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* Revert "vbo: avoid getting buffer_ptr and buffer_map out of sync"Keith Whitwell2009-03-042-8/+1
| | | | | | This fixed a minor bug but broke everything else. This reverts commit 579ef8ab1984d895867f547afa60b3bec4c4599a.
* vbo: avoid getting buffer_ptr and buffer_map out of syncKeith Whitwell2009-03-042-1/+8
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* vbo: use FLUSH_UPDATE_CURRENT flag to indicate whether the vbo module is activeKeith Whitwell2009-03-041-6/+4
| | | | | Add asserts for expected values on wakeup and flush. Remove cases where this flag is set or cleared except when waking up and flushing vbo module.
* mesa: include mfeatures.hBrian Paul2009-03-041-0/+3
| | | | See bug 20319.
* gallium: Remove some superfluous instances of #include "p_inlines.h".Michel Dänzer2009-03-0424-25/+0
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* gallium: Unify reference counting.Michel Dänzer2009-03-04102-943/+653
| | | | | | | | | | | | | | The core reference counting code is centralized in p_refcnt.h. This has some consequences related to struct pipe_buffer: * The screen member of struct pipe_buffer must be initialized, or pipe_buffer_reference() will crash trying to destroy a buffer with reference count 0. u_simple_screen takes care of this, but I may have missed some of the drivers not using it. * Except for rare exceptions deep in winsys code, buffers must always be allocated via pipe_buffer_create() or via screen->*buffer_create() rather than via winsys->*buffer_create().
* r300-gallium, radeon-gallium: Continue migration to DRI2 state_tracker, part 2.Corbin Simpson2009-03-034-3/+45
| | | | Almost there. glxinfo still works, and AFAICT so does trivial/clear.
* r300-gallium, radeon-gallium: Begin migration to DRI2 state tracker, part 1.Corbin Simpson2009-03-0314-72/+190
| | | | s/migration/migrane/ , actually. Anyway, this has working glxinfo...
* mesa: include main/dd.h in t_vb_points.c and t_vp_build.cBrian Paul2009-03-032-0/+3
| | | | | For some reason makedepend doesn't seem to find the dependency on this header in these two files. Directly including the header is a work-around.
* st/dri2: Fake frontbuffer changesJakob Bornecrantz2009-03-041-1/+10
| | | | | | | Front buffer rendering works as it stands but it completely wrong. But as it stands fake front buffer rendering is completely broken. So we keep it as it is. But lets atleast handle it in the get buffers code.
* st/dri2: Hook up flush_frontbufferJakob Bornecrantz2009-03-044-1/+30
| | | | | Doesn't do anything because we can't tell the X server about any changes to the fake front buffer.
* st/dri2: We are strictly a dri2 driverJakob Bornecrantz2009-03-042-39/+17
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* st/drm: s/hocks/hooks/Jakob Bornecrantz2009-03-0312-16/+15
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* gallium: remove old state tracker renderbuffer attachment assertionBrian Paul2009-03-031-2/+0
| | | | | Not needed since renderbuffers are ref-counted. Fixes progs/demos/shadowtex.
* xlib: code to force fixed function -> shader translation (for debug, disabled)Brian Paul2009-03-031-0/+8
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* mesa: fix sw fallback state validation bugBrian Paul2009-03-031-10/+28
| | | | | | | | When a hw driver fell back to swrast, swrast wasn't always getting informed of program changes. When fixed function is translated into shaders, flags like _NEW_LIGHT, _NEW_TEXTURE, etc. should really signal _NEW_PROGRAM. In this case, swrast wasn't seeing _NEW_PROGRAM when new fragment shaders were generated.
* wgl: Support the same combinations of single buffer pixel formats.José Fonseca2009-03-031-0/+12
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* demos/engine: respect display list mode when drawing pistonsKeith Whitwell2009-03-031-1/+4
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* autoconf: Update config.guess and config.sub from upstreamDan Nicholson2009-03-032-34/+132
| | | | | Grabbed the latest copies from the GNU config repo at http://git.savannah.gnu.org/cgit/config.git .
* Merge commit 'origin/gallium-0.1'José Fonseca2009-03-031-1/+1
|\ | | | | | | | | Conflicts: src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
| * pipebuffer: Fix copy'n'paste typo.José Fonseca2009-03-031-1/+1
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* | pipebuffer: Cleanup merge.José Fonseca2009-03-031-43/+0
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* | winsys: return null for DONTBLOCK flag on existing winsysKeith Whitwell2009-03-033-0/+18
| | | | | | | | Add code so that existing driver behaviour doesn't change.
