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* automake: use GALLIUM_PIPE_LOADER_DEFINES only where applicableEmil Velikov2015-11-216-8/+2
| | | | | | | | As of last commit we no longer need the defines in order to have the function prototypes. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Rob Clark <[email protected]>
* pipe-loader: remove HAVE_PIPE_LOADER_foo function prototype guardsEmil Velikov2015-11-211-8/+0
| | | | | | | | | | They serve little to no purpose, as we don't need any additional dependencies (headers and/or symbols). On the other hand dropping them will allow us to use GALLIUM_PIPE_LOADER_DEFINES in only one single place - the pipe-loader. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Rob Clark <[email protected]>
* gallium/trace: remove useless NULL check from trace_screen_create()Emil Velikov2015-11-211-3/+0
| | | | | | | | | Currently every target makes sure that the screen is non-null prior to using the debug (trace including) wrappers. If that no longer holds true we want to know and fix this ASAP rather than silently bailing out. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Rob Clark <[email protected]>
* configure: remove obsolete _CLIENT commentEmil Velikov2015-11-211-5/+0
| | | | | | | | The referenced variable(s) have been removed with commit abc20120e4a (automake: pipe-loader: remove the 'client' pipe-loader) Signed-off-by: Emil Velikov <[email protected]> Acked-by: Rob Clark <[email protected]>
* docs: add news item and link release notes for 11.0.6Emil Velikov2015-11-212-0/+7
| | | | Signed-off-by: Emil Velikov <[email protected]>
* docs: add sha256 checksums for 11.0.6Emil Velikov2015-11-211-1/+2
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 2555e000fc1771dd231207247b5d9dfec4600fe8)
* docs: add release notes for 11.0.6Emil Velikov2015-11-211-0/+144
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 04fd3a6f629b5098cc2a4da1f2392678349ecf56)
* freedreno/a4xx: add missing formats to enable ARB_vertex_type_2_10_10_10_revIlia Mirkin2015-11-203-5/+9
| | | | | | | Same as commit 84d087aea but for a4xx. The RE'd enums had the same issue too. Signed-off-by: Ilia Mirkin <[email protected]>
* i965: Test that nonrepresentable floats cannot be converted to VF.Matt Turner2015-11-201-0/+15
| | | | Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: Use ldexpf() in VF float test set up.Matt Turner2015-11-201-8/+3
| | | | Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965/vec4: Initialize nir_inputs with src_reg().Matt Turner2015-11-201-1/+1
| | | | | | | | nir_locals, nir_ssa_values, and nir_system_values are all dst_reg (not that that makes a whole lot of sense to me), and only nir_inputs is a src_reg. Reviewed-by: Francisco Jerez <[email protected]>
* i965/fs: Add support for gl_HelperInvocation system value.Matt Turner2015-11-201-0/+52
| | | | | | | | In most cases (when the negate is copy propagated and the MOV removed), this is two instructions on Gen >= 8 and only two instructions on earlier platforms -- and it doesn't use the flag register. Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Add brw_imm_uv().Matt Turner2015-11-201-0/+9
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* i965: Don't bother setting regioning on immediates.Matt Turner2015-11-201-6/+0
| | | | The region fields are unioned with the immediate storage.
