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* r600/shader: emit tessellation factors to GDS at end of TCS.Dave Airlie2015-12-071-1/+166
| | | | | | | | | | When we are finished the shader, we read back all the tess factors from LDS and write them to special global memory storage using GDS instructions. This also handles adding NOP when GDS or ENDLOOP end the TCS. Signed-off-by: Dave Airlie <[email protected]>
* r600/shader: handle TCS output writing.Dave Airlie2015-12-071-2/+98
| | | | | | | | | | TCS outputs whenever they are written in the shader, need to be written to LDS not temporaries, this handles this case. It also fixes up the case where the output is a relative addressed output, so we don't try to apply the relative address at the wrong time. Signed-off-by: Dave Airlie <[email protected]>
* r600/shader: handle VS shader writing to the LDS outputs. (v1.1)Dave Airlie2015-12-071-1/+75
| | | | | | | | This writes the VS shaders outputs to the LDS memory in the correct places. v1.1: use 24-bit Signed-off-by: Dave Airlie <[email protected]>
* r600/shader: handle fetching tcs/tes inputs and tcs outputsDave Airlie2015-12-071-1/+279
| | | | | | | | | | This handles the logic for doing fetches from LDS for TCS and TES. For TCS we need to fetch both inputs and outputs, for TES only inputs need to be fetched. v2: use 24-bit ops. Signed-off-by: Dave Airlie <[email protected]>
* r600/shader: add get_lds_offset0 helperDave Airlie2015-12-071-0/+22
| | | | | | | | This retrievs the offset into the LDS for a patch or non-patch variable, it takes the RelPatch channel and a temporary register. Signed-off-by: Dave Airlie <[email protected]>
* r600/shader: add function to get tess constants infoDave Airlie2015-12-071-1/+90
| | | | | | | | | This function retrieves the tess input/output info from the tess constant buffer that is bound to the shader. This uses a vfetch to get the values into the shader. Signed-off-by: Dave Airlie <[email protected]>
* r600/shader: add utility functions to do single slot arithmaticDave Airlie2015-12-071-0/+95
| | | | | | | | | These utilities are to be used to do things like integer adds and multiplies to be used in calculating the LDS offsets etc. It handles CAYMAN MULLO differences as well. Signed-off-by: Dave Airlie <[email protected]>
* r600/eg: workaround bug with tess shader and dynamic GPRs.Dave Airlie2015-12-075-61/+190
| | | | | | | | | | | | When using tessellation on eg/ni chipsets, we must disable dynamic GPRs to workaround a hw bug where the GPU hangs when too many things get queued. This implements something like the r600 code to emit the transition between static and dynamic GPRs, and to statically allocate GPRs when tessellation is enabled. Signed-off-by: Dave Airlie <[email protected]>
* r600/shader: move get_temp and last_instruction helpers upDave Airlie2015-12-071-19/+17
| | | | | | These are required for tess to be used earlier. Signed-off-by: Dave Airlie <[email protected]>
* r600: bind geometry shader ring to the correct placeDave Airlie2015-12-071-2/+9
| | | | | | | When tess/gs are enabled, the geom shader ring needs to bind to the tess eval not the vertex shader. Signed-off-by: Dave Airlie <[email protected]>
* r600: create fixed function tess control shader fallback.Dave Airlie2015-12-073-1/+46
| | | | | | | If we have no tess control shader, then we have to use a fallback one that just writes the tessellation factors. Signed-off-by: Dave Airlie <[email protected]>
* r600: create LDS info constants buffer and write LDS registers. (v2)Dave Airlie2015-12-073-3/+188
| | | | | | | | | | | | | | This creates a constant buffer with the information about the layout of the LDS memory that is given to the vertex, tess control and tess evaluation shaders. This also programs the LDS size and the LS_HS_CONFIG registers, on evergreen only. v2: calculate lds hs num waves properly (Marek) Emit the state only when something has changed (airlied). Signed-off-by: Dave Airlie <[email protected]>
* r600/eg: update shader stage emission/tf param for tess.Dave Airlie2015-12-071-5/+69
