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* st/va: enable vbr rate control for vaapi encodeBoyuan Zhang2016-09-122-2/+2
| | | | | | | | This patch enables variable bit-rate for vaapi encoding. According to va.h, target bit-rate equals to maximum bit-rate multiplies by target_percentage. Signed-off-by: Boyuan Zhang <[email protected]> Reviewed-by: Christian König <[email protected]>
* vl/rbsp: match initial escaped bits with valid in the bufferLeo Liu2016-09-121-2/+4
| | | | | | Otherwise the check for the three byte will not make sense. Signed-off-by: Leo Liu <[email protected]>
* egl: fix gcc warning braces around scalar initializerTimothy Arceri2016-09-121-1/+1
| | | | Reviewed-by: Alejandro Piñeiro <[email protected]>
* winsys/radeon: rename nrelocs, crelocs to max_relocs, num_relocsNicolai Hähnle2016-09-122-27/+27
| | | | Reviewed-by: Marek Olšák <[email protected]>
* winsys/radeon: don't pre-allocate the relocations arrayNicolai Hähnle2016-09-121-14/+1
| | | | | | It's really not necessary. Switch to an exponential resizing strategy. Reviewed-by: Marek Olšák <[email protected]>
* winsys/radeon: remove unused radeon_cs_context::priority_usageNicolai Hähnle2016-09-121-1/+0
| | | | Reviewed-by: Marek Olšák <[email protected]>
* winsys/amdgpu: remove amdgpu_cs_lookup_bufferNicolai Hähnle2016-09-122-9/+3
| | | | | | | The radeonsi driver doesn't and shouldn't care about the buffer index. Only the virtual addresses matter. Reviewed-by: Marek Olšák <[email protected]>
* winsys/amdgpu: remove unused field domains from amdgpu_cs_bufferNicolai Hähnle2016-09-122-37/+17
| | | | Reviewed-by: Marek Olšák <[email protected]>
* winsys/amdgpu: remove initial buffer list allocationNicolai Hähnle2016-09-121-20/+0
| | | | | | It's really not necessary. Reviewed-by: Marek Olšák <[email protected]>
* winsys/amdgpu: extract adding a new buffer list entry into its own functionNicolai Hähnle2016-09-121-43/+70
| | | | | | | While at it, try to be a little more robust in the face of memory allocation failure. Reviewed-by: Marek Olšák <[email protected]>
* winsys/amdgpu: use only one fence per BONicolai Hähnle2016-09-123-68/+56
| | | | | | | | | | | The fence that is added to the BO during flush is guaranteed to be signaled after all the fences that were in the fences array of the BO before the flush, because those fences are added as dependencies for the submission (and all this happens atomically under the bo_fence_lock). Therefore, keeping only the last fence around is sufficient. Reviewed-by: Marek Olšák <[email protected]>
* winsys/amdgpu: add do_winsys_deinit functionNicolai Hähnle2016-09-121-2/+7
| | | | | | | The idea is to have matching init/deinit functions so that deinit can be re-used for cleanup in the error path of amdgpu_winsys_create. Reviewed-by: Marek Olšák <[email protected]>
* winsys/amdgpu: clean up error paths in amdgpu_winsys_createNicolai Hähnle2016-09-121-7/+5
| | | | | | | No need to call pb_cache_deinit, because the cache hasn't been initialized at that point. Reviewed-by: Marek Olšák <[email protected]>
* gallium/radeon: page alignment for buffers is unnecessaryNicolai Hähnle2016-09-121-4/+1
| | | | | | In some places (e.g. shader program pointers) we require 256 bytes alignment. Reviewed-by: Marek Olšák <[email protected]>
* gallium/radeon/winsyses: remove #includes of pb_bufmgr.hNicolai Hähnle2016-09-123-3/+0
| | | | Reviewed-by: Marek Olšák <[email protected]>
* i965/rbc: Clarify rational given for shader image resolvesTopi Pohjolainen2016-09-121-3/+4
| | | | | | | | | | | | | | | | | | | | | | Original commit added documentation explaining lossless compression case: commit 56f29911ec9da25c78fbd3d4945d499e65ca4b5a Author: Topi Pohjolainen <[email protected]> Date: Tue Feb 2 10:00:41 2016 +0200 i965: Add a flag telling color resolve pass to ignore CCS_E It, however, easily gives the impression that the sole purpose of the intel_miptree_resolve_color() is to address lossless compression. Original intention is to document the lack of INTEL_MIPTREE_IGNORE_CCS_E flag given for the resolve call. This patch fixes this along with a typo found spotted further down. Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/blorp: Use hw generetad primitive copies for layered clearsTopi Pohjolainen2016-09-121-24/+12
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/blorp: Sanity check all layers before actual clearTopi Pohjolainen2016-09-121-2/+5
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel/blorp: Add plumbing for setting color clear layer countTopi Pohjolainen2016-09-123-13/+15
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel/blorp: Allow multiple layersTopi Pohjolainen2016-09-121-3/+6
