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* Revert pointless reindents to avoid merge conflicts.Kristian Høgsberg2008-10-157-3019/+2893
* glx: indent -br -i3 -npcs --no-tabs glxclient.hRALOVICH, Kristóf2008-10-151-173/+188
* glx: indent -br -i3 -npcs --no-tabs glcontextmodes.hRALOVICH, Kristóf2008-10-151-15/+15
* glx: indent -br -i3 -npcs --no-tabs glxextensions.cRALOVICH, Kristóf2008-10-151-178/+183
* glx: indent -br -i3 -npcs --no-tabs glxextensions.hRALOVICH, Kristóf2008-10-151-24/+32
* glx: indent -br -i3 -npcs --no-tabs xfont.cRALOVICH, Kristóf2008-10-151-211/+212
* glx: indent -br -i3 -npcs --no-tabs xf86dristr.hRALOVICH, Kristóf2008-10-151-207/+232
* glx: indent -br -i3 -npcs --no-tabs XF86dri.cRALOVICH, Kristóf2008-10-151-461/+493
* glx: indent -br -i3 -npcs --no-tabs xf86dri.hRALOVICH, Kristóf2008-10-151-52/+53
* glx: kill old K&R syntax in XF86dri.cRALOVICH, Kristóf2008-10-151-63/+15
* glx: indent -br -i3 -npcs --no-tabs vertarr.cRALOVICH, Kristóf2008-10-151-103/+118
* glx: indent -br -i3 -npcs --no-tabs singlepix.cRALOVICH, Kristóf2008-10-151-138/+145
* glx: indent -br -i3 -npcs --no-tabs single2.cRALOVICH, Kristóf2008-10-151-681/+718
* glx: indent -br -i3 -npcs --no-tabs renderpix.cRALOVICH, Kristóf2008-10-151-102/+111
* glx: indent -br -i3 -npcs --no-tabs render2.cRALOVICH, Kristóf2008-10-151-272/+296
* glx: indent -br -i3 -npcs --no-tabs pixelstore.cRALOVICH, Kristóf2008-10-151-254/+271
* glx: indent -br -i3 -npcs --no-tabs pixel.cRALOVICH, Kristóf2008-10-151-349/+373
* glx: indent -br -i3 -npcs --no-tabs packsingle.hRALOVICH, Kristóf2008-10-151-107/+107
* glx: indent -br -i3 -npcs --no-tabs packrender.hRALOVICH, Kristóf2008-10-151-121/+121
* glx: indent -br -i3 -npcs --no-tabs indirect_window_pos.cRALOVICH, Kristóf2008-10-151-28/+42
* glx: indent -br -i3 -npcs --no-tabs indirect_vertex_program.cRALOVICH, Kristóf2008-10-151-159/+169
* glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array_priv.hRALOVICH, Kristóf2008-10-151-53/+56
* glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array.hRALOVICH, Kristóf2008-10-151-22/+29
* glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array.cRALOVICH, Kristóf2008-10-151-1344/+1454
* glx: indent -br -i3 -npcs --no-tabs indirect_transpose_matrix.cRALOVICH, Kristóf2008-10-151-28/+30
* glx: indent -br -i3 -npcs --no-tabs indirect_texture_compression.cRALOVICH, Kristóf2008-10-151-255/+251
* glx: indent -br -i3 -npcs --no-tabs glx_query.cRALOVICH, Kristóf2008-10-151-36/+37
* glx: indent -br -i3 -npcs --no-tabs glx_pbuffer.cRALOVICH, Kristóf2008-10-151-193/+191
* glx: indent -br -i3 -npcs --no-tabs glxhash.cRALOVICH, Kristóf2008-10-151-252/+299
* glx: indent -br -i3 -npcs --no-tabs glxhash.hRALOVICH, Kristóf2008-10-151-6/+10
* glx: indent -br -i3 -npcs --no-tabs glxext.cRALOVICH, Kristóf2008-10-151-689/+704
* glx: indent -br -i3 -npcs --no-tabs glxcurrent.cRALOVICH, Kristóf2008-10-151-265/+284
* glx: indent -br -i3 -npcs --no-tabs glxcmds.cRALOVICH, Kristóf2008-10-151-1564/+1642
* glx: indent -br -i3 -npcs --no-tabs glcontextmodes.cRALOVICH, Kristóf2008-10-151-312/+306
* glx: indent -br -i3 -npcs --no-tabs eval.cRALOVICH, Kristóf2008-10-151-68/+74
* glx: indent -br -i3 -npcs --no-tabs drisw_glx.cRALOVICH, Kristóf2008-10-151-294/+298
* glx: indent -br -i3 -npcs --no-tabs dri_glx.cRALOVICH, Kristóf2008-10-151-456/+467
* glx: indent -br -i3 -npcs --no-tabs dri_common.hRALOVICH, Kristóf2008-10-151-8/+9
* glx: indent -br -i3 -npcs --no-tabs dri_common.cRALOVICH, Kristóf2008-10-151-211/+219
* glx: indent -br -i3 -npcs --no-tabs dri2.hRALOVICH, Kristóf2008-10-151-23/+20
* glx: indent -br -i3 -npcs --no-tabs dri2_glx.cRALOVICH, Kristóf2008-10-151-237/+248
* glx: indent -br -i3 -npcs --no-tabs dri2.cRALOVICH, Kristóf2008-10-151-229/+235
* glx: indent -br -i3 -npcs --no-tabs compsize.cRALOVICH, Kristóf2008-10-151-120/+125
* glx: indent -br -i3 -npcs --no-tabs clientattrib.cRALOVICH, Kristóf2008-10-151-76/+83
* glx: add a line of Emacs helping variablesRALOVICH, Kristóf2008-10-1543-0/+43
* glx: No need to zero a local variable.RALOVICH, Kristóf2008-10-151-1/+0
* glx: make INIT_MESA_SPARC more robustRALOVICH, Kristóf2008-10-151-8/+8
* i915: Texture instructions use r/t/oC/oD register as texture coordinate.Xiang, Haihao2008-10-151-0/+13
* intel: Add acceleration for glDrawPixels(GL_STENCIL_INDEX).Eric Anholt2008-10-151-1/+196
* cell: initial bits for 3D texture supportBrian Paul2008-10-145-6/+20