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* configure.ac: print LLVM_LDFLAGSMarek Olšák2015-04-161-0/+1
* glsl_to_tgsi: only associate the uniform storage once at link timeMarek Olšák2015-04-161-24/+0
* glsl_to_tgsi: add STATE_FB_WPOS_Y_TRANSFORM at link timeMarek Olšák2015-04-161-20/+24
* glsl_to_tgsi: add assertions for detecting out-of-bounds immediates accessMarek Olšák2015-04-161-0/+6
* glsl_to_tgsi: don't use a potentially-undefined immediate for ir_query_levelsMarek Olšák2015-04-161-5/+3
* glsl_to_tgsi: fix out-of-bounds constant access and crash for uniformsMarek Olšák2015-04-161-4/+7
* glsl_to_tgsi: cleanup includesMarek Olšák2015-04-163-25/+10
* mesa/program: remove dead codeMarek Olšák2015-04-162-81/+0
* radeonsi: add a debug option to compile shaders when they're createdMarek Olšák2015-04-163-0/+6
* st/mesa: add a debug option to compile shaders at link timeMarek Olšák2015-04-166-4/+55
* i965: Rewrite ir_tex to ir_txl with lod 0 for vertex shadersKristian Høgsberg2015-04-161-0/+9
* radeonsi: remove bogus r600-- tripleEmil Velikov2015-04-161-2/+0
* i965/skl: Add the header for constant loads outside of the generatorNeil Roberts2015-04-166-35/+63
* i965/vec4: Add a helper function to emit VS_OPCODE_PULL_CONSTANT_LOADNeil Roberts2015-04-163-77/+75
* mesa,glsl: rename `interface` to `programInterface`.Jose Fonseca2015-04-163-25/+25
* gbm: Add GBM_BO_USE_LINEAR flagFlora Cui2015-04-162-0/+6
* mesa: refactor GetUniformBlockIndexTapani Pälli2015-04-161-6/+6
* mesa: refactor GetUniformIndicesTapani Pälli2015-04-161-3/+3
* mesa: refactor GetUniformLocationTapani Pälli2015-04-161-18/+1
* mesa: refactor GetActiveUniformBlockNameTapani Pälli2015-04-161-13/+5
* mesa: remove unused _mesa_get_uniform_nameTapani Pälli2015-04-162-44/+0
* mesa: refactor GetActiveUniformNameTapani Pälli2015-04-161-9/+2
* mesa: refactor GetActiveUniformTapani Pälli2015-04-161-17/+16
* mesa: refactor GetTransformFeedbackVaryingTapani Pälli2015-04-161-7/+12
* mesa: refactor GetActiveUniformsiv, use _mesa_program_resource_propTapani Pälli2015-04-161-70/+39
* mesa: mesa_bufferiv utility function for buffer objectsTapani Pälli2015-04-162-121/+78
* mesa: refactor GetFragDataIndexTapani Pälli2015-04-161-23/+2
* mesa: refactor GetFragDataLocationTapani Pälli2015-04-161-22/+16
* mesa: refactor GetAttribLocationTapani Pälli2015-04-161-22/+20
* mesa: refactor GetActiveAttribTapani Pälli2015-04-161-31/+27
* mesa: enable GL_ARB_program_interface_query extensionTapani Pälli2015-04-163-2/+4
* mesa: implementation of glGetProgramResourceivTapani Pälli2015-04-163-0/+300
* mesa: glGetProgramResourceLocationIndexTapani Pälli2015-04-163-1/+46
* mesa: glGetProgramResourceLocationTapani Pälli2015-04-163-1/+151
* mesa: glGetProgramResourceNameTapani Pälli2015-04-163-0/+139
* mesa: glGetProgramResourceIndexTapani Pälli2015-04-163-1/+183
* mesa: glGetProgramInterfaceivTapani Pälli2015-04-163-0/+185
* mesa/glsl: build list of program resources during linkingTapani Pälli2015-04-163-0/+212
* glapi: add GL_ARB_program_interface_query skeletonTapani Pälli2015-04-167-7/+247
* linker: fix varying linking if SSO program has only gs and fsTapani Pälli2015-04-161-12/+17
* r600g/sb: Skip empty ALU clause while schedulingGlenn Kennard2015-04-161-0/+3
* nir: Try commutative sources in CSEIan Romanick2015-04-151-9/+18
* glx: Create proper server dependency for GLX_EXT_create_context_es2_profileIan Romanick2015-04-151-11/+1
* vc4: Don't try to use color load/stores to blit across format changes.Eric Anholt2015-04-151-0/+3
* vc4: Don't try to use color load/stores to do depth/stencil blits.Eric Anholt2015-04-151-0/+3
* vc4: Update the shadow texture for public textures on every draw.Eric Anholt2015-04-153-7/+20
* vc4: Hook up VC4_DEBUG=perf to some useful printfs.Eric Anholt2015-04-153-1/+16
* st/mesa: log shaders, GLSL info log with _mesa_log()Brian Paul2015-04-151-6/+4
* mesa: log shaders, GLSL info log with _mesa_log()Brian Paul2015-04-151-14/+11
* mesa: add _mesa_log(), _mesa_get_log_file() functionsBrian Paul2015-04-152-7/+43