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* anv/device: Use the new emit macroJason Ekstrand2016-04-202-12/+13
| | | | Acked-by: Kristian Høgsberg <[email protected]>
* anv/state: Use the new emit macroJason Ekstrand2016-04-201-77/+78
| | | | Acked-by: Kristian Høgsberg <[email protected]>
* anv/gen8_pipeline: Use the new emit macroJason Ekstrand2016-04-201-177/+191
| | | | Acked-by: Kristian Høgsberg <[email protected]>
* anv/genX_pipeline: Use the new emit macroJason Ekstrand2016-04-202-38/+45
| | | | Acked-by: Kristian Høgsberg <[email protected]>
* anv/gen8_cmd_buffer: Use the new emit macroJason Ekstrand2016-04-201-74/+87
| | | | Acked-by: Kristian Høgsberg <[email protected]>
* anv/cmd_buffer: Use the new emit macro for quariesJason Ekstrand2016-04-201-24/+32
| | | | Acked-by: Kristian Høgsberg <[email protected]>
* anv/cmd_buffer: Use the new emit macro for DRAWING_RECTANGLEJason Ekstrand2016-04-201-9/+10
| | | | Acked-by: Kristian Høgsberg <[email protected]>
* anv/cmd_buffer: Use the new emit macro for compute shader dispatchJason Ekstrand2016-04-201-52/+64
| | | | Acked-by: Kristian Høgsberg <[email protected]>
* anv/cmd_buffer: Use the new emit macro for 3DSTATE_CONSTANTJason Ekstrand2016-04-201-10/+11
| | | | Acked-by: Kristian Høgsberg <[email protected]>
* anv/cmd_buffer: Use the new emit macro for DEPTH/STENCIL_BUFFERJason Ekstrand2016-04-201-34/+42
| | | | Acked-by: Kristian Høgsberg <[email protected]>
* anv/cmd_buffer: Use the new emit macro for PIPE_CONTROL and STATE_BASE_ADDRESSJason Ekstrand2016-04-201-62/+76
| | | | Acked-by: Kristian Høgsberg <[email protected]>
* anv/cmd_buffer: Use the new emit macro for 3DPRIMITIVE commandsJason Ekstrand2016-04-201-24/+28
| | | | Acked-by: Kristian Høgsberg <[email protected]>
* anv: Add a new block-based batch emit macroJason Ekstrand2016-04-201-0/+9
| | | | | | | | | This new macro uses a for loop to create an actual code block in which to place the macro setup code. One advantage of this is that you syntatically use braces instead of parentheses. Another is that the code in the block doesn't even get executed if anv_batch_emit_dwords fails. Acked-by: Kristian Høgsberg <[email protected]>
* gk110/ir: make use of IMUL32I for all immediatesSamuel Pitoiset2016-04-201-1/+1
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Cc: "11.1 11.2" <[email protected]>
* gk110/ir: do not overwrite def value with zero for EXCH opsSamuel Pitoiset2016-04-201-6/+15
| | | | | | | | | | This is only valid for other atomic operations (including CAS). This fixes an invalid opcode error from dmesg. While we are it, make sure to initialize global addr to 0 for other atomic operations. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Cc: "11.1 11.2" <[email protected]>
* anv: fix build without Wayland platformMarcin Ślusarz2016-04-202-7/+5
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* anv: fix building on i686 with -mcpu=genericLaurent Carlier2016-04-201-1/+1
| | | | | | mcpu=generic doesn't enable sse2, and anvil definitly needs it Reviewed-by: Jason Ekstrand <[email protected]>
* spirv: Trivially handle the NonWriteable decorationJason Ekstrand2016-04-202-0/+4
| | | | Signed-off-by: Jason Ekstrand <[email protected]>
* nir: rename nir_foreach_block*() to nir_foreach_block*_call()Connor Abbott2016-04-2059-89/+92
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* nvc0: avoid tex read fault from compute shaders on GK110Samuel Pitoiset2016-04-201-0/+3
| | | | | | | | | | | | After some investigation, it seems like that disabling the UNK02C4 command avoid a read fault with texelFetch() from a compute shader. I have no clue on what this method actually does, but this avoid the GPU to hang with basic-texelFetch.shader_test without introducing any compute-related regressions. Signed-off-by: Samuel Pitoiset <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* i965/vec4: Always split uniforms in array_access_to_pull_constantsJason Ekstrand2016-04-201-1/+3
| | | | | | | | | | | | | | | | Normally, we split uniforms at the end but in Vulkan, we bail because we don't want pull constants. However, we still need them split because pack_uniforms relies on it. I really don't like this patch not because it doesn't work (it does) but because now that we're using MOV_INDIRECT, uniform numbers and sizes don't really matter anymore. In the FS backend, uniform splitting and packing is handled all at once (actual re-assignment of locations happens later) and we really should do it that way in vec4 eventually as well. Reviewed-by: Iago Toral Quiroga <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95001