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/blorp: Instruct vertex fetcher to provide prim instance idTopi Pohjolainen2016-09-121-4/+22
| | | | | | | | | | This will indicate target layer (Render Target Array Index) needed for layered clears. v2: Use 3DSTATE_VF_SGVS for gen8+ Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/rbc: Allocate mcs directlyTopi Pohjolainen2016-09-124-63/+26
| | | | | | | | | | | | | | | | such as we do for compressed msaa. In case of non-compressed simgle sampled buffers the allocation of mcs is deferred until there is actually a clear operation that needs the mcs. In case of render buffer compression the mcs buffer always needed and there is no real reason to defer the allocation. By doing it directly allows to drop quite a bit unnecessary complexity. Patch leaves brw_predraw_set_aux_buffers() a no-op. Subsequent patches will re-use it and it seemed cleaner to leave it instead of removing and re-introducing. Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* isl/gen8+: Allow 1D and 3D auxiliary surfacesTopi Pohjolainen2016-09-121-1/+2
| | | | | | | | | | | | | Otherwise once mcs buffer gets allocated without delay for lossless compression (same as we do for msaa), assert starts to fire in piglit case: tex3d. The test uses depth of one which is in fact supported even now. v2 (Jason): Allow also 1D case as there is nothing in the specs constraining it either. Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Add sanity check for non-compressible texture viewsTopi Pohjolainen2016-09-121-0/+34
| | | | | | | v2: Fix missing inline declaration Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/rbc: Consult rb settings for texture surface setupTopi Pohjolainen2016-09-121-7/+60
| | | | | | | | | | | | | | | | | | | | | | | | Once mcs buffer gets allocated without delay for lossless compression (same as we do for msaa), one gets regression in: GL45-CTS.texture_barrier_ARB.same-texel-rw Setting the auxiliary surface for both sampling engine and data port seems to fix this. I haven't found any hardware documentation backing this though. v2 (Jason): Prepare also for the case where surface is sampled with non-compressible format forcing also rendering without compression. v3: Split asserts and decision making. v4: Detailed comment provided by Jason explaining the need for using auxiliary buffer for texturing when the same surface is also used as render target. Added check for existence of renderbuffer before considering if underlying miptree matches. Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Track non-compressible sampling of renderbuffersTopi Pohjolainen2016-09-123-2/+52
| | | | | | | | | | | | | | | | | v3: - Actually set the flags when needed instead of falsely overwriting them (Jason). - Use more generic name for flag (dropped RENDERBUFFER) - Consult also shader images v4: - Consult only lossless compressd shader images v5: - Check the existence of renderbuffer before considering if it matches the given miptree Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Replace boolean rb surface state setup argument with flagsTopi Pohjolainen2016-09-123-12/+20
| | | | | | | | | | | And add plumbing to provide it all the way to surface state emitter. This is not used yet but will be in subsequent patches to carry additional constraints. v2 (Jason): Use uint32_t instead of int as the type Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/rbc: Allow integer formats as advertised in isl_format.cTopi Pohjolainen2016-09-121-2/+1
| | | | | | | | | | | | | | | | | | | | | | | Blorp consults brw_is_color_fast_clear_compatible() to see if any restrictions apply for fast clear in addition to the capablities advertised in isl_format.c::format_info[]. On Gen8+ integer formats are backlisted for plain old fast clear but there is no reason why lossless compression shouldn't be supported. In fact, lossless compression of integer formats is already supported for normal render paths. This patch prepares for dropping the delayed allocating of the mcs buffer for lossless compression. Until now the skip of fast clear also prevented the mcs being allocated and hence the lossless compression being effectively turned off for integer formats. Once the mcs buffer is allocated beforehand, the assertion addressed here would start triggering. v2: Drop the assert instead of relaxing it (Jason) Fix typo while at it. Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: remove unused variable at intel_miptree_create_for_teximageAlejandro Piñeiro2016-09-121-1/+0
| | | | | | | After commit "i965: Fix calculation of the image height at start level", it is not needed. This commit removes the "warning: unused variable ‘i’" warning. Reviewed-by: Timothy Arceri <[email protected]>
