| Commit message (Collapse) | Author | Age | Files | Lines |
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These don't appear to be necessary. Everything compiles just fine.
Signed-off-by: Kenneth Graunke <[email protected]>
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Previously, Mesa followed the linkage rules outlined in the GLSL
1.20-1.40 specs, which (collectively) said that GLSL versions 1.10 and
1.20 could be linked together, but no other versions could be linked.
In GLSL 4.30, the linkage rules were relaxed so that any two desktop
GLSL versions can be linked together. This change was made because it
reflected the behaviour of nearly all existing implementations (see
Khronos bug 8463). Mesa was one of the few (perhaps the only)
exceptions to prohibit cross-linking of some GLSL versions.
Since the GLSL linkage rules were deliberately relaxed in order to
match the behaviour of existing implementations, it seems appropriate
to relax the rules in Mesa too (even though Mesa doesn't support GLSL
4.30 yet).
Note that linking ES and desktop shaders is still prohibited, as is
linking ES shaders having different GLSL versions.
Fixes piglit tests "shaders/version-mixing {interstage,intrastage}".
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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Signed-off-by: Francisco Jerez <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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[ Tom Stellard: Make sure to bind global arguments before retrieving handles. ]
Tested-by: Tom Stellard <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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non-copiable objects.
Tested-by: Tom Stellard <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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objects.
Tested-by: Tom Stellard <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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helper class.
Tested-by: Tom Stellard <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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Identifiers with double underscores are reserved, and using them has
undefined behavior according to the C++ spec. It's unlikely to make
any difference, but...
Tested-by: Tom Stellard <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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This prevents a build failure on some systems.
Reviewed-by: Francisco Jerez <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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For seamless cube filtering it is necessary to determine new faces and new
coords per sample. The logic for this is _seriously_ complex (what needs
to happen is very "asymmetric" wrt face, x/y under/overflow), further
complicated by the fact that if the 4 samples are in a corner (meaning we
only have actually 3 samples, and all 3 are on different faces) then
falling off the edge is happening _both_ on x and y axis simultaneously.
There was a noticeable performance hit in mesa's cubemap demo when seamless
filtering was forced on (just below 10 percent or so in a debug build, when
disabling all filtering hacks, otherwise it would probably be a bit more) and
when always doing the logic, hence use a branch which it only does it if any
of the pixels in a quad (or in two quads) actually hit this. With that there
was no measurable performance hit in the cubemap demo (neither in a debug nor
release buidl), but this will vary (cubemap demo very rarely hits edges).
Might also be different on other cpus, as this forces SoA sampling path which
potentially can be quite a bit slower.
Note that as for corners, this code gets all the 3 samples which actually
exist right, and the 4th texel will simply be the same as one of the others,
meaning that filter weights will be a bit wrong. This however should be
enough for full OpenGL (but not d3d10) compliance.
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Using atomic function for ncs is superfluous since it is
protected by a mutex anyway. Also lock the mutex only once
while retrieving the next CS for submission.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Rico Schüller <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Rico Schüller <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Rico Schüller <[email protected]>
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v2: fix commit message
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Rico Schüller <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Rico Schüller <[email protected]>
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* The softpipe add-on needs libtranslation
due to the use of BTranslatorRoster
Reviewed-by: Brian Paul <[email protected]>
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rc_find_free_temporary_list() returns signed integer
(in case of lack of free temporary registers returns -1),
so new_index in radeon_rename_regs() should be signed.
https://bugs.freedesktop.org/show_bug.cgi?id=54867
Signed-off-by: Marek Olšák <[email protected]>
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Fixes "Uninitialized scalar field" defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Vadim Girlin <[email protected]>
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Fixes a regression since 02b632d8e8f2b14c155740d28c276b5869305c60.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Fixes "Uninitialized pointer field" defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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Fixes this build error.
CC clientattrib.lo
In file included from ../../include/GL/glx.h:333,
from glxclient.h:45,
from clientattrib.c:32:
../../include/GL/glxext.h:275: error: redefinition of typedef ‘GLXContextID’
../../include/GL/glx.h:171: note: previous declaration of ‘GLXContextID’ was here
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70591
Signed-off-by: Vinson Lee <[email protected]>
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