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* r600g: unduplicate code for PS partial flushMarek Olšák2012-04-011-4/+2
* r600g: determine in advance if hw has vertex cacheMarek Olšák2012-04-013-14/+16
* r600g: optimize r600_resource_vaMarek Olšák2012-04-015-18/+11
* targets/{xvmc,vdpau,va}: remove all objects on make cleanMarcin Slusarz2012-04-013-3/+3
* intel: add PCI IDs for Ivy Bridge GT2 server variantEugeni Dodonov2012-04-013-1/+5
* linker: Fix memory leak in count_uniform_size::visit_field.Vinson Lee2012-03-311-2/+1
* intel: Add some PCI IDs for Haswell.Kenneth Graunke2012-03-303-2/+25
* i965: Set "Shader Channel Select" fields in Haswell's SURFACE_STATE.Kenneth Graunke2012-03-303-1/+37
* i965: Fill in Sample Mask in Haswell's 3DSTATE_PS.Kenneth Graunke2012-03-302-0/+5
* i965: Set "Stencil Buffer Enable" bit on Haswell.Kenneth Graunke2012-03-302-1/+5
* i965: Set Line Stipple enable bit in 3DSTATE_SF for Haswell.Kenneth Graunke2012-03-302-0/+5
* i965: Update max VS/PS threads shift offsets for Haswell.Kenneth Graunke2012-03-304-4/+10
* i965: Disable HiZ on Haswell for now.Kenneth Graunke2012-03-301-1/+1
* i965: Add initial IS_HASWELL() macros.Kenneth Graunke2012-03-303-5/+14
* i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.Kenneth Graunke2012-03-301-0/+3
* gallium/postprocess: document serious issue causing undefined behaviorMarek Olšák2012-03-301-0/+4
* r600g: cleanup after get_query_result changeMarek Olšák2012-03-302-35/+9
* r300g: cleanup after get_query_result changeMarek Olšák2012-03-301-10/+13
* gallium/util: add helper function util_query_clear_resultMarek Olšák2012-03-301-0/+30
* gallium: adapt to get_query_result interface changeMarek Olšák2012-03-3016-29/+32
* gallium: make get_query_result return union* and not void*Marek Olšák2012-03-302-1/+55
* configure: Add --with-llvm-shared-libsTom Stellard2012-03-301-2/+13
* shared-glapi: Include from builddirKristian Høgsberg2012-03-291-0/+1
* gallivm: Fix method overriding in raw_debug_ostream.Vinson Lee2012-03-281-3/+3
* egl_dri2: use gbm_surface as the native window type in drm platformAnder Conselvan de Oliveira2012-03-282-1/+324
* gbm: Create hooks for dri2_loader_extension in dri backendAnder Conselvan de Oliveira2012-03-282-2/+66
* gbm: Add gbm_surface interfaceAnder Conselvan de Oliveira2012-03-285-5/+186
* draw: fix missing immediates bug in polygon stipple codeBrian Paul2012-03-281-0/+5
* vl: move winsys helper out of winsys directoryChristian König2012-03-2830-78/+52
* Use -no-undefined libtool flag in src/glx/Makefile.amJon TURNEY2012-03-281-1/+1
* intel: fix un-blanced map_refcount issueYuanhan Liu2012-03-281-4/+4
* glx:dri_common.c: check psc->driScreen->createDrawable return valueWang YanQing2012-03-281-0/+6
* r600g: also disable transform feedback on caymanMarek Olšák2012-03-281-3/+4
* r600g: enable transform feedback on everything that isn't r700Marek Olšák2012-03-272-2/+7
* st/egl: Also remove wl_buffer_damage in wayland backendBenjamin Franzke2012-03-271-1/+0
* gallivm: Use InitializeNativeTargetDisassembler().ojab2012-03-271-1/+3
* egl_dri2: make flush extension useable by drm platformAnder Conselvan de Oliveira2012-03-273-0/+3
* wayland: Stop using wl_buffer.damageKristian Høgsberg2012-03-271-2/+0
* Add support for GL_EXT_unpack_subimage on GLES2Neil Roberts2012-03-272-5/+22
* gles: Enable the GL_EXT_read_format_bgra extensionBenjamin Franzke2012-03-272-0/+3
* gles1: Enable GL_EXT_texture_format_BGRA8888 in APIspecBenjamin Franzke2012-03-271-0/+1
* glapi: regenerate enums.cDylan Noblesmith2012-03-261-3900/+4056
* glapi: add GL_ARB_texture_floatDylan Noblesmith2012-03-264-1/+47
* glapi: add GL_ARB_depth_buffer_floatDylan Noblesmith2012-03-263-1/+18
* glapi: add GL_ARB_texture_compression_rgtcDylan Noblesmith2012-03-263-1/+17
* glapi: add ARB_texture_rgDylan Noblesmith2012-03-264-3/+45
* regen for "glapi: sort ARB extensions by number"Dylan Noblesmith2012-03-263-2034/+2034
* glapi: sort ARB extensions by numberDylan Noblesmith2012-03-261-23/+74
* mesa: Fix memory leak in generate_mipmap_compressed.Vinson Lee2012-03-261-0/+1
* glsl: fix linker error message context for frag shader output.Dave Airlie2012-03-261-3/+5