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* scons: Don't build the DRI drivers in a seperate dir.José Fonseca2009-02-261-2/+0
* scons: Use a cache for built files.José Fonseca2009-02-261-0/+1
* python: More efficient blits from surfaces.José Fonseca2009-02-204-24/+49
* util: Use a checkboard pattern instead of asserting for unknown formats.José Fonseca2009-02-201-2/+24
* python/interpreter: Don't do unnecessary updates.José Fonseca2009-02-201-2/+11
* python/retrace: Verbosity level.José Fonseca2009-02-201-15/+30
* python/retrace: Cope with python 2.4.xJosé Fonseca2009-02-201-3/+11
* python: Pass a zero offset to util_draw_vertex_buffer.José Fonseca2009-02-201-1/+1
* util: Support PIPE_FORMAT_Z32_FLOAT in pipe_tile_raw_to_rgbaJosé Fonseca2009-02-191-0/+29
* pipebuffer: Dump debugging info for fenced buffer list.José Fonseca2009-02-183-9/+100
* scons: Produce map files for debug builds too.José Fonseca2009-02-182-2/+2
* pipebuffer: Don't retry to alloc memory block on mm.José Fonseca2009-02-181-7/+3
* draw: Reuse xmm registers.Keith Whitwell2009-02-171-0/+13
* glsl: make minimum struct size = 2, not 1Brian Paul2009-01-091-1/+8
* glsl: fix typo in the vec2 += operator functionBrian Paul2009-01-082-2/+2
* glsl: fix broken +=, -=, *=, /= operatorsBrian Paul2009-01-082-737/+786
* mesa: Add _mesa_snprintf.José Fonseca2009-01-075-7/+22
* add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c fileBrian Paul2009-01-062-0/+17
* mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul2009-01-062-4/+4
* mesa: fix cast/conversion for optional codeBrian2009-01-062-4/+6
* mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul2009-01-062-3/+3
* mesa: pass ctx to link_uniform_vars() to fix build errorBrian Paul2009-01-061-3/+4
* mesa: Move var declaration to top of scope.José Fonseca2009-01-061-1/+1
* wgl: Do not provide DllMain inside the state tracker.José Fonseca2009-01-066-25/+35
* gdi: Fix warning.José Fonseca2009-01-061-1/+1
* wgl: Ensure public symbols get the proper DLL linkage attributes.José Fonseca2009-01-0613-36/+52
* glut: Fix build.José Fonseca2009-01-061-2/+1
* mesa: Ensure gl* symbols are marked as dllexport on windows.José Fonseca2009-01-061-0/+6
* scons: Choose the appropriate MSVC CRT.José Fonseca2009-01-062-0/+20
* mesa: Use explicit casts when precision is lost.José Fonseca2009-01-061-2/+2
* mesa: fix a GLSL swizzled writemask bugBrian Paul2009-01-061-2/+18
* mesa: fix warning about possibly undefined var in GLSL compilerBrian Paul2009-01-061-6/+4
* mesa: fix another "out of samplers" problemBrian Paul2009-01-063-18/+50
* mesa: updated comments about GLSL constantsBrian Paul2009-01-061-2/+3
* mesa: fix bug in evaluation of structure fieldsBrian Paul2009-01-061-3/+1
* mesa: allow variable indexing into the predefined uniform variable arraysBrian Paul2009-01-065-91/+376
* mesa: better error message when running out of GLSL samplersBrian Paul2009-01-061-1/+4
* mesa: disable debug outputBrian Paul2009-01-061-2/+2
* mesa: fix some GLSL array regressionsBrian Paul2009-01-064-66/+85
* mesa: updated GLSL docsBrian Paul2009-01-061-7/+27
* mesa: bump glsl grammar revisionBrian Paul2009-01-0611-13/+13
* mesa: more re-org of variable declarations in glsl compilerBrian Paul2009-01-061-52/+56
* mesa: more comments, clean upBrian Paul2009-01-061-10/+12
* mesa: added comments, remove unused codeBrian Paul2009-01-061-32/+9
* mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()Brian Paul2009-01-061-18/+59
* mesa: place glsl constant arrays in constant memoryBrian Paul2009-01-061-7/+93
* mesa: remove old size=4 limitBrian Paul2009-01-061-1/+0
* mesa: code clean-up in glsl compilerBrian Paul2009-01-061-7/+8
* mesa: remove unneeded swizzle init code in glsl compilerBrian Paul2009-01-061-18/+0
* mesa: disable glsl debug outputBrian Paul2009-01-061-2/+2