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* iris: null surface for unbound texturesKenneth Graunke2019-02-212-1/+26
* iris: depth clearsKenneth Graunke2019-02-211