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* iris: Reduce binder alignment from 64 to 32Kenneth Graunke2019-02-211-4/+6
* iris: precompute hashes for cache trackingKenneth Graunke2019-02-213-13/+28
* iris: AMD_pinned_memoryChris Wilson2019-02-212-0/+53
* iris: proper cache trackingKenneth Graunke2019-02-213-17/+123
* iris: Move cache tracking to iris_resolve.cKenneth Graunke2019-02-214-144/+182
* iris: use consistent copyright formattingKenneth Graunke2019-02-2117-205/+190
* iris: track depth/stencil writes enabledKenneth Graunke2019-02-212-2/+19
* iris: Move iris_sampler_view declaration to iris_resource.hKenneth Graunke2019-02-212-17/+18
* iris: Move things to iris_shader_stateKenneth Graunke2019-02-212-23/+28
* iris: move iris_shader_state from ice->shaders.state to ice->state.shadersKenneth Graunke2019-02-212-7/+7
* iris: Drop bogus sampler state savingKenneth Graunke2019-02-211-5/+0
* iris: rename pipe to baseKenneth Graunke2019-02-212-10/+10
* iris: don't emit SBE all the timeKenneth Graunke2019-02-212-6/+3
* iris: port non-bucket alignment bugfixKenneth Graunke2019-02-211-3/+1
* iris: drop pwriteKenneth Graunke2019-02-212-27/+0
* iris: drop dead assignmentsKenneth Graunke2019-02-211-2/+0
* iris: last VUE map NOS, handle > 16 FS inputsKenneth Graunke2019-02-212-1/+12
* iris: implement ARB_clear_textureKenneth Graunke2019-02-212-1/+95
* iris: call maybe_flush for each blorp operationKenneth Graunke2019-02-211-2/+4
* iris: assert depth is 1 in resource_copy_regionKenneth Graunke2019-02-211-0/+2
* iris: blorp blit multiple slicesKenneth Graunke2019-02-211-17/+21
* iris: Fix tiled memcpy for cubes...and for array slicesKenneth Graunke2019-02-211-4/+11
* iris: disallow RGB32 formats tooKenneth Graunke2019-02-211-2/+2
* iris: Convert RGBX to RGBA for rendering.Kenneth Graunke2019-02-213-12/+36
* iris: we can do multisample Z resolvesKenneth Graunke2019-02-211-1/+1
* iris: deal with Marek's new MSAA capsKenneth Graunke2019-02-211-0/+2
* iris: say no to more formatsKenneth Graunke2019-02-211-2/+17
* iris: actually do stencil blitsKenneth Graunke2019-02-211-0/+19
* iris: refcounting, who needs it?Kenneth Graunke2019-02-211-1/+1
* iris: drop stencil handling now that u_transfer_helper does itKenneth Graunke2019-02-211-7/+2
* iris: use u_transfer_helper for depth stencil packing/unpackingKenneth Graunke2019-02-212-12/+36
* iris: WTF transfersKenneth Graunke2019-02-211-11/+167
* iris: allow S8 as a stencil formatKenneth Graunke2019-02-211-1/+2
* iris: actually emit stencil packetsKenneth Graunke2019-02-214-48/+52
* iris: clear stencilKenneth Graunke2019-02-213-14/+62
* iris: depth or stencil fixesKenneth Graunke2019-02-211-9/+10
* iris: fill out more capsKenneth Graunke2019-02-211-16/+17
* iris: get angry about execbuf failuresKenneth Graunke2019-02-211-0/+2
* iris: simplify batch len qword alignmentKenneth Graunke2019-02-211-12/+6
* iris: rename ring to engineKenneth Graunke2019-02-213-9/+9
* iris: remember to set bo->userptrKenneth Graunke2019-02-211-0/+1
* iris: Wrap userptr for creating boChris Wilson2019-02-212-1/+62
* iris: sync bugfixes from brw_bufmgrKenneth Graunke2019-02-211-64/+60
* iris: comment everythingKenneth Graunke2019-02-2120-118/+911
* iris: add minor commentsKenneth Graunke2019-02-212-1/+5
* iris: fix some hangs around null framebuffersDave Airlie2019-02-212-3/+27
* iris: Set resource modifier on handleChris Wilson2019-02-211-0/+1
* iris: we don't support textureGatherOffsets, need it loweredKenneth Graunke2019-02-211-1/+1
* iris: cube arrays are cubes tooKenneth Graunke2019-02-211-1/+2
* iris: fix sample maskKenneth Graunke2019-02-211-1/+2