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* glsl: Don't allocate a name for ir_var_temporary variablesIan Romanick2014-09-304-0/+28
| | | | | | | | | | | | | | | | Valgrind massif results for a trimmed apitrace of dota2: n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B) Before (32-bit): 74 40,578,719,715 67,762,208 62,263,404 5,498,804 0 After (32-bit): 52 40,565,579,466 66,359,800 61,187,818 5,171,982 0 Before (64-bit): 74 37,129,541,061 95,195,160 87,369,671 7,825,489 0 After (64-bit): 76 37,134,691,404 93,271,352 85,900,223 7,371,129 0 A real savings of 1.0MiB on 32-bit and 1.4MiB on 64-bit. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Use ir_var_temporary for compiler generated temporariesIan Romanick2014-09-303-3/+4
| | | | | | | | | | These few places were using ir_var_auto for seemingly no reason. The names were not added to the symbol table. No change Valgrind massif results for a trimmed apitrace of dota2. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Add context-level controls for whether temporaries have real namesIan Romanick2014-09-304-0/+23
| | | | | | | | | No change Valgrind massif results for a trimmed apitrace of dota2. v2: Minor rebase on _mesa_init_constants changes. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Never put ir_var_temporary variables in the symbol tableIan Romanick2014-09-305-5/+14
| | | | | | | | | | | Later patches will give every ir_var_temporary the same name in release builds. Adding a bunch of variables named "compiler_temp" to the symbol table can only cause problems. No change Valgrind massif results for a trimmed apitrace of dota2. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Add the possibility for ir_variable to have a non-ralloced nameIan Romanick2014-09-303-2/+30
| | | | | | | | | | Specifically, ir_var_temporary variables constructed with a NULL name will all have the name "compiler_temp" in static storage. No change Valgrind massif results for a trimmed apitrace of dota2. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Store ir_variable_data::_num_state_slots and ::binding in 16-bits eachIan Romanick2014-09-301-8/+16
| | | | | | | | | | | | | | | | | Valgrind massif results for a trimmed apitrace of dota2: n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B) Before (32-bit): 44 40,577,049,140 68,118,608 62,441,063 5,677,545 0 After (32-bit): 71 40,583,408,411 67,761,528 62,263,519 5,498,009 0 Before (64-bit): 63 37,122,829,194 95,153,008 87,333,600 7,819,408 0 After (64-bit): 67 37,123,303,706 95,150,544 87,333,600 7,816,944 0 A real savings of 173KiB on 32-bit and no change on 64-bit. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl: Squish ir_variable::max_ifc_array_access and ::state_slots togetherIan Romanick2014-09-303-36/+48
| | | | | | | | | | | | | | | | | | | | | | | | At least one of these pointers must be NULL, and we can determine which will be NULL by looking at other fields. Use this information to store both pointers in the same location. If anyone can think of a better name for the union than "u", I'm all ears. Valgrind massif results for a trimmed apitrace of dota2: n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B) Before (32-bit): 63 40,574,239,515 68,117,280 62,618,607 5,498,673 0 After (32-bit): 44 40,577,049,140 68,118,608 62,441,063 5,677,545 0 Before (64-bit): 53 37,126,451,468 95,150,256 87,711,304 7,438,952 0 After (64-bit): 63 37,122,829,194 95,153,008 87,333,600 7,819,408 0 A real savings of 173KiB on 32-bit and 368KiB on 64-bit. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl: Make ir_variable::num_state_slots and ir_variable::state_slots privateIan Romanick2014-09-3010-56/+78
| | | | | | | | | | | | Also move num_state_slots inside ir_variable_data for better packing. The payoff for this will come in a few more patches. No change Valgrind massif results for a trimmed apitrace of dota2. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl: Make ir_variable::max_ifc_array_access privateIan Romanick2014-09-305-22/+53
