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* glsl: Set up uniform initializers by walking the shaders after linking.Eric Anholt2010-08-243-122/+181
* glsl: Don't dead-code eliminate a uniform initializer.Eric Anholt2010-08-241-0/+8
* r300g: rename radeong_dri.so to r300_dri.soDave Airlie2010-08-254-5/+5
* make: Use C++ compiler to link stdc++ library.Brian Paul2010-08-243-5/+8
* configs: Remove -lstdc++ from default.Vinson Lee2010-08-241-1/+1
* r600g: Add support for PIPE_FORMAT_R32_FLOAT.Henri Verbeet2010-08-241-0/+3
* prog_execute: Implement OPCODE_TXLIan Romanick2010-08-241-0/+16
* glsl2: rename local variable_entry classBrian Paul2010-08-241-17/+22
* glsl2: move constructor into .cpp file to work around compiler bugBrian Paul2010-08-242-8/+13
* docs: updated info about GLSL compilerBrian Paul2010-08-241-146/+44
* docs: list the new GLSL compilerBrian Paul2010-08-241-0/+3
* mesa: added isblank() for MSVCBrian Paul2010-08-241-0/+1
* mesa: remove non-existant files from tarball listBrian Paul2010-08-241-5/+0
* glsl: Add assert to check variable_entry referenced_count after construction.Vinson Lee2010-08-241-0/+1
* nvfx: Remove unnecessary headers.Vinson Lee2010-08-233-4/+0
* glsl: make 'make clean' work properly.Dave Airlie2010-08-241-1/+1
* glsl: Silence unused variable warning.Vinson Lee2010-08-231-0/+1
* r300g: Remove unused variable.Vinson Lee2010-08-231-2/+0
* st/egl: Fix r300/r600 support in KMS backend.Chia-I Wu2010-08-242-3/+32
* targets/egl: Check against drm_driver_descriptor::name.Chia-I Wu2010-08-243-16/+15
* targets/egl: add pipe_r600Benjamin Franzke2010-08-242-0/+40
* targets/egl: rename pipe_radeon to pipe_r300Benjamin Franzke2010-08-242-8/+8
* mesa: Remove extraneous semicolon.Chia-I Wu2010-08-241-1/+1
* st/dri: Remove unnecessary main/mtype.h.Chia-I Wu2010-08-241-1/+0
* st/wgl: Include main/core.h.Chia-I Wu2010-08-244-7/+3
* st/glx: Include main/core.h.Chia-I Wu2010-08-245-21/+38
* glsl: Include main/core.h.Chia-I Wu2010-08-2418-30/+16
* mesa: Add core.h.Chia-I Wu2010-08-243-47/+81
* translate_sse: clear state for each function emissionLuca Barbieri2010-08-241-3/+3
* glsl: Rely on talloc_autofree_context() instead of trying to free on our own.Eric Anholt2010-08-231-6/+1
* intel: Add support for MAX_SAMPLES=1 EXT_framebuffer_multisample.Eric Anholt2010-08-233-1/+6
* radeon: print chip family for evergreen in renderer stringAlex Deucher2010-08-232-2/+5
* r600g: add XPD supportDave Airlie2010-08-241-1/+124
* r600g: add CMP support.Dave Airlie2010-08-241-1/+50
* nvfx: don't emit dummy commands on nv30Luca Barbieri2010-08-241-4/+8
* glsl: When unable to assign the initializer for a const variable, set it to 0.Eric Anholt2010-08-231-13/+21
* translate_sse: fix x86-64Luca Barbieri2010-08-231-0/+1
* glsl: Cleanly fail when a function has an unknown return type.Eric Anholt2010-08-231-1/+7
* r600g: Add support for PIPE_CAP_DEPTH_CLAMP.Henri Verbeet2010-08-232-3/+4
* glsl: Rebuild builtins for any() change.Eric Anholt2010-08-231-3/+3
* mesa: Add new ir_unop_any() expression operation.Eric Anholt2010-08-237-3/+41
* glsl: Regenerate builtins with the new sorting.Eric Anholt2010-08-231-5089/+5089
* ir_to_mesa: Implement f2b by comparing the arg to 0, not the result.Eric Anholt2010-08-231-1/+1
* glsl: Count function call outvals as writing to variables for linker checks.Eric Anholt2010-08-231-0/+21
* glsl2: Include imports.h to get snprintf wrapper for MSVCIan Romanick2010-08-233-1/+8
* mesa: Fix msvc build of glsl.Aras Pranckevicius2010-08-231-2/+7
* auxiliary: fix nvfx/nv50 primitive splitting for line loopsLuca Barbieri2010-08-231-1/+1
* r600g: export one component per pixel + r7xx uncompression shaderJerome Glisse2010-08-235-5/+89
* generate_builtins.py: Generate output in sorted order.Kenneth Graunke2010-08-231-5/+6
* nvfx: improve fp temp accountingLuca Barbieri2010-08-231-2/+4