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* iris: fix some hangs around null framebuffersDave Airlie2019-02-212-3/+27
* iris: Set resource modifier on handleChris Wilson2019-02-211-0/+1
* iris: we don't support textureGatherOffsets, need it loweredKenneth Graunke2019-02-211-1/+1
* iris: cube arrays are cubes tooKenneth Graunke2019-02-211-1/+2
* iris: fix sample maskKenneth Graunke2019-02-211-1/+2
* iris: drop pipe_shader_stateKenneth Graunke2019-02-212-29/+19
* iris: fix GS output component limitKenneth Graunke2019-02-211-1/+1
* iris: Avoid croaking when trying to create FBO surfaces with bad formatsKenneth Graunke2019-02-211-2/+15
* iris: enable texture gatherKenneth Graunke2019-02-211-1/+2
* iris: BIG OL' HACK for UBO updatesKenneth Graunke2019-02-211-0/+11
* iris: update a todo commentKenneth Graunke2019-02-211-0/+2
* iris: Don't reserve new binding table section unless things are dirtyKenneth Graunke2019-02-213-3/+14
* iris: implement texture/memory barriersKenneth Graunke2019-02-213-0/+52
* iris: drop unused bo parameterKenneth Graunke2019-02-211-5/+5
* iris: update bindings when changing programsKenneth Graunke2019-02-211-1/+1
* iris: fix for disabling ssbosKenneth Graunke2019-02-211-3/+2
* iris: fix SSBO indexingKenneth Graunke2019-02-213-3/+14
* iris: enable SSBOsKenneth Graunke2019-02-211-1/+9
* iris: fix TBO alignment to match 965Kenneth Graunke2019-02-211-1/+1
* iris: unbind compiled shaders if none are presentKenneth Graunke2019-02-213-3/+21
* iris: shorten loopKenneth Graunke2019-02-211-2/+1
* iris: emit binding table for atomic counters and SSBOsKenneth Graunke2019-02-211-1/+23
* iris: implement set_shader_buffersKenneth Graunke2019-02-212-0/+53
* iris: export get_shader_infoKenneth Graunke2019-02-212-5/+11
* iris: fix msaa flipping filtersKenneth Graunke2019-02-211-2/+2
* iris: expose more things that we already supportKenneth Graunke2019-02-211-3/+3
* iris: fix blorp filtersKenneth Graunke2019-02-211-2/+48
* iris: hack around samples confusionKenneth Graunke2019-02-211-1/+4
* iris: point sprite enablesKenneth Graunke2019-02-211-2/+31
* iris: reemit blend state for alpha test function changesKenneth Graunke2019-02-211-0/+3
* iris: fix Z24Kenneth Graunke2019-02-212-3/+3
* iris: fix EmitNoIndirectKenneth Graunke2019-02-211-7/+8
* iris: assert about passthrough shaders to make this easier to detectKenneth Graunke2019-02-211-0/+4
* iris: fill out MAX_PATCH_VERTICESKenneth Graunke2019-02-211-1/+2
* iris: fix SGVS when there are no valid vertex elementsKenneth Graunke2019-02-211-4/+6
* iris: vertex ID, instance IDKenneth Graunke2019-02-213-3/+29
* iris: don't emit SO_BUFFERS and SO_DECL_LIST unless streamout is enabledKenneth Graunke2019-02-211-21/+24
* iris: compile a TCS...don't bother with passthrough yetKenneth Graunke2019-02-211-1/+61
* iris: TES program key inputsKenneth Graunke2019-02-211-0/+42
* iris: fix texture buffer strideKenneth Graunke2019-02-211-1/+5
* iris: fix sampler views of TBOsKenneth Graunke2019-02-211-19/+32
* iris: fix crashKenneth Graunke2019-02-211-1/+2
* iris: record FS NOSKenneth Graunke2019-02-211-0/+26
* iris: NOS mechanicsKenneth Graunke2019-02-213-0/+32
* iris: bind state helper functionKenneth Graunke2019-02-211-16/+16
* iris: s/hwcso/state/gKenneth Graunke2019-02-211-14/+14
* iris: bits of multisample program keyKenneth Graunke2019-02-212-12/+12
* iris: save query typeKenneth Graunke2019-02-211-3/+6
* iris: draw indirect support?Kenneth Graunke2019-02-211-1/+48
* iris: fix CC_VIEWPORTKenneth Graunke2019-02-212-29/+53