* i965/vec4: Use the correct offset for the swizzle shift in push constantsJason Ekstrand2016-04-201-1/+1
| | | | | | | | | This was actually caught by Ken in review the first time around but somehow didn't get fixed before the patches were pushed. :-( Reviewed-by: Iago Toral Quiroga <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95001
* i965/vec4: Use nir_intrinsic_base in the load_uniform implementationJason Ekstrand2016-04-201-1/+1
| | | | | | | | We shouldn't be reading the const_index directly Reviewed-by: Iago Toral Quiroga <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95001
* anv/apply_dynamic_offsets: Provide a range on the load_uniformJason Ekstrand2016-04-201-1/+3
| | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95001
* anv/lower_push_constants: Stop treating scalar speciallyJason Ekstrand2016-04-203-28/+4
| | | | | | | | | | All of the code that did something special based on vec4 vs. scalar is bogus. In the backend, everything is now in units of bytes and the vec4 backend can handle full std140 packing so we don't need to do anything special anymore. Signed-off-by: Jason Ekstrand <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998
* swr: fix resource backed constant buffersTim Rowley2016-04-202-7/+7
| | | | | | | | | | Code was using an incorrect address for the base pointer. v2: use swr_resource_data() utility function. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94979 Reviewed-by: Bruce Cherniak <[email protected]> Tested-by: Markus Wick <[email protected]>
* nouveau: codegen: Add support for OpenCL global memory buffersHans de Goede2016-04-201-2/+10
| | | | | | | | | | | | | | | Add support for OpenCL global memory buffers, note this has only been tested with regular load and stores and likely needs more work for e.g. atomic ops. Tested with piglet on a gf119 and a gk107: ./piglit run -o shader -t '.*arb_shader_storage_buffer_object.*' results/shader [9/9] pass: 9 / ./piglit run -o shader -t '.*arb_compute_shader.*' results/shader [20/20] skip: 4, pass: 16 | Signed-off-by: Hans de Goede <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* nouveau: codegen: Use FILE_MEMORY_BUFFER for buffersHans de Goede2016-04-206-5/+13
| | | | | | | | | | | | | | | | | | | | | | Some of the lowering steps we currently do for FILE_MEMORY_GLOBAL only apply to buffers, making it impossible to use FILE_MEMORY_GLOBAL for OpenCL global buffers. This commits changes the buffer code to use FILE_MEMORY_BUFFER at the ir_from_tgsi and lowering steps, freeing use of FILE_MEMORY_GLOBAL for use with OpenCL global buffers. Note that after lowering buffer accesses use the FILE_MEMORY_GLOBAL register file. Tested with piglet on a gf119 and a gk107: ./piglit run -o shader -t '.*arb_shader_storage_buffer_object.*' results/shader [9/9] pass: 9 / ./piglit run -o shader -t '.*arb_compute_shader.*' results/shader [20/20] skip: 4, pass: 16 | Signed-off-by: Hans de Goede <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* scons: Build dri_common_interop.c.Jose Fonseca2016-04-201-0/+1
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* st/dri: implement the GL interop DRI extension (v2.2)Marek Olšák2016-04-201-0/+258
| | | | | | | | | | v2: - set interop_version - simplify the offset_after macro v2.1: - use version numbers, remove offset_after - set "out_driver_data_written" v2.2: - set buf_offset & buf_size for GL_ARRAY_BUFFER too - add whandle.offset to buf_offset - disable the minmax cache for GL_TEXTURE_BUFFER
* glx: implement GLX part of interop interface (v2)Marek Olšák2016-04-208-6/+192
| | | | v2: - use const
* egl: implement EGL part of interop interface (v2)Marek Olšák2016-04-204-0/+114
| | | | v2: - use const
* dri_interface: add interface for GL interop with other APIs (v2)Marek Olšák2016-04-201-0/+26
| | | | v2: - use const
* include/GL: add mesa_glinterop.h for OpenGL-OpenCL interop (v4.2)Marek Olšák2016-04-201-0/+287
| | | | | | | | | | | | | v2: - use "enum" to define stuff v3: - more comments, define MESA_GLINTEROP_UNSUPPORTED v4: - add mesa_glinterop_device_info::interop_version - more comments - remove #define MESA_GLINTEROP_VERSION - use const for "in" v4.1: - use version numbers for structures - add "out_driver_data_written" v4.2: - buf_offset & buf_size affect GL_ARRAY_BUFFER too, this is required for sharing suballocations within a larger buffer
* st/dri: Fix RGB565 EGLImage creationNicolas Dufresne2016-04-201-20/+24
