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* d3d1x: setup draw info primitive restart parametersChristoph Bumiller2011-09-221-3/+22
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* draw: add support for guard-band clippingBrian Paul2011-09-229-7/+51
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* draw: Reduce the number of vertex shader variants per context to 128.José Fonseca2011-09-221-1/+1
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* draw: Respect max_indices from the renderer.Kurt Daverman2011-09-221-1/+1
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* translate: check for PIPE_SUBSYSTEM_EMBEDDEDBrian Paul2011-09-221-1/+1
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* tgsi: Check in scan for fs position and depth readsJakob Bornecrantz2011-09-222-0/+17
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* svga: skip assertion when index_bias < 0Brian Paul2011-09-221-1/+1
| | | | See bug 688383
* svga: fix the test for sRGB texture formatsBrian Paul2011-09-221-1/+2
| | | | | | | | | | The pipe_sampler_view::format field should be prefered over the resource/ texture format. The former is used to override the texture format for sRGB decode enable/disable, etc. Also, use new util_format_is_srgb() helper to catch all sRGB formats. This fixes the piglit tex-srgb test for GL_EXT_texture_sRGB_decode.
* gallium/util: add util_format_is_srgb() helperBrian Paul2011-09-221-0/+7
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* util: add u_bit_scan helperKeith Whitwell2011-09-222-7/+16
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* util: Allow to make the depth/stencil format queries without repeatedly ↵José Fonseca2011-09-221-9/+20
| | | | | | | looking up the format description. All functions here should take struct util_format_description * IMO, to incentive efficient code.
* util: single call to util_format_description in fill_rectKeith Whitwell2011-09-221-3/+4
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* util: Handle conversion between depth stencil formats.José Fonseca2011-09-221-0/+44
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* i915g: Add an optimization to get rid of useless movs, in particular at the ↵Stéphane Marchesin2011-09-211-3/+38
| | | | end of some shaders.
* i915g: Fix some whitespace problems.Stéphane Marchesin2011-09-212-12/+12
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* i915g: Blend equation separate seems to work.Stéphane Marchesin2011-09-211-6/+1
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* i915g: Add ifdef'd out code to dump compiled shaders.Stéphane Marchesin2011-09-211-0/+4
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* i915g: Fix bug in shader optimizer.Stéphane Marchesin2011-09-211-2/+2
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* i915g: Remove stale function prototype.Stéphane Marchesin2011-09-211-6/+0
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* svga: call u_default_redefine_user_buffer() to fix failed assertionBrian Paul2011-09-211-5/+2
| | | | | | | | | | | This fixes a regression from a8cf4b6acf9ee996090cc0bb95fa3558b481108c The problem occured when two successive glDrawArrays calls accessed subsequent elements in user-space arrays. The user-space array from the first call wasn't being grown to accomodate the second draw call's elements. Reviewed-by: Thomas Hellstrom <[email protected]>
* meta: Don't hang on to program refcounts after metaops are done.Eric Anholt2011-09-211-0/+5
| | | | | | | Fixes piglit ARB_shader_objects/clear-with-deleted. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39577 Reviewed-by: Brian Paul <[email protected]>
* i965/vs: Return a dummy value when visiting ir_texture.Eric Anholt2011-09-211-0/+1
| | | | | | While the program won't successfully link in the end, this avoids possible assertion failure in the driver during linking if this->result isn't initialized with something already.
* i965/gen6+: When only BFC is written, use BFC as the color.Eric Anholt2011-09-211-0/+9
| | | | Fixes piglit vertex-program-two-side enabled back back2
* i965/gen6+: Respect the VERTEX_PROGRAM_TWO_SIDE flag for shaders.Eric Anholt2011-09-213-9/+8
| | | | | | | Fixes piglit: vertex-program-two-side enabled front back front2 back2 vertex-program-two-side enabled front back vertex-program-two-side enabled front2 back2
* mesa: Add a context flag indicating whether two-sided lighting should happen.Eric Anholt2011-09-212-1/+19
| | | | | The 965 driver was ignoring the VERTEX_PROGRAM_TWO_SIDE flag and only looking at fixed-function state.
