| Commit message (Collapse) | Author | Age | Files | Lines |
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v2: - allow byte-aligned DMA buffer copies on Evergreen
- fix piglit/texsubimage regression
- use the fallback for 3D copies (depth > 1) as well
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Reviewed-by: Michel Dänzer <[email protected]>
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I think these are all equivalent to vertex buffer fetches which should be
dword-aligned. Scalar loads are also dword-aligned.
Reviewed-by: Michel Dänzer <[email protected]>
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Buffers are disabled by VGT_STRMOUT_BUFFER_CONFIG, but the query only works
if VGT_STRMOUT_CONFIG.STREAMOUT_0_EN is enabled.
This moves VGT_STRMOUT_CONFIG to its own state. The register is set to 1
if either streamout or the primitives-generated query is enabled.
However, the primitives-emitted query is also incremented, so it's disabled
by setting VGT_STRMOUT_BUFFER_SIZE to 0 when there is no buffer bound.
This fixes piglit:
ARB_transform_feedback2/counting with pause
EXT_transform_feedback/primgen-query transform-feedback-disabled
Reviewed-by: Michel Dänzer <[email protected]>
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It's already added in need_cs_space.
Also don't calculate anything if there are no buffers.
Reviewed-by: Michel Dänzer <[email protected]>
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CB_COLORi_VIEW.SLICE_MAX can be at most 2047.
This fixes the maxlayers piglit test.
Cc: [email protected]
Reviewed-by: Michel Dänzer <[email protected]>
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This fixes piglit/fbo-sys-blit with fast clear on radeonsi.
Reviewed-by: Michel Dänzer <[email protected]>
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This works for both multi-sample and single-sample color buffers.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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When doing fast clear for single-sample color buffers for the first time,
a CMASK buffer has to be allocated and the CMASK state in all pipe_surfaces
referencing the color buffer must be updated. Updating all surfaces is kinda
silly, so let's move the values to r600_texture instead.
This is only for Evergreen and later. R600-R700 don't have fast clear.
Reviewed-by: Michel Dänzer <[email protected]>
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This looks like r600g. The shared Cayman MSAA code is used here.
The real motivation for this is that I need the ability to change values
of color registers after the framebuffer state is set. The PM4 state cannot
be modified easily after it's generated. With this, I can just change
r600_surface::cb_color_xxx and set framebuffer.atom.dirty=true and it's done.
Reviewed-by: Michel Dänzer <[email protected]>
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I will use this in radeonsi.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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This updates all occurences of cs_add_reloc.
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The cs_add_reloc change is commented out not to break compilation.
The highest priority of all cs_add_reloc calls is send to the kernel.
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Fixes the following build error on OpenBSD:
./.libs/libglsl.a(builtin_functions.o)(.text+0x973): In function `mtx_lock':
../../include/c11/threads_posix.h:195: undefined reference to `pthread_mutex_lock'
./.libs/libglsl.a(builtin_functions.o)(.text+0x9a5): In function `mtx_unlock':
../../include/c11/threads_posix.h:248: undefined reference to `pthread_mutex_unlock'
Signed-off-by: Jonathan Gray <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Cc: "10.0" "10.1" <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Static and shared builds were possible in the good old days
of static makefiles. Currently the build system does not
distinguish nor does anything special when one requests a
static build.
Print a warning message for the packager that static builds
are not supported and continue building shared libs.
Currently only Debian and derivatives use static build, and
they use it for building a Xlib powered libGL. This patch
will only change the warning message they are seeing but
the binaries produced will be identical.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]>
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- As of commit cb080a10b68(configure.ac: Don't require shared LLVM when
building OpenCL) opencl does not mandate using shared llvm.
- Add a warning message that building with static llvm may cause
compilation problems.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Prevent build issues on systems lacking libdrm.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]>
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- xf86dri.h is the old dri1 header, not required by dri2 nor dri3
- fold xf86drm.h inclusiong inside dri2.h
- dri3_glx does not have any drm specific dependencies
- glapi.h is not required by the dri2 and dri3 codepaths
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Recent commit fixed build issues in dri2_query_renderer.c by
wrapping in defined(direct_rendering) && !defined(applegl)
This patch targets the query_renderer tests, so that make check
passes on platforms such as hurd and cygwin.
v2: (Emil)
- Rebase and update commit message.
Signed-off-by: Jon TURNEY <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Currenly configure.ac will print a warning when one is missing the package.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]>
Reviewed-by: Christian König <[email protected]>
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The primary users of these are linux developers, although
it can be extended for *BSD and others if needed.