| | | | | | | | | | When creating egl images we do a bytes to pixel conversion by deviding by 4 regardless of the pixel format. This does not work for RGB565. In this patch, we avoid useless conversion and use proper API when the conversion cannot be avoided. Signed-off-by: Nicolas Dufresne <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* st/dri: Factor out DRI2 to PIPE_FORMAT conversionNicolas Dufresne2016-04-201-34/+27
| | | | | | | | This code is already duplicated twice and will be useful again. This will also help when adding formats. Signed-off-by: Nicolas Dufresne <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* freedreno/a4xx: lower srgb in shader for astc texturesRob Clark2016-04-197-6/+62
| | | | | | | | | | | | | | This *seems* like a hw bug, and maybe only applies to certain a4xx variants/revisions. But setting the SRGB bit in sampler view state (texconst0) causes invalid alpha for ASTC textures. Work around this by doing the srgb->linear conversion in the shader instead. This fixes 392 dEQP tests: dEQP-GLES3.functional.texture.*astc*srgb* (The remaining fails seem to be a bug w/ ASTC + linear filtering, also possibly a420.0 specific.) Signed-off-by: Rob Clark <[email protected]>
* nir/lower-tex: add srgb->linear loweringRob Clark2016-04-192-0/+53
| | | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir/builder: const'ify swiz paramRob Clark2016-04-191-1/+1
| | | | | | | | No need for it not to be const, and lets caller declare it const if desired. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* nir/lower-tex: make options a local varRob Clark2016-04-191-8/+8
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: cleanup fd_set_sampler_viewsRob Clark2016-04-191-37/+24
| | | | | | | The separate FS/VS entrypoints are no longer used since a3ed98f. So just inline them. Signed-off-by: Rob Clark <[email protected]>
* tgsi/lowering: improved lowering for LRPRussell King2016-04-191-35/+20
| | | | | | | | | | | Provide an improved lowering for LRP, which can be implemented in two MAD instructions with a bit of rearranging of the equation, rather than the literal implementation of two multiplies, an add and a subtract. Signed-off-by: Russell King <[email protected]> Reviewed-by: Rob Clark <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* tgsi/lowering: improved lowering for XPDRussell King2016-04-191-22/+13
| | | | | | | | | Improve XPD lowering to consume less instructions by using the MAD instruction to perform the multiply and subtraction together. Signed-off-by: Russell King <[email protected]> Reviewed-by: Rob Clark <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* tgsi/lowering: add support for lowering TRUNCRussell King2016-04-192-0/+85
| | | | | | | | | | | | | | Add support for lowering TRUNC using the following sequence: FRC tmpA, |src| SUB tmpA, |src|, tmpA CMP dst, -tmpA, tmpA Note that this is incompatible with FRC lowering. Signed-off-by: Russell King <[email protected]> Reviewed-by: Rob Clark <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* tgsi/lowering: add support for lowering FLR and CEILRussell King2016-04-192-20/+149
| | | | | | | | | | | | | | | | Add support for lowering FLR and CEIL to FRC/SUB and FRC/ADD instructions for GPUs that support FRC but not FLR or CEIL. Since these uses FRC, it is invalid to ask for FLR or CEIL to be lowered along with FRC, so add an assert to catch this invalid configuration. We also need to deal with FLR instructions emitted by the lowering code. Fix these up with the FRC+SUB equivalent when FLR lowering is enabled. Signed-off-by: Russell King <[email protected]> Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* radeonsi: enable TGSI support cap for compute shadersBas Nieuwenhuizen2016-04-194-9/+33
| | | | | | | | | | | | v2: Use chip_class instead of family. v3: Check kernel version for SI. v4: Preemptively allow amdgpu winsys for SI. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: Consider input SGPR count for compute shader SGPR count.Bas Nieuwenhuizen2016-04-192-6/+13
| | | | | | | | si_shader_create corrects the SGPR count with si_fix_num_sgprs. We then recompute the rsrc1 register to use the new SGPR count. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: Add CE synchronization for compute dispatches.Bas Nieuwenhuizen2016-04-193-2/+8
| | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa/st: enable compute shaders if images are also supportedBas Nieuwenhuizen2016-04-191-3/+4
| | | | | | | | v2: Also depend on atomic counters. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: clean up compute flushBas Nieuwenhuizen2016-04-192-18/+8
| | | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>