| | | | | | | | This update the setting of the shader stages register when tess is enabled and add the setting of the VGT_TF_PARAM register from the tess shader properties. Signed-off-by: Dave Airlie <[email protected]>
* r600: hook TES/TCS shaders to the selection logic.Dave Airlie2015-12-071-2/+32
| | | | | | This hooks the TES/TCS bindings to the HW stages up. Signed-off-by: Dave Airlie <[email protected]>
* r600: workout bitmask for the used tcs inputs/outputs.Dave Airlie2015-12-072-0/+28
| | | | | | | This is used later to setup the constants to be given to the tessellation shaders. Signed-off-by: Dave Airlie <[email protected]>
* r600: port over the get_lds_unique_index from radeonsiDave Airlie2015-12-072-0/+39
| | | | | | On r600 this needs to subtract 9 due to texcoord interactions. Signed-off-by: Dave Airlie <[email protected]>
* r600: add set_tess_state callback.Dave Airlie2015-12-072-1/+12
| | | | | | | This just stores the values in the context to be used later when emitting the constant buffers. Signed-off-by: Dave Airlie <[email protected]>
* r600/eg: init tess registers to defaults (v1.1)Dave Airlie2015-12-071-10/+31
| | | | | | | | | | This initialises the tess min/max using fglrx values, and also initialises a number of other registers related to tessellation. v1.1: caicos doesn't have some registers. Signed-off-by: Dave Airlie <[email protected]>
* r600: hook up constants/samplers/sampler view for tessellationDave Airlie2015-12-072-10/+82
| | | | | | | This hooks the resources to the correct hw shaders when tess is enabled. Signed-off-by: Dave Airlie <[email protected]>
* r600: add create/bind/delete shader hooks for tessellationDave Airlie2015-12-071-0/+59
| | | | | | This hooks up the gallium API for the tessellation shaders. Signed-off-by: Dave Airlie <[email protected]>
* r600/sb: add LS/HS hw shader types.Dave Airlie2015-12-073-3/+9
| | | | | | | This just adds printing for the hw shader types, and hooks it up. Reviewed-by: Glenn Kennard <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600/blit: add tcs/tes shader saves.Dave Airlie2015-12-071-0/+2
| | | | Signed-off-by: Dave Airlie <[email protected]>
* r600: disable SB for now on tess related shaders.Dave Airlie2015-12-071-0/+7
| | | | | | | Note we have to disable on vertex shaders when we are operating in tes mode. Signed-off-by: Dave Airlie <[email protected]>
* r600: update correct hw shaders depending on configuration.Dave Airlie2015-12-071-1/+12
| | | | | | | This updates the tess hw shaders from the sw ones routing things correctly. Signed-off-by: Dave Airlie <[email protected]>
* r600: add shader key entries for tcs and tes.Dave Airlie2015-12-075-3/+49
| | | | | | | with tessellation vs can now run on ls, and tes can run on vs or es, tcs runs on hs. Signed-off-by: Dave Airlie <[email protected]>
* r600: add PATCHES to the pipe conversion.Dave Airlie2015-12-071-0/+1
| | | | | | This just converts the value to the hw value. Signed-off-by: Dave Airlie <[email protected]>
* r600: add functions to update ls/hs state.Dave Airlie2015-12-072-0/+27
| | | | | | | This just adds the two functions, these will get hooked up later in the shader code. Signed-off-by: Dave Airlie <[email protected]>
* r600g/sb: Support LDS ops in SB bytecode I/OGlenn Kennard2015-12-074-9/+105
| | | | | | | This just adds the LDS ops to the SB bytecode reader/writers. Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: add support for LDS instruction encoding.Dave Airlie2015-12-074-2/+144
| | | | | | | | | | These are used in tessellation shaders to read/write values between VS/TCS/TES. This splits the eg alu assembler out to handle these instructions. Signed-off-by: Dave Airlie <[email protected]>
* r600/sb: add support for GDS to the sb decoder/dump. (v1.1)Dave Airlie2015-12-074-10/+93
| | | | | | | | | This just adds support to the decoder, not actual SB support. v1.1: fixup GDS relative mode. (Glenn). Reviewed-by: Glenn Kennard <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: add support for GDS clause to the assembler.Dave Airlie2015-12-074-1/+148