* util: remove stray debug codeBrian Paul2011-09-211-2/+0
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* mesa: check glBegin()/glDrawArrays()/etc mode with _mesa_valid_prim_mode()Brian Paul2011-09-214-7/+41
| | | | | | | | | We now raise an GL_INVALID_ENUM in glBegin() if mode is illegal, as was done in Yuanhan Liu's original patch. Take geometry shaders support into account too. Reviewed-by: Yuanhan Liu <[email protected]>
* gallivm: fix build with llvm 3.0svnBrian Paul2011-09-211-2/+8
| | | | https://bugs.freedesktop.org/show_bug.cgi?id=41065
* tnl: include swrast/s_chan.h to fix sse buildBrian Paul2011-09-211-0/+1
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* st/vega: fix drawing images with alpha channelChia-I Wu2011-09-212-18/+22
| | | | | | | | | | Checking if the paints are opaque in renderer_validate_blend() does not work. We could be drawing images. Remove the check from renderer_validate_blend() and take image drawing into consideration in blend_use_shader(). The bug was introduced by 3f0a966807f03a364edea0272ddf45f08ab7ce4f, which affects the lookup demo.
* st/vega: fix vg_context_is_object_valid()Chia-I Wu2011-09-217-25/+21
| | | | | | | | | | vg_context_is_object_valid() checks if a handle is valid by checking if the handle is a valid key of the object hash table. However, the keys of the object hash table were object pointers. Fix vg_context_add_object() to use the handles as the keys so that vg_context_is_object_valid() works. This bug was introduced by 99c67f27d35a4bbbbefada8117d5972c7583cf42.
* swrast: s/GLubyte/GLchan/ in a castBrian Paul2011-09-201-1/+1
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* llvmpipe: silence a pointer type warningBrian Paul2011-09-201-1/+1
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* meta: use _mesa_set_enable() in more placesBrian Paul2011-09-201-5/+5
| | | | | | Avoids an extra context lookup. Reviewed-by: Eric Anholt <[email protected]>
* meta: use _mesa_set_enable(), fix decompress_texture_image()Brian Paul2011-09-201-1/+4
| | | | | | | | | Use _mesa_set_enable() to avoid a redudant context lookup. Need to disable the texture target in decompress_texture_image() so the unit isn't still enabled after glGetTexImage() returns. Arguably, the meta restore code should do this, but it doesn't. Reviewed-by: Eric Anholt <[email protected]>
* st/mesa: specify source mipmap level in decompress_with_blit()Brian Paul2011-09-201-0/+3
| | | | | This, along with the previous patch, fixes glGetTexImage() of compressed textures for level > 0.
* gallium/util: observe sampler view's first_level in util_blit_pixels_tex()Brian Paul2011-09-201-6/+10
| | | | This lets us blit from a non-zero source level.
* meta: fix broken sRGB mipmap generationBrian Paul2011-09-201-0/+28
| | | | | | | | | | If we're generating a mipmap for an sRGB texture we need to bypass sRGB->linear conversion. Otherwise the destination mipmap level (drawn with a textured quad) will have the wrong colors. If we can't turn of sRGB->linear conversion (GL_EXT_texture_sRGB_decode) we need to use the software fallback for mipmap generation. Note: This is a candidate for the 7.11 branch.
* mesa: fix PACK_COLOR_5551(), PACK_COLOR_1555() macrosBrian Paul2011-09-201-2/+2
| | | | | | | | | | | The 1-bit alpha channel was incorrectly encoded. Previously, any non-zero alpha value for the ubyte alpha value would set A=1. Instead, use the most significant bit of the ubyte alpha to determine the A bit. This is consistent with the other channels and other OpenGL implementations. Note: This is a candidate for the 7.11 branch. Reviewed-by: Michel Dänzer <[email protected]>
* mesa: move last bits of GLchan stuff into swrastBrian Paul2011-09-2010-102/+127
| | | | | This removes the last remnants of the GLchan datatype and associated macros out of core Mesa and into swrast.
* mesa: remove CHAN_TYPE cruft from debug.cBrian Paul2011-09-201-4/+0
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* mesa: remove unused interp/stride chan macrosBrian Paul2011-09-201-27/+0
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* mesa: remove unused UNCLAMPED_FLOAT_TO_RGB_CHAN() macroBrian Paul2011-09-201-16/+0
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* radeon: use _mesa_unclamped_float_rgba_to_ubyte()Brian Paul2011-09-202-3/+3
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* r200: use _mesa_unclamped_float_rgba_to_ubyte()Brian Paul2011-09-202-3/+3
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* mesa: remove unused <type>_TO_CHAN() macrosBrian Paul2011-09-201-40/+0
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* mesa: convert _mesa_unpack_color_span_chan() to ubyteBrian Paul2011-09-203-55/+53
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* mesa: replace GLchan with GLubyte in texcompress_s3tc.cBrian Paul2011-09-201-59/+57
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* mesa/gallium: remove GLchan from latc, rgtc codeBrian Paul2011-09-204-30/+30
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* mesa: remove GLchan in texcompress_fxt1.cBrian Paul2011-09-201-74/+53
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