| Commit message (Collapse) | Author | Age | Files | Lines |
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It's useful for analyzing shader binaries produced by ARM mali offline
compiler which outputs files in MBS format. MBS is mali binary shader,
currently parser just extracts shader binary and ignores everything else.
Reviewed-and-tested-by: Connor Abbott<[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
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Update GL headers and xml API from upstream Khronos registry (commit
3d0c3eb). Keep `BUILDING_MESA` quirk in glext.h.
mesa/extensions: Expose EXT_EGL_sync instead of MESA_EGL_sync to reflect
Khronos request of changing this extension's scope from MESA to EXT.
EGL_EGL_sync is also the name of the extension that has been merged into
the upstream Khronos GL registry.
Remove MESA_EGL_sync spec txt from Mesa tree as it is now published as
EXT by Khronos.
v1: Remove MESA_EGL_sync spec and squash commits (Eric E)
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
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v2: by J.Ekstrand suggestion moved lowering of large
constants after lowering of copy_deref is done.
CC: Jason Ekstrand <[email protected]>
CC: Caio Marcelo de Oliveira Filho <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111450
Signed-off-by: Sergii Romantsov <[email protected]>
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This might allow the arm64 tests to start running earlier.
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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v2:
* Preserve setting NIR_VALIDATE=0 for all arm64_* jobs
* Preserve setting DEQP_SKIPS=deqp-default-skips.txt for
arm64_a306_gles2 jobs
Reviewed-by: Eric Engestrom <[email protected]> # v1
Reviewed-by: Eric Anholt <[email protected]>
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Support for multiple inheritance was added to GitLab recently.
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This allows the arm64_a306_gles2 jobs to run as soon as the meson-arm64
job has finished.
Fixes: 6f0dc087b7a5 "freedreno: Introduce gitlab-based CI."
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Commit f3e978db incorrectly assumed the maximum number of
samplers was equal to the max number of defined samplers
e.g. where bindings skip slots.
This fixes an assert in si_nir_load_sampler_desc() for an
enemy territory quake wars shader. And fixes potential bugs with
incorrect bounds limiting in the same code for production builds
of mesa.
Fixes: f3e978db ("radeonsi/nir: Remove uniform variable scanning")
Reviewed-by: Connor Abbott <[email protected]>
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Mostly multiple streams and queries which have to be fixed/implemented.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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It's still disabled by default because transform feedback randomly
hangs and it seems like it's related to GDS (cf. RadeonSI).
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Otherwise the next streamout operation will overwrite GDS. This
can be improved by tracking if there is a streamout operation in
flight. Currently the driver unconditionally flushes but that
doesn't matter much as NGG streamout is disabled by default.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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NGG streamout uses GDS and we have to make sure that another
process isn't going to overwrite GDS while our shaders are busy.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Otherwise the wave IDs are probably 0 and it hangs. NGG_WAVE_ID_EN
generates wave IDs for GDS OA.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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For streamout we have to the number of streamout outputs.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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It's used to determined the max emit per buffer.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Ported from RadeonSI.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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It should account for the number of streamout outputs.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Streamout outputs are stored in the ESGS ring.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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It needs more space for multiple streams.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This allocates two BOs for GFX10 NGG streamout.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This internal option is turned off by default because NGG streamout
still hangs. It seems like it's related to GDS as RadeonSI.
That option will be turned on once all issues are resolved.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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For NGG streamout which uses GDS.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Documentation for pipe_context::flush states:
"NOTE: use screen->fence_reference() (or equivalent) to transfer
new fence ref to **fence, to ensure that previous fence is unref'd"
Hence we need to unref previous out_fence.
Signed-off-by: Danylo Piliaiev <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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A filed of nir_variable.location may be equel to -1.
That may cause copying to invalid address of list-node,
making some internal fields corrupted.
Patch fixes segfault during freeing context due to
corrupted address of ralloc_header.destructor.
v2: copy data if var is constant (Connor Abbott)
CC: Caio Marcelo de Oliveira Filho <[email protected]>
Fixes: b6d475356846 (nir/large_constants: De-duplicate constants)
Signed-off-by: Sergii Romantsov <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111676
Reviewed-by: Connor Abbott <[email protected]>
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As 19.2 got some delays, let's extend 19.1 at least in one extra
release.
Reviewed-by: Dylan Baker <[email protected]>
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This option strictly allocate the minImageCount given by the
application at swapchain creation.
This works around application that do not deal with the fact that the
implementation allocates more images than the minimum specified.
v2: Add values in default drirc (Bas)
v3: specify engine name/version (Lionel)
Signed-off-by: Lionel Landwerlin <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111522
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Cc: 19.2 <[email protected]>
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Vulkan applications can register with the following structure :
typedef struct VkApplicationInfo {
VkStructureType sType;
const void* pNext;
const char* pApplicationName;
uint32_t applicationVersion;
const char* pEngineName;
uint32_t engineVersion;
uint32_t apiVersion;
} VkApplicationInfo;
This enables the Vulkan implementations to apply workarounds based off
matching this description.