| | | | | | | | | | The payoff for this will come in a few more patches. No change Valgrind massif results for a trimmed apitrace of dota2. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl: Store ir_variable::depth_layout using 3 bitsIan Romanick2014-09-301-10/+9
| | | | | | | | | | | | | | | | | | | | | | | warn_extension_index was moved to improve packing. Valgrind massif results for a trimmed apitrace of dota2: n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B) Before (32-bit): 73 40,580,476,304 68,488,400 62,796,151 5,692,249 0 After (32-bit): 73 40,575,751,558 68,116,528 62,618,607 5,497,921 0 Before (64-bit): 71 37,124,890,613 95,889,584 88,089,008 7,800,576 0 After (64-bit): 62 37,123,578,526 95,150,784 87,711,304 7,439,480 0 A real savings of 173KiB on 32-bit and 368KiB on 64-bit. v2: Use the enum name with the bit-field and remove the extra casts. Suggested by Ken. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> [v1] Reviewed-by: Tapani Pälli <[email protected]> [v1]
* glsl: Replace ir_variable::warn_extension pointer with an 8-bit indexIan Romanick2014-09-303-10/+31
| | | | | | | | | | | | | | | | | | | | Also move the new warn_extension_index into ir_variable::data. This enables slightly better packing. Valgrind massif results for a trimmed apitrace of dota2: n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B) Before (32-bit): 82 40,580,040,531 68,488,992 62,973,695 5,515,297 0 After (32-bit): 73 40,580,476,304 68,488,400 62,796,151 5,692,249 0 Before (64-bit): 65 37,124,013,542 95,892,768 88,466,712 7,426,056 0 After (64-bit): 71 37,124,890,613 95,889,584 88,089,008 7,800,576 0 A real savings of 173KiB on 32-bit and 368KiB on 64-bit. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl: Use accessors for ir_variable::warn_extensionIan Romanick2014-09-303-7/+30
| | | | | | | | | | The payoff for this will come in the next patch. No change Valgrind massif results for a trimmed apitrace of dota2. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl: Eliminate unused built-in variables after compilationIan Romanick2014-09-304-0/+104
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | After compilation (and before linking) we can eliminate quite a few built-in variables. Basically, any uniform or constant (e.g., gl_MaxVertexTextureImageUnits) that isn't used (with one exception) can be eliminated. System values, vertex shader inputs (with one exception), and fragment shader outputs that are not used and not re-declared in the shader text can also be removed. gl_ModelViewProjectMatrix and gl_Vertex are used by the built-in function ftransform. There are some complications with eliminating these variables (see the comment in the patch), so they are not eliminated. Valgrind massif results for a trimmed apitrace of dota2: n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B) Before (32-bit): 46 40,661,487,174 75,116,800 68,854,065 6,262,735 0 After (32-bit): 50 40,564,927,443 69,185,408 63,683,871 5,501,537 0 Before (64-bit): 64 37,200,329,700 104,872,672 96,514,546 8,358,126 0 After (64-bit): 59 36,822,048,449 96,526,888 89,113,000 7,413,888 0 A real savings of 4.9MiB on 32-bit and 7.0MiB on 64-bit. v2: Don't remove any built-in with Transpose in the name. v3: Fix comment typo noticed by Anuj. Signed-off-by: Ian Romanick <[email protected]> Suggested-by: Eric Anholt <[email protected]> Reviewed-by: Matt Turner <[email protected]> Acked-by: Anuj Phogat <[email protected]> Cc: Eric Anholt <[email protected]>
* glsl: Validate that built-in uniforms have backing stateIan Romanick2014-09-301-0/+8
| | | | | | | | | | | All built-in uniforms are supposed to be backed by some GL state. The state_slots field describes this backing state. This helped me track down a bug in a later patch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Acked-by: Anuj Phogat <[email protected]>
* vc4: Don't forget to store stencil along with depth when storing either.Eric Anholt2014-09-301-1/+1
| | | | | Otherwise, we'd replace the stencil in our packed depth/stencil with 0s. Fixes about 50 piglit tests.