* nir: Add support for gl_HelperInvocation system value.Matt Turner2015-11-202-0/+5
| | | | Reviewed-by: Tapani Pälli <[email protected]>
* freedreno/a4xx: use hardware RGTC texture samplersIlia Mirkin2015-11-206-24/+19
| | | | | | | | | a4xx hardware has real support for RGTC so there's no need to fake it like we do on a3xx. Undo the hacks, and keep track of an "internal format" of a resource, which on a3xx will be different, triggering the transfer-time conversions to take place. Signed-off-by: Ilia Mirkin <[email protected]>
* freedreno/a4xx: hook up RGB565 formatIlia Mirkin2015-11-202-1/+2
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* freedreno/a4xx: logic op handlingIlia Mirkin2015-11-206-29/+35
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* freedreno/a4xx: add 16-bit unorm/snorm format texturing/renderingIlia Mirkin2015-11-202-25/+47
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* freedreno/a4xx: point regid to "red" even for alpha-only rb formatsIlia Mirkin2015-11-201-7/+0
| | | | | | | | | Looks like a4xx hw does this in a more standard way and we don't need to hack around it like we do on a3xx. Fixes GL_ALPHA formats in fbo-blending-formats, fbo-colormask-formats, and fbo-alphatest-formats. Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected]
* ttn: add TEX2 supportIlia Mirkin2015-11-201-3/+11
| | | | | | | | | This fixes CubeArrayShadow tests (where the shadow comes in via a second arg to the TEX2 instruction). Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Rob Clark <[email protected]> Cc: [email protected]
* freedreno: always set all border colorsIlia Mirkin2015-11-201-30/+8
| | | | | | | Instead of playing the guessing game as to which texture format reads from which border color encoding type, just write both of them always. Signed-off-by: Ilia Mirkin <[email protected]>
* freedreno/a4xx: fix dst_alpha blend for RGBX render targetsIlia Mirkin2015-11-203-5/+32
| | | | | | | There are not native RGBX render formats, so we must manually force dst_alpha to be one, same as for a3xx. Signed-off-by: Ilia Mirkin <[email protected]>
* radeon: re-prepare query buffers on begin_query for predicate queriesNicolai Hähnle2015-11-202-15/+18
| | | | | | | | | | | | | | | | The point of prepare_buffer is to ensure that the query buffer contains valid initial data for conditional rendering: as long as the buffer is initialized correctly, the GPU is able to tell whether query results have been written already (and wait or fall back to unconditional rendering if desired). This means prepare_buffer needs to be called again when a buffer is reused. Conversely, for queries that cannot be used for conditional rendering (notably pipeline statistics), we can re-use buffers immediately, and they do not need to be initialized. Reviewed-by: Marek Olšák <[email protected]> Tested-by: Andy Furniss <[email protected]>
* radeon: reset query buffers for PIPE_QUERY_TIMESTAMPNicolai Hähnle2015-11-201-8/+18
| | | | | | | | | | Since begin_query is not called for this query type, we need to reset the query buffer state in end_query instead. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93015 Reviewed-by: Marek Olšák <[email protected]> Tested-by: Andy Furniss <[email protected]> Tested-by: Mathias Tillman <[email protected]>
* mesa: update some old-style (K&R?) function pointer callsBrian Paul2015-11-206-7/+7
| | | | Reviewed-by: Emil Velikov <[email protected]>
* docs: mention GL 3.3 support for VMware driver in Mesa 11.1 relnotesBrian Paul2015-11-201-0/+2
| | | | Signed-off-by: Brian Paul <[email protected]>
* svga: add num-bytes-uploaded HUD queryBrian Paul2015-11-205-6/+30
| | | | | | | | To graph the number of bytes uploaded to GPU per frame (vertex buffer data, constant buffer data, texture data, etc). Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* svga: add some sanity check assertions in svga_buffer_transfer_map()Brian Paul2015-11-201-0/+5
| | | | | | | Make sure y and z values of buffers are as expected. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* docs: mark compile-time constant expressions as doneTimothy Arceri2015-11-211-1/+1
| | | | Reviewed-by: Emil Velikov <[email protected]>
* glsl: add subroutine index qualifier supportTimothy Arceri2015-11-219-4/+91
| | | | | | | | | | | | | | | | | | | | | | | ARB_explicit_uniform_location allows the index for subroutine functions to be explicitly set in the shader. This patch reduces the restriction on the index qualifier in validate_layout_qualifiers() to allow it to be applied to subroutines and adds the new subroutine qualifier validation to ast_function::hir(). ast_fully_specified_type::has_qualifiers() is updated to allow the index qualifier on subroutine functions when explicit uniform locations is available. A new check is added to ast_type_qualifier::merge_qualifier() to stop multiple function qualifiers from being defied, before this patch this would cause a segfault. Finally a new variable is added to ir_function_signature to store the index. This value is validated and the non explicit values assigned in link_assign_subroutine_types(). Reviewed-by: Tapani Pälli <[email protected]>
* glsl: add support for complie-time constant expressionsTimothy Arceri2015-11-215-164/+195