* mesa/glsl: Move string_to_uint_map into the util folderThomas Helland2016-09-1213-167/+17
| | | | | | | | | | This clears the last bits of the usecases of the hash table located in mesa/program, allowing us to remove it. V2: Rebase on top of changes to Makefile.sources Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Convert glcpp-parse to the util hash tableThomas Helland2016-09-122-21/+35
| | | | | | | | | And change the include in glcpp.h accordingly. V2: Whitespace fix Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Convert loop analysis to the util hash tableThomas Helland2016-09-122-15/+18
| | | | | Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: Convert symbol table to the util hash tableThomas Helland2016-09-121-7/+8
| | | | | Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Convert varying test to the util hash tableThomas Helland2016-09-121-57/+29
| | | | | | | V2: remove now unused ht_count_callback() (Timothy Arceri) Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Convert output read lowering to the util hash tableThomas Helland2016-09-121-8/+9
| | | | | Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Convert interface block lowering to the util hash tableThomas Helland2016-09-121-13/+14
| | | | | | | V2: move comment to correct location (Timothy Arceri) Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Convert if lowering to use a setThomas Helland2016-09-121-23/+26
| | | | | | | Also do some minor whitespace cleanups Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Convert linker to the util hash tableThomas Helland2016-09-121-12/+17
| | | | | | | | | We are getting the util hash table through the include in program/hash_table.h for the moment until we migrate the string_to_uint_map to a separate file. Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Convert link_varyings to the util hash tableThomas Helland2016-09-121-25/+33
| | | | | Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Change link_functions to use a setThomas Helland2016-09-121-13/+15
| | | | | | | | The "locals" hash table is used as a set, so use a set to avoid confusion and also spare some minor memory. Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Convert recursion detection to the util hash tableThomas Helland2016-09-121-13/+17
| | | | | Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Convert constant_expression to the util hash tableThomas Helland2016-09-121-11/+14
| | | | | | | | | | V2: Fix incorrect ordering on hash table insert V3: null check value returned by _mesa_hash_table_search() (Timothy Arceri) Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Convert ast_to_hir to the util hash tableThomas Helland2016-09-121-11/+13
| | | | | | | | | | V2: Rebase to the adaption of new hashing functions V3: move previous_label declaration to where it is used (Timothy Arceri) Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Convert ir_clone to the util hash tableThomas Helland2016-09-121-16/+18
| | | | | | | V2: add braces to multiline if (Timothy Arceri) Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Convert function inlining to the util hash tableThomas Helland2016-09-121-3/+3
| | | | | Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: Convert string_to_uint_map to the util hash tableThomas Helland2016-09-121-44/+22
| | | | | | | | | | | And remove the now unused hash_table_replace. V2: Actually do the equivalent thing, and don't leak memory V3: fix minor typo in comment (Timothy Arceri) Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* util: Move hash_table_call_foreach to util hash tableThomas Helland2016-09-122-14/+13
| | | | | | | | | | It is included through the util/hash_table include in the program hash_table, so this should be safe. This will be needed when we start converting each use of the program_hash_table, as some places need this function. Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: Remove prog_hash_table.cThomas Helland2016-09-126-85/+23
| | | | | | | | | | | | | Here we make the prog_hash_table functionally equivalent to the one in util by wrapping the remaing functions that differ. We also move the functions to the header so we can remove the c file. This enables us to do a step-by-step replacement of the table. Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: Remove unused hash table includesThomas Helland2016-09-124-4/+0
| | | | | | | This should prevent us from rebuilding the world. Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* freedreno/a3xx: disable filtering for texture buffers and int texturesIlia Mirkin2016-09-111-0/+2
| | | | Signed-off-by: Ilia Mirkin <[email protected]>