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* gallium: glBitmap code now separe from glDraw/CopyPixels codeBrian2008-03-205-294/+16
| | | | | Also, glBitmap now re-uses the vertex buffer to avoid frequent allocations/ deallocations. And, use u_simple_shaders utility code.
* gallium: glBitmap code now separated from glDraw/CopyPixels codeBrian2008-03-202-0/+565
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* gallium: create one vertex buffer and re-useBrian2008-03-201-5/+75
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* gallium: use sizeof(vertex buffer)Brian2008-03-201-1/+1
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* gallium: Y-invert blit depending on framebuffer orientationBrian2008-03-201-5/+8
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* gallium: in clear_with_quad() check fb orientation, invert Y if neededBrian2008-03-201-2/+10
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* gallium: Give some chance for the table to actually grow.José Fonseca2008-03-201-2/+1
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* gallium: Fix build on Windows.Michal Krol2008-03-201-1/+1
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* gallium: Fix build on Windows.Michal Krol2008-03-201-2/+2
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* gallium: remove unused local varKeith Whitwell2008-03-201-1/+1
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* gallium: create one vertex buffer and re-use, also enable bypass_clippingBrian2008-03-202-31/+47
| | | | Quad clears should be a little more efficient now.
* gallium: create vertex buffer once and re-use.Brian2008-03-201-6/+65
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* gallium: added util_draw_vertex_buffer()Brian2008-03-202-20/+55
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* gallium: temporarily disable the memcmp() in cso_set_framebuffer()Brian2008-03-201-1/+2
| | | | The memcmp() fails to detect buffer size changes...
* gallium: use the utility pasthrough shadersBrian2008-03-204-110/+39
| | | | This avoids the Mesa->TGSI translation step.
* gallium: added util_make_fragment_passthrough_shader()Brian2008-03-202-0/+107
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* gallium: add debug facility to dump random blobs as hexKeith Whitwell2008-03-202-0/+26
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* gallium: added fb_width/height fields to softpipe contextBrian Paul2008-03-195-13/+18
| | | | | These are convenience fields. Otherwise, we have to check cbuf[0] or zsbuf in various places.
* better text labelsBrian Paul2008-03-191-9/+16
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* gallium: add face, dirtyLevels params to pipe->texture_update()Brian Paul2008-03-1912-23/+24
| | | | | This provides better information about which images in texture object have changed. Also, call texture_update() from more places previously missed.
* gallium: need to set/save framebuffer state in st_context since we use it ↵Brian Paul2008-03-191-8/+8
| | | | elsewhere
* gallium: fix bug in cso_single_sampler_done() in computation of nr_samplersBrian Paul2008-03-191-2/+4
| | | | Need to find highest used sampler so search from end toward beginning.
* gallium: Fix broken logic.José Fonseca2008-03-191-1/+1
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* gallium: explict float castsKeith Whitwell2008-03-191-1/+5
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* gallium: implement CSO save/restore functions for use by meta operations ↵Brian2008-03-1914-244/+408
| | | | | | | (blit, gen-mipmaps, quad-clear, etc) Also, additional cso_set_*() functions for viewport, framebuffer, blend color, etc. state.
* gallium: remove old commented-out codeBrian2008-03-191-3/+3
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* gallium: set tc->surface_map = NULL after unmappingBrian2008-03-191-0/+1
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* gallium: Add generic enum and flags dumping utility functions.José Fonseca2008-03-192-0/+108
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* set outputs_safe to 0 as it's possible for the code generationAlan Hourihane2008-03-192-2/+2
| | | | to slip over the allocated memory for the vb.
* remove redundant initAlan Hourihane2008-03-191-2/+0
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* gallium: added braces to silence warningBrian2008-03-181-1/+2
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* gallium: plug in and init GL_EXT_framebuffer_blit function/extensionBrian2008-03-183-0/+10
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* gallium: added st_cb_blit.cBrian2008-03-181-0/+1
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* gallium: s/copy_pixels_state/blit_stateBrian2008-03-181-1/+1
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* gallium: added cso_unset_*() functionsBrian2008-03-182-1/+48
| | | | | | If we go behind the CSO context's back and set pipe state directly we need to invalidate the CSO's 'current' pointers. This will be revisited...
* gallium: glFramebufferBlitEXT() implementationBrian2008-03-182-0/+171
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* gallium: fix typosBrian2008-03-182-2/+2
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* gallium: new pixel blit codeBrian2008-03-184-0/+338
| | | | | Copy rectangular region from one surface to another w/ scaling. Disables most fragment operations.
* gallium: protect against multi-#includeBrian2008-03-181-0/+8
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* added u_simple_shaders.cBrian2008-03-182-0/+2
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* gallium: make the gen_mipmap_state struct privateBrian2008-03-182-12/+14
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* gallium: use new simple shader utility routinesBrian2008-03-181-248/+12
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* gallium: utilities for creating simple vertex/fragment shadersBrian2008-03-182-0/+315
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* gallium: restore additional state after clearing with quadBrian2008-03-181-0/+2
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* cell: Fix various stencil test code-gen bugsIan Romanick2008-03-181-27/+43
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* cell: Correctly load stencil for PIPE_FORMAT_S8Z24_UNORMIan Romanick2008-03-181-3/+2
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* gallium: make REALLOC a bit more like reallocKeith Whitwell2008-03-181-7/+9
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* cell: Fix depth read / write for s8z24.Ian Romanick2008-03-182-2/+24
| | | | Stencil is still broken.
* cell: Fix added whitespace errors.Ian Romanick2008-03-181-2/+2
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* cell: Minor changes to make stencil not crashIan Romanick2008-03-182-5/+11
| | | | | | I'm not sure these are quite correct. The reflect demo doesn't assert anymore, but it doesn't produce correct results either. SPE-based vertex shader code needs to be disabled for relfect to run.