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*
i965/gen6/gs: Implement GS_OPCODE_SET_DWORD_2.
Iago Toral Quiroga
2014-09-19
5
-16
/
+10
*
i965/gen6/gs: Upload binding table for user-provided geometry shaders.
Iago Toral Quiroga
2014-09-19
1
-1
/
+4
*
i965/gen6/gs: Enable URB space for user-provided geometry shaders.
Iago Toral Quiroga
2014-09-19
1
-10
/
+20
*
i965/gen6/gs: Compute URB entry size for user-provided geometry shaders.
Iago Toral Quiroga
2014-09-19
2
-33
/
+62
*
i965/gen6/gs: Add instruction URB flags to geometry shaders EOT message.
Iago Toral Quiroga
2014-09-19
1
-1
/
+1
*
i965/gen6/gs: Implement GS_OPCODE_URB_WRITE_ALLOCATE.
Iago Toral Quiroga
2014-09-19
5
-0
/
+42
*
i965/gen6/gs: Implement GS_OPCODE_FF_SYNC.
Iago Toral Quiroga
2014-09-19
5
-0
/
+67
*
i965/gs: Reuse gen6 constant push buffers setup code in gen7+.
Samuel Iglesias Gonsalvez
2014-09-19
3
-36
/
+7
*
i965/gen6/gs: Setup constant push buffers for gen6 geometry shaders.
Iago Toral Quiroga
2014-09-19
3
-33
/
+68
*
i965/gen6/gs: Set brw->gs.enabled to FALSE in gen6_blorp_emit_gs_disable()
Samuel Iglesias Gonsalvez
2014-09-19
1
-0
/
+1
*
i965/gen6/gs: use brw_gs_prog atom instead of brw_ff_gs_prog
Samuel Iglesias Gonsalvez
2014-09-19
4
-2
/
+16
*
i965/gen6/gs: Skeleton for user GS program support
Samuel Iglesias Gonsalvez
2014-09-19
1
-35
/
+119
*
i965/gs: Use single dispatch mode as fallback to dual object mode when possible.
Iago Toral Quiroga
2014-09-19
4
-22
/
+36
*
ilo: rename ILO_DEBUG=3d
Chia-I Wu
2014-09-19
5
-6
/
+6
*
ilo: rename ilo_cp_flush()
Chia-I Wu
2014-09-19
11
-52
/
+52
*
ilo: remove ilo_cp_empty()
Chia-I Wu
2014-09-19
3
-22
/
+12
*
ilo: simplify ilo_cp_set_owner()
Chia-I Wu
2014-09-19
5
-129
/
+121
*
mesa: Delete VAO _MaxElement code and index buffer bounds checking.
Kenneth Graunke
2014-09-19
15
-206
/
+9
*
vc4: Add support for stencil operations.
Eric Anholt
2014-09-18
8
-2
/
+118
*
vc4: Actually implement VC4_DEBUG=cl.
Eric Anholt
2014-09-18
4
-0
/
+141
*
draw: (trivial) remove duplicated lines
Roland Scheidegger
2014-09-18
1
-12
/
+0
*
mesa: fix prog_optimize.c assertions triggered by SWZ opcode
Brian Paul
2014-09-18
1
-5
/
+4
*
vc4: Allow copy propagation of uniforms.
Eric Anholt
2014-09-17
1
-1
/
+15
*
vc4: Make sure thread end doesn't have a uniform read.
Eric Anholt
2014-09-17
1
-0
/
+8
*
vc4: Allow dead code elimination of instructions that read uniforms.
Eric Anholt
2014-09-17
1
-2
/
+1
*
vc4: Add support for reordering the uniform stream after optimization.
Eric Anholt
2014-09-17
4
-0
/
+87
*
vc4: Initialize the various qreg arrays when allocating them.
Eric Anholt
2014-09-17
1
-0
/
+4
*
vc4: Fix stray disable of the CSE pass.
Eric Anholt
2014-09-17
1
-1
/
+0
*
gallivm,tgsi: fix idiv by zero crash
rconde
2014-09-17
2
-7
/
+25
*
gallivm: add texture target information for sample opcodes to tgsi info
Roland Scheidegger
2014-09-17
1
-14
/
+43
*
st/mesa: Fix handling of 8888 SNORM and SRGB formats for big-endian
Richard Sandiford
2014-09-17
1
-16
/
+36
*
st/mesa: Fix handling of LA and RG formats for big-endian
Richard Sandiford
2014-09-17
1
-16
/
+48
*
mesa: Add MESA_FORMAT_{A8R8G8B8, X8R8G8B8, X8B8G8R8}_SRGB (v2)
Richard Sandiford
2014-09-17
9
-0
/
+164
*
mesa: Add MESA_FORMAT_A8L8_{SNORM,SRGB}
Richard Sandiford
2014-09-17
9
-0
/
+111
*
gallium: Define PIPE_FORMAT_xyzw8888_{SNORM, SRGB} aliases
Richard Sandiford
2014-09-17
1
-0
/
+24
*
gallium: Add PIPE_FORMAT_x8B8G8R8_SNORM formats
Richard Sandiford
2014-09-17
2
-0
/
+6
*
gallium: Define PIPE_FORMAT_{LA, AL, RG, GR}nn aliases
Richard Sandiford
2014-09-17
1
-0
/
+32
*
gallium: Add PIPE_FORMAT_AnLn and PIPE_FORMAT_GnRn formats
Richard Sandiford
2014-09-17
2
-0
/
+19
*
mesa: fix SRGB alpha channel value in pack_float_R8G8B8X8_SRGB
Dave Airlie
2014-09-17
1
-1
/
+1
*
swrast: Fix handling of MESA_FORMAT_L8A8_SRGB for big-endian
Richard Sandiford
2014-09-17
1
-3
/
+3
*
mesa: Tweak unpack name for MESA_FORMAT_R8G8B8X8_SNORM
Richard Sandiford
2014-09-17
1
-2
/
+2
*
mesa: Fix alpha component in unpack_R8G8B8X8_SRGB.
Richard Sandiford
2014-09-17
1
-1
/
+1
*
util: move shared rgtc code to util (v2)
Dave Airlie
2014-09-17
7
-186
/
+174
*
vc4: Claim ARB_fbo.
Eric Anholt
2014-09-16
1
-1
/
+3
*
vc4: Fix memory leaks in register allocation.
Eric Anholt
2014-09-16
1
-0
/
+3
*
vc4: Move register allocation to a separate file.
Eric Anholt
2014-09-16
4
-100
/
+165
*
glsl: fix error message for redeclaring gl_PerVertex as output
Chris Forbes
2014-09-17
1
-1
/
+1
*
i965/vec4: slightly improve insn dumping with no srcs
Chris Forbes
2014-09-17
1
-1
/
+4
*
vc4: Add support for computed depth writes.
Eric Anholt
2014-09-16
3
-2
/
+26
*
vc4: Restructure depth input/output in fragment shaders.
Eric Anholt
2014-09-16
4
-12
/
+17
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