* llvmpipe: Reuse llvmpipes LLVMContext in the draw context.Mathias Fröhlich2014-09-305-9/+31
| | | | | | | | | | | Reuse the LLVMContext already allocated in llvmpipe_context for draw_llvm if ppossible. This should decrease the memory footprint of an llvmpipe context. v2: Fix compile with llvm disabled. Reviewed-by: Jose Fonseca <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* llvmpipe: Make a llvmpipe OpenGL context thread safe.Mathias Fröhlich2014-09-304-18/+40
| | | | | | | | | | | | | | | | | This fixes the remaining problem with the recently introduced global jit memory manager. This change again uses a memory manager that is local to gallivm_state. This implementation still frees the majority of the memory immediately after compilation. Only the generated code is deferred until this code is no longer used. This change and the previous one using private LLVMContext instances I can now safely run several independent OpenGL contexts driven by llvmpipe from different threads. v3: Rebase on llvm-3.6 compile fixes. Reviewed-by: Jose Fonseca <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* llvmpipe: Use two LLVMContexts per OpenGL context instead of a global one.Mathias Fröhlich2014-09-3013-31/+40
| | | | | | | | | | | | This is one step to make llvmpipe thread safe as mandated by the OpenGL standard. Using the global LLVMContext is obviously a problem for that kind of use pattern. The patch introduces two LLVMContext instances that are private to an OpenGL context and used for all compiles. One is put into struct draw_llvm and the other one into struct llvmpipe_context. Reviewed-by: Jose Fonseca <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* i965/brw_reg: Make the accumulator register take an explicit width.Jason Ekstrand2014-09-303-10/+15
| | | | | | | The big pile of patches I just pushed regresses about 25 piglit tests on SNB. This fixes the regressions. Signed-off-by: Jason Ekstrand <[email protected]>
* llvmpipe: move lp_jit_screen_init() call after allocation of screen objectBrian Paul2014-09-301-3/+5
| | | | | | | | | The screen argument isn't actually used by lp_jit_screen_init() at this time, but let's move the call so that we pass a valid pointer. v2: don't leak screen if lp_jit_screen_init() fails. Reviewed-by: Roland Scheidegger <[email protected]>
* tgsi: fix Semantic.Name assignment in tgsi_transform_input_decl()Brian Paul2014-09-301-1/+1
| | | | | | | Assign the sem_name parameter, not TGSI_SEMANTIC_GENERIC. Fixes polygon stipple regression. Reviewed-by: Charmaine Lee <[email protected]>
* util: simplify PIPE_TEXTURE_CUBE case in util_max_layer()Brian Paul2014-09-301-2/+3
| | | | | | | | | For cube resources, the array_size value should be 6. So handle that case as we do for array texture resources. But assert that array_size==6 just to be safe. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* softpipe: don't special case PIPE_TEXTURE_CUBE in softpipe_resource_layout()Brian Paul2014-09-301-2/+3
| | | | | | As with the previous patch for llvmpipe. Reviewed-by: Ilia Mirkin <[email protected]>
* llvmpipe: remove special case for PIPE_TEXTURE_CUBE in llvmpipe_texture_layout()Brian Paul2014-09-301-3/+6
| | | | | | | layers (aka array_size) should be 6 for cube textures so we don't need to special-case it. But add an assertion just to be safe. Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: add doc note about cube textures and can_create_resource()Brian Paul2014-09-301-0/+2
| | | | | | Just to be clear, and echo the description for resource_create(). Reviewed-by: Ilia Mirkin <[email protected]>
* st/mesa: remove unneded PIPE_TEXTURE_CUBE check in st_texture_create()Brian Paul2014-09-301-1/+1
| | | | | | | Earlier in the function we assert layers==6 for PIPE_TEXTURE_CUBE so there's no reason to special-case the pt.array_size = layers assignment. Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: Drop the always-software-primitive-restart paths.Eric Anholt2014-09-305-58/+8
| | | | | | | The core sw primitive restart code is still around, because i965 uses it in some cases, but there are no drivers that want it on all the time. Reviewed-by: Rob Clark <[email protected]>
* gallium: Drop software-only primitive restart support.Eric Anholt2014-09-301-3/+2
| | | | | | | | | | | | | The drivers not flagging primitive restart support are r300 swtcl, svga, nv30, and vc4. The point of primitive restart is to slightly reduce draw call overhead for apps by batching multiple draws. If we do an extra pass to read the index buffer and split back into multiple draws, we've entirely missed the point. This is particularly bad for drivers that otherwise have hardware IB reads, where the readback is probably uncached. Reviewed-by: Rob Clark <[email protected]>
* i965/fs: Properly calculate the number of instructions in ↵Jason Ekstrand2014-09-301-1/+3
| | | | | | | calculate_register_pressure Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Use the GRF for FB writes on gen >= 7Jason Ekstrand2014-09-306-71/+142
| | | | | | | | | | | | | | | On gen 7, the MRF was removed and we gained the ability to do send instructions directly from the GRF. This commit enables that functinoality for FB writes. v2: Make handling of components more sane. i965/fs: Force a high register for the final FB write v2: Renamed the array for the range mappings and added a comment Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Handle COMPR4 in LOAD_PAYLOADJason Ekstrand2014-09-302-1/+36
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Constant propagate into LOAD_PAYLOADJason Ekstrand2014-09-301-0/+1
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Add split_virtual_grfs and compute_to_mrf after lower_load_payloadJason Ekstrand2014-09-301-0/+2
| | | | | | | | If we are going to use LOAD_PAYLOAD operations to fill MRF registers, then we will need this. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Add a an optional source to the FS_OPCODE_FB_WRITE instructionJason Ekstrand2014-09-304-29/+28