| | | | | | | | | | | | | | | | | | | This patch replaces the old interger constant qualifiers with either the new ast_layout_expression type if the qualifier requires merging or ast_expression if the qualifier can't have mulitple declarations or if all but the newest qualifier is simply ignored. We also update the process_qualifier_constant() helper to be similar to the one in the ast_layout_expression class, but in this case it will be used to process the ast_expression qualifiers. Global shader layout qualifier validation is moved out of the parser in this change as we now need to evaluate any constant expression before doing the validation. V2: Fix minimum value check for vertices (Emil) Reviewed-by: Emil Velikov <[email protected]>
* glsl: add new type for compile time constantsTimothy Arceri2015-11-212-0/+80
| | | | | | | | | | | | | | | | | | | | | | | In this patch we introduce a new ast type for holding the new compile-time constant expressions. The main reason for this is that we can no longer do merging of layout qualifiers before they have been converted into GLSL IR so we need to store them to be proccessed later. The new type has two helper functions: - process_qualifier_constant() Used to merge and then evaluate qualifier expressions - merge_qualifier() Simply appends a qualifier to a list to be merged later by process_qualifier_constant() In order to avoid cascading error messages the process_qualifier_constant() helpers return a bool Reviewed-by: Emil Velikov <[email protected]>
* glsl: call set_shader_inout_layout() earlierTimothy Arceri2015-11-211-3/+3
| | | | | | | | This will allow us to add error checking to this function in a later patch, if we don't move it the error messages will go missing. Reviewed-by: Emil Velikov <[email protected]>
* glsl: replace binding layout min boundary checkTimothy Arceri2015-11-211-11/+12
| | | | | | | Use new helper that will in a later patch allow for compile time constants. Reviewed-by: Emil Velikov <[email protected]>
* glsl: encapsulate binding validation and settingTimothy Arceri2015-11-211-32/+28
| | | | | | | | | | | | | | | | | | This change moves the binding layout handing code into an apply function to be consistent with other helper functions in the ast code, and to encapsulate the code so that when we introduce compile time constants the code will be much cleaner. One small downside is for unnamed interface blocks we will now be revalidating the binding for each member its applied to. However this seems a small sacrifice in order to have code which is readable. We also remove the incorrect comment in the named interface code about propagating bindings to members which seems to have been copied from the unnamed interface code. Reviewed-by: Emil Velikov <[email protected]>
* glsl: move stream layout max validationTimothy Arceri2015-11-212-16/+19
| | | | | | | | | This validation is moved later so we can validate the max value when compile time constant support is added in a later patch. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glsl: move stream layout qualifier validationTimothy Arceri2015-11-212-20/+35
| | | | | | | | | | | | | | | | | We are moving this out of the parser in preparation for compile time constant support. The reason a validation function is used rather than an apply function like what is used with bindings is because glsl allows streams to be defined on members of blocks even though they must match the stream thats associated with the current block, this means we need access to the value after validation to do this comparision. V2: Fix typo in comment (Emil) Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glsl: replace index layout min boundary checkTimothy Arceri2015-11-211-3/+6
| | | | | | | | Use new helper that will in a later patch allow for compile time constants. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glsl: remove duplicate validation for index layout qualifierTimothy Arceri2015-11-211-7/+1
| | | | | | | | | The minimum value for index is validated in apply_explicit_location() and we want to remove validation from the parser so we can add compile time constant support. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glsl: move location layout qualifier validationTimothy Arceri2015-11-212-15/+15
| | | | | | | | We are moving this out of the parser in preparation for compile time constant support. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glsl: add process_qualifier_constant() helperTimothy Arceri2015-11-211-0/+17
| | | | | | | | | For now this just validates that a qualifier is inside its minimum boundary, in a later patch we will expand it to evaluate compile time constants. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* docs: mark GL_AMD_performance_monitor for nv50Samuel Pitoiset2015-11-201-0/+1
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* nv50: expose two groups of compute-related MP perf countersSamuel Pitoiset2015-11-206-2/+63
| | | | | | | This turns on GL_AMD_performance_monitor. Signed-off-by: Samuel Pitoiset <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* i965/gen9: Support fast clears for 32b floatBen Widawsky2015-11-202-10/+6