* | pb: fix up merge mistakesKeith Whitwell2009-03-031-9/+7
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* | Merge commit 'origin/gallium-0.1'Keith Whitwell2009-03-0311-72/+303
|\| | | | | | | | | | | | | | | | | | | Conflicts: scons/gallium.py src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/gallium/include/pipe/p_defines.h src/mesa/vbo/vbo_exec_api.c src/mesa/vbo/vbo_exec_draw.c
| * vbo: missing line from previous commitKeith Whitwell2009-03-031-1/+1
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| * mesa/st: implement MapBufferRange callbackKeith Whitwell2009-03-031-1/+34
| | | | | | | | Using PIPE_BUFFER_USAGE_DONTBLOCK.
| * vbo: use MapBufferRange where availableKeith Whitwell2009-03-035-57/+154
| | | | | | | | | | | | Previously would have to allocate a new VBO after firing a draw command as subsequent call to Map() on old VBO might block if the driver had submitted the commands to hardware.
| * mesa: add MapBufferRange driver callbacksKeith Whitwell2009-03-031-0/+26
| | | | | | | | | | | | Will be needed in coming GL extensions (GL_map_buffer_range, GL 3.0). Will be used by the vbo module to avoid reallocating vbo's at each draw primitive call.
| * mesa: Add BeginVertices driver callKeith Whitwell2009-03-035-3/+25
| | | | | | | | | | Provides notification to the VBO modules prior to the first immediate call. Pairs with FlushVertices()
| * pipebuffer: Cleanup code & comments.José Fonseca2009-03-021-11/+7
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| * pipebuffer: Handle PIPE_BUFFER_USAGE_DONTBLOCK flag.José Fonseca2009-03-021-5/+15
| | | | | | | | | | | | Conflicts: src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
| * gallium: New PIPE_BUFFER_USAGE_DONTBLOCK flag.José Fonseca2009-03-021-0/+2
| | | | | | | | To prevent blocking when mapping a buffer.
| * pipebuffer: Wait for the GPU to finish reading too.José Fonseca2009-03-021-3/+4
| | | | | | | | No real change, as we're not tracking relocations read/write access yet.
| * pipebuffer: Remove unused var.José Fonseca2009-03-021-1/+0
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| * tgsi: More descriptive sanity diagnostic messages.Michal Krol2009-02-281-15/+15
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| * scons: Don't build the DRI drivers in a seperate dir.José Fonseca2009-02-261-2/+0
| | | | | | | | | | DRI drivers can be build side by side with other non-DRI drivers, therefore there is no need to build gallium twice.
| * scons: Use a cache for built files.José Fonseca2009-02-261-0/+1
| | | | | | | | Like ccache, but works on all OSes.
* | intel: Add Xorg driverJakob Bornecrantz2009-03-032-0/+198
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* | intel: Add dri2 driver for galliumJakob Bornecrantz2009-03-031-0/+22
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* | st/xorg: Add Xorg state trackerJakob Bornecrantz2009-03-038-0/+2261
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* | st/dri2: Add DRI2 a state trackerJakob Bornecrantz2009-03-0310-650/+572
| | | | | | | | | | | | | | This was based of the unfinnished code that Keith Whitwell started on but never finnished. I moved the code from the glx directory because dri drivers can be used for more things then just glx.
* | intel: Increase max relocs per batchbufferJakob Bornecrantz2009-03-031-2/+1
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* | mesa: save some useful VBO debug/dump code (disabled)Brian Paul2009-03-021-0/+42
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* | mesa: more tex image debug/dumping codeBrian Paul2009-03-021-0/+22
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* | mesa: comments and code documenting a bug with depth 32 TrueColor ↵Brian Paul2009-03-021-0/+18
| | | | | | | | | | | | | | | | | | | | drawing/reading It seems that XGetImage() from a depth 32 TrueColor window is flakey. Drawing with XPutImage() instead of XPutPixel() seems to work better, but still not perfectly. Keep using the original code for now until more is learned.
* | mesa: move call to update_texture_compare_function()Brian Paul2009-03-021-3/+1
| | | | | | | | Another conditional can be avoided.
* | mesa: fix texture enable regressionBrian Paul2009-03-021-2/+3
| | | | | | | | | | | | | | Need to clear the _ReallyEnabled field before possibly continuing the loop. Also, set _Current pointer to NULL if the unit is no longer enabled. Fixes piglit lodbias regression
* | mesa: use _mesa_reference_texobj() when setting texUnit->Current pointerBrian Paul2009-03-021-2/+1
| | | | | | | | Fixes piglit copytexsubimage regression.
* | mesa: don't draw arrays if vertex position array is not enabledBrian Paul2009-03-021-3/+12
| | | | | | | | | | | | | | | | For regular GL, we must have vertex positions in order to draw. But ES2 doesn't have that requirement (positions can be computed from any array of data). See bug 19911.