Here we add a new parameter for matching the driconfig options with
the following :
<device driver="anv">
<application engine_name_match="MyOwnEngine.*" engine_versions="10:12,40:42">
<option name="blaaah" value="true" />
</application>
</device>
v2: switch engine name match to use regexps
v3: Verify that the regexec returns REG_NOMATCH for match failure (Eric)
v4: Add missing bit that went to the following commit (Eric)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: 19.2 <[email protected]>
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We'll use this later for a new driconfig matching parameter.
v2: Avoid leak in device creation error case (Bas)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: 19.2 <[email protected]>
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Also move the clearing of the bits out of if/else.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Seen a couple flakes on this one so far. Not sure if it is a real
driver problem or not, but skip it to unblock things.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Lepton Wu <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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It was calloc'd to 0 which is PIPE_PRIM_POINTS, which means that we
fail to notice an initial primitive of points being new, and fail at
updating the "primitive is points or lines" field.
We do not need to reset this on device loss because we're tracking
the last primitive mode sent to us on the CPU via draw_vbo, not the
last primitive mode sent to the GPU.
Fixes several tests:
- dEQP-GLES3.functional.clipping.point.wide_point_clip
- dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center
- dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner
Fixes: dcfca0af7c5 ("iris: Set XY Clipping correctly.")
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If people fix bugs without updating the expected-fails list, then we
end up with a lack of coverage of those failures in the future. Also,
some day down the line another developer ends up trying to figure out
if the bug was actually fixed or their environment is just failing to
reproduce it.
Suggested-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
Acked-by: Rob Clark <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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This hasn't failed for me in ~5 minutes of looping over
dEQP-GLES3.functional.fbo.msaa.*
Reviewed-by: Adam Jackson <[email protected]>
Acked-by: Rob Clark <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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These haven't failed for me in ~10 minutes of looping over
draw.random.*.
Reviewed-by: Adam Jackson <[email protected]>
Acked-by: Rob Clark <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Add a ppir dummy node for nir_ssa_undef_instr, create a reg for it and mark
it as undefined, so that regalloc can set it non-interfering to avoid
register pressure.
Signed-off-by: Andreas Baierl <[email protected]>
Reviewed-by: Vasily Khozuzhick <[email protected]>
Reviewed-by: Erico Nunes <[email protected]>
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Signed-off-by: Andreas Baierl <[email protected]>
Reviewed-by: Vasily Khoruzhick <[email protected]>
Reviewed-by: Erico Nunes <[email protected]>
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Building w/ AOSP, I was hitting the following error:
external/mesa3d/src/amd/Android.common.mk:95: error: missing separator.
Which was due to the changes to mesa-build-with-llvm missing
a line continuation.
Fixes: 96b592696f13
Signed-off-by: John Stultz <[email protected]>
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We are about to patch panfrost_flush() to flush all pending batches,
not only the current one. In order to do that, we need to move the
'flush single batch' code to panfrost_batch_submit().
While at it, we get rid of the existing pipelining logic, which is
currently unused and replace it by an unconditional wait at the end of
panfrost_batch_submit(). A new pipeline logic will be introduced later
on.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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panfrost_flush() is about to be reworked to flush all pending batches,
but we want the fence to block on the last one. Let's move the fence
creation logic in panfrost_flush() to prepare for this situation.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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panfrost_draw_vbo() Might call the primeconvert/without_prim_restart
helpers which will enter the ->draw_vbo() again. Let's delay
payloads[].offset_start initialization so we don't initialize them
twice.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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panfrost_attach_vt_xxx() functions are now passed a batch, and the
generated FB desc is kept in panfrost_batch so we can switch FBs
without forcing a flush. The postfix->framebuffer field is restored
on the next attach_vt_framebuffer() call if the batch already has an
FB desc.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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So we can emit SET_VALUE jobs for a batch that's not currently bound
to the context.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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We'll soon be able to flush a batch that's not currently bound to the
context, which means ctx->pipe_framebuffer will not necessarily be the
FBO targeted by the wallpaper draw. Let's prepare for this case and
use ctx->wallpaper_batch in panfrost_blit_wallpaper().
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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So we can emit such jobs to a batch that's not currently bound to the
context.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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We need that if we want to upload transient buffers to a batch that's
not currently bound to the context, which in turn will be needed if we
want to relax the batch serialization we have right now (only flush
batches when we need to: on a flush request, or when one batch depends
on the result of other batches).
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Rename panfrost_is_scanout() into panfrost_batch_is_scanout(), pass it
a batch instead of a context and move the code to pan_job.c.
With this in place, we can now test if a batch is targeting a scanout
FB even if this batch is not bound to the context.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Will be replaced by something similar but using a BOs as keys instead
of resources.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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