| | | | | | | | | | | | | | SKL supports the ability to do fast clears and resolves of 32b RGBA as both integer and floats. This patch only enables float color clears because we haven't yet enabled integer color clears, (HW support for that was added in BDW). v2: Remove LUMINANCE16F and INTENSITY16F special cases since they are now handled by Neil's patch to disable MSAA fast clears. Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Neil Roberts <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* Revert "i965/gen9: Enable rep clears on gen9"Ben Widawsky2015-11-201-5/+0
| | | | | | | | | This reverts commit 8a0c85b25853decb4a110b6d36d79c4f095d437b. It's not a strict revert because I don't want to bring back the gen < 9 check at this point in time. Reviewed-by: Neil Roberts <[email protected]>
* Revert "i965/gen9: Disable MCS for 1x color surfaces"Ben Widawsky2015-11-201-8/+0
| | | | | | This reverts commit dcd59a9e322edeea74187bcad65a8e56c0bfaaa2. Reviewed-by: Neil Roberts <[email protected]>
* i965/meta/gen9: Individually fast clear color attachmentsBen Widawsky2015-11-201-13/+65
| | | | | | | | | | | | | | | | | | | The impetus for this patch comes from a seemingly benign statement within the spec (quoted within the patch). It is very important for clearing multiple color buffer attachments and can be observed in the following piglit tests: spec/arb_framebuffer_object/fbo-drawbuffers-none glclear spec/ext_framebuffer_multisample/blit-multiple-render-targets 0 v2: Doing the framebuffer binding only once (Chad) Directly use the renderbuffers from the mt (Chad) v3: Patch from Neil whose feedback I originally missed. Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Neil Roberts <[email protected]>
* i965/skl: skip fast clears for certain surface formatsBen Widawsky2015-11-202-27/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some of the information originally in this commit message is now in the patch before this. SKL adds compressible render targets and as a result mutates some of the programming for fast clears and resolves. There is a new internal surface type called the CCS. The old AUX_MCS bit becomes AUX_CCS_D. "Auxiliary Surfaces For Sampled Tiled Resource". The formats which are supported are defined in the table titled "Render Target Surface Types [SKL+]". There is no PRM yet to reference. The previously implemented helper function already does the right thing provided the table is correct. v2: Use better English in commit message (Matt) s/compressable/compressible/ (Matt) Don't compare bools to true (Matt) Use the helper function and don't increase the context size - this is mostly implemented in the patch just before this (Chad, Neil) Remove an "invalid" assert (Chad) Fix assertion to check num_samples > 1, instead of num_samples (Chad) v3: Use Matt's code as Requested-by: Chad. I didn't even look at it since Chad said he was fine with that, and presumably Matt is fine with it. v4: Use better quote from spec (Topi) Cc: Chad Versace <[email protected]> Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Add lossless compression to surface format tableBen Widawsky2015-11-203-252/+282
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Background: Prior to Skylake and since Ivybridge Intel hardware has had the ability to use a MCS (Multisample Control Surface) as auxiliary data in "compression" operations on the surface. This reduces memory bandwidth. This hardware was either used for MSAA compression, or fast clear operations. On Gen8, a similar mechanism exists to allow the hiz buffer to be sampled from, and therefore this feature is sometimes referred to more generally as "AUX buffers". Skylake adds the ability to have the display engine directly source compressed surfaces on top of the ability to sample from them. Inference dictates that enabling this display features adds a restriction to the formats which could actually be compressed. This is backed up by a blurb in the AUX_CCS_D section from the RENDER_SURFACE_STATE: "In addition, if the surface is bound to the sampling engine, Surface Format must be supported for Render Target Compression for surfaces bound to the sampling engine." The current set of surfaces seems to be a subset as compared to previous gens (see the next patch). Also, if I had to guess I would guess that future gens add support for more surface formats. To make handling this a bit easier to read, and more future proof, the support for this is moved into the surface formats table. Along with the modifications to the table, a helper function is also provided to determine if a surface is CCS_E compatible. Because fast clears are currently disabled on SKL, we can plumb the helper all the way through here, and not actually have anything break. v2: - rename ccs to ccs_e; Requested-by: Chad - rename lossless_compression to lossless_compression Requested-by: Chad - change meaning of brw_losslessly_compressible_format Requested-by: Chad - related changes to the code to reflect this. - remove excess ccs (Chad) v3: - Commit message changes (Topi) - Const some things which could be const (Topi) Requested-by: Chad Versace <[email protected]> Requested-by: Neil Roberts <[email protected]> Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Chad Versace <[email protected]>