| | | | | | | This just adds enough for the tessellation shaders, which require TF_WRITE to work. Signed-off-by: Dave Airlie <[email protected]>
* r600: use macros for updating the various stages.Dave Airlie2015-12-071-15/+25
| | | | | | | These macros will make things easier to see when tess is added to the mix. Signed-off-by: Dave Airlie <[email protected]>
* r600: add SET_NULL_SHADER macro.Dave Airlie2015-12-071-2/+7
| | | | | | This is used to set a hw shader to NULL. Signed-off-by: Dave Airlie <[email protected]>
* r600: move clip misc and streamout stream updates to a single placeDave Airlie2015-12-071-6/+11
| | | | | | This will be updated in a macro later. Signed-off-by: Dave Airlie <[email protected]>
* r600: move selecting shaders into earlier code.Dave Airlie2015-12-071-5/+4
| | | | | | select the ps/gs/vs in that order then process the results. Signed-off-by: Dave Airlie <[email protected]>
* r600: use a macro to remove common shader selection code.Dave Airlie2015-12-071-12/+9
| | | | | | | | This function is going to get a lot messier with tessellation so I'm going to use some macros to try and clean some bits of common code up. Signed-off-by: Dave Airlie <[email protected]>
* r600: move to using hw stages array for hw stage atomsDave Airlie2015-12-075-32/+24
| | | | | | | | | | This moves to using an array of hw stages for the atoms. Note this drops the 23 from the vertex shader, this value is calculated internally when shaders are bound, so not required here. Signed-off-by: Dave Airlie <[email protected]>
* r600: make adjust_gprs use hw stages.Dave Airlie2015-12-072-55/+64
| | | | | | | | | | This changes the r600 specific GPR adjustment code to use the stage defines, and arrays. This is prep work for the tess changes later. Reviewed-by: Oded Gabbay <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: introduce HW shader stage definesDave Airlie2015-12-071-0/+11
| | | | | | | | | Add a list of defines for the HW stages. We will use this for GPR calculations amongst other things. Reviewed-by: Oded Gabbay <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: fix masks for two of the unused evergreen regs.Dave Airlie2015-12-071-2/+2
| | | | Signed-off-by: Dave Airlie <[email protected]>
* gallium: Remove redundant NULL ptr checksEdward O'Callaghan2015-12-062-8/+5
| | | | | Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium/drivers: Sanitize NULL checks into canonical formEdward O'Callaghan2015-12-0654-132/+132
| | | | | | | | | | Use NULL tests of the form `if (ptr)' or `if (!ptr)'. They do not depend on the definition of the symbol NULL. Further, they provide the opportunity for the accidental assignment, are clear and succinct. Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium/auxiliary: Sanitize NULL checks into canonical formEdward O'Callaghan2015-12-0641-61/+61
| | | | | | | | | | Use NULL tests of the form `if (ptr)' or `if (!ptr)'. They do not depend on the definition of the symbol NULL. Further, they provide the opportunity for the accidental assignment, are clear and succinct. Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium/auxiliary: Trivial code style cleanupEdward O'Callaghan2015-12-0625-91/+91
| | | | | Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium/drivers: Trivial code-style cleanupEdward O'Callaghan2015-12-0616-58/+58
| | | | | Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium/auxiliary: Fix zero integer literal to pointer comparisonEdward O'Callaghan2015-12-061-1/+1
| | | | | Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* winsys/amdgpu: Make use of ARRAY_SIZE macroEdward O'Callaghan2015-12-061-4/+2
| | | | | Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* svga: Make use of ARRAY_SIZE macroEdward O'Callaghan2015-12-062-2/+2
| | | | | Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* llvmpipe: Make use of ARRAY_SIZE macroEdward O'Callaghan2015-12-062-4/+4
| | | | | Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium/drivers/nouveau: Make use of ARRAY_SIZE macroEdward O'Callaghan2015-12-0614-22/+20
| | | | | Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>