| | | | | | | | | Previously, we were use the base_mrf parameter of fs_inst to store the MRF location. In preparation for doing FB writes from the GRF, we now also allow you to set inst->base_mrf to -1 and provide a source register. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Use the GRF for UNTYPED_SURFACE_READ instructionsJason Ekstrand2014-09-304-16/+24
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Use the GRF for UNTYPED_ATOMIC instructionsJason Ekstrand2014-09-306-25/+36
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Add a function for getting a component of a 8 or 16-wide registerJason Ekstrand2014-09-301-0/+10
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Use the instruction execution size directly for texture generationJason Ekstrand2014-09-301-3/+10
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Use exec_size instead of force_uncompressed in dump_instructionJason Ekstrand2014-09-301-6/+7
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Use instruction execution sizes instead of heuristicsJason Ekstrand2014-09-303-23/+10
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Use instruction execution sizes to set compression stateJason Ekstrand2014-09-301-6/+19
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Remove unneeded uses of force_uncompressedJason Ekstrand2014-09-303-25/+9
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Derive force_uncompressed from instruction exec_sizeJason Ekstrand2014-09-301-0/+3
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Make fs_reg::effective_width take fs_inst* instead of fs_visitor*Jason Ekstrand2014-09-303-37/+43
| | | | | | | | | | | | | Now that we have execution sizes, we can use that instead of the dispatch width. This way it also works for 8-wide instructions in SIMD16. i965/fs: Make effective_width a variable instead of a function i965/fs: Preserve effective width in constant propagation Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Better guess the width of LOAD_PAYLOADJason Ekstrand2014-09-301-2/+9
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Add an exec_size field to fs_instJason Ekstrand2014-09-305-32/+126
| | | | | | | | | | | | | | | This will, eventually, allow us to manage execution sizes of instructions in a much more natural way from the fs_visitor level. i965/fs: Explicitly set instruction execute size a couple of places i965/blorp: Explicitly set instruction execute sizes Since blorp is all 16-wide and nothing isn't, in general, very careful about register width, we'll just set it all explicitly. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Determine partial writes based on the destination widthJason Ekstrand2014-09-302-5/+3
| | | | | | | | | Now that we track both halves of a 16-wide vgrf, we no longer need to worry about force_sechalf or force_uncompressed. The only real issue is if the destination is too small. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Fix a bug in register coalesceJason Ekstrand2014-09-301-0/+17
| | | | | | | | | | This commit fixes a bug in register coalesce that happens when one register is moved to another the proper number of times but the channels are re-arranged. When this happens, the previous code would happily coalesce the registers regardless of the fact that the channel mappins were wrong. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Rework GEN5 texturing code to use fs_reg and offset()Jason Ekstrand2014-09-301-39/+38
| | | | | | | | | | | | Now that offset() can properly handle MRF registers, we can use an MRF fs_reg and let offset() handle incrementing it correctly for different dispatch widths. While this doesn't have any noticeable effect currently, it does ensure that the destination register is 16-wide which will be necessary later when we start detecting execution sizes based on source and destination registers. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs_reg: Allocate double the number of vgrfs in SIMD16 modeJason Ekstrand2014-09-309-157/+371
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is actually the squash of a bunch of different changes. Individual commit titles follow: i965/fs: Always 2-align registers SIMD16 for gen <= 5 i965/fs: Use the register width when applying offsets This reworks both byte_offset() and offset() to be more intelligent. The byte_offset() function now supports offsets bigger than 32. The offset() function uses the byte_offset() function together with the register width and the type size to offset the register by the correct amount. i965/fs: Change regs_read to be in hardware registers i965/fs: Change regs_written to be actual hardware registers i965/fs: Properly handle register widths in LOAD_PAYLOAD The LOAD_PAYLOAD instruction is a bit special because it collects a bunch of registers (with possibly different widths) into a single payload block. Once the payload is constructed, it's treated as a single block of data and most of the information such as register widths doesn't matter anymore. In particular, the offset of any particular source register is the accumulation of the sizes of the previous source registers. i965/fs: Properly set writemasks in LOAD_PAYLOAD i965/fs: Handle register widths in demote_pull_constants i965/fs: Get rid of implicit register doubling in the allocator i965/fs: Reserve enough registers for PLN instructions i965/fs: Make sources and destinations interfere in 16-wide i965/fs: Properly handle register widths in CSE i965/fs: Properly handle register widths in register_coalesce i965/fs: Properly handle widths in copy propagation i965/fs: Properly handle register widths in VARYING_PULL_CONSTANT_LOAD i965/fs: Properly handle register widths and odd register sizes in spilling i965/fs: Don't waste a register on texture lookups for gen >= 7 Previously, we were waisting a register in SIMD16 mode because we could only allocate registers in pairs. Now that we can allocate and address odd-sized registers, let's get rid of this special-case. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>