Fixes make install for Cygwin and OpenBSD at least.
v2:
- Wrap vdpau targets as well.
v3:
- Fold HAVE_COMPAT_SYMLINKS conditional within install*links.mk
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63269
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]> (v1)
Reviewed-by: Christian König <[email protected]>
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Some platforms different library extension - dll, dylib, a.
Honor that when we are creating the required links.
Rename LIB_EXTENSION to LIB_EXT while we're here.
With libglapi linking aside, building classic drivers on
non-linux platforms should be possible now.
v2: Resolve conflicts.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]>
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In the cases where one links against the static glapi.la there
is no need to create temporary variables only to explicitly
link agaist it.
Instead use SHARED_GLAPI_LIB to explicitly indicate when one
is building and linking with the shared glapi provider.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]>
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All the variables were used before the automake conversion
and do not make sense (nor are used) currently.
Replace GL_LIB_NAME with lib$(GL_LIB).$(LIB_EXTENSION) for
apple-glx. The build has been broken for ages, but this will
ease the recovery process as it happens.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]>
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All three (xvmc and omx) do not have an alternative loading
similar to the dri modules. Thus one needs to explicitly install
them in order to use/test them.
v2:
- Keep vdpau targets, as an equivalent of LIBGL_DRIVERS_PATH
is being worked on.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]>
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Drop the duplication across all vdpau targets.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Drop the duplication across all dri targets.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]>
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This helper script will be used to minimise the duplication
during link generation across all gallium targets.
v2:
- Handle vdpau_LTLIBRARIES. Requested by Christian König.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]>
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Use the handy script and minimise the boilerplate in the makefiles.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]>
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There is little point in echoing everything that the script does
to stdout. Wrap it in AM_V_GEN so that a reasonable message is
printed as a indication of it's invocation.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]>
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v2: Resolve rebase conflicts.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]>
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There is little gain in printing whenever a folder is created.
v2:
- Use $(AM_V_at) over @ to have control in verbose builds.
Suggested by Erik Faye-Lund.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]>
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Use the automake predefined macro over hardcoding mkdir -p everywhere.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]>
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Fix build error introduced with commit
dfa25ea5cd19d5a050a1c94bd7370a2259b9f007.
CC r600_streamout.lo
r600_streamout.c:108:6: error: conflicting types for 'r600_set_streamout_targets'
void r600_set_streamout_targets(struct pipe_context *ctx,
^
./r600_pipe_common.h:413:6: note: previous declaration is here
void r600_set_streamout_targets(struct pipe_context *ctx,
^
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76009
Signed-off-by: Vinson Lee <[email protected]>
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D3D10 allows setting of the internal offset of a buffer, which is
in general only incremented via actual stream output writes. By
allowing setting of the internal offset draw_auto is capable
of rendering from buffers which have not been actually streamed
out to. Our interface didn't allow. This change functionally
shouldn't make any difference to OpenGL where instead of an
append_bitmask you just get a real array where -1 means append
(like in D3D) and 0 means do not append.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The non-ARB versions take GLuint ids, not GLhandleARB.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The GL specs say the parameter is GLuint, not GLhandleARB.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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To follow the example of MESA_FORMAT_Z24_UNORM_X8_UINT.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The MESA_FORMAT_x enums in formats.h weren't declared in any sort
of reasonable order. Now it should be a little more logical.
This also required reordering tables in formats.c and s_texfetch.c
Reviewed-by: Michel Dänzer <[email protected]>
Acked-by: Eric Anholt <[email protected]>
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There's no real reason to list all the formats in the comments.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Removes unnecessary MOV instructions in L4D2, TF2, Dota2, and many other
Steam games.
total instructions in shared programs: 1668126 -> 1657509 (-0.64%)
instructions in affected programs: 242235 -> 231618 (-4.38%)
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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<4,1,1> isn't a real thing. We meant <4,4,1>, i.e., each component of
the whole register.
Reviewed-by: Kenneth Graunke <[email protected]>
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This keeps us from needing to reemit all the other stage state just
because a surface changed.
Improves unoptimized glamor x11perf -f8text by 1.10201% +/- 0.489869%
(n=296). [v1]
v2:
- Drop binding table packets from Gen8 unit state as well.
- Pass _3DSTATE_BINDING_TABLE_POINTERS_XS to brw_upload_binding_table,
cutting even more code.
v3: Don't forget to drop them from 3DSTATE_GS (botched refactor in v2).
Signed-off-by: Eric Anholt <[email protected]> [v1]
Reviewed-by: Kenneth Graunke <[email protected]> [v1]
Signed-off-by: Kenneth Graunke <[email protected]> [v2, v3]
Reviewed-by: Eric Anholt <[email protected]> [v3]
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This makes both the empty and non-empty binding table paths exit through
the bottom of the function, which gives us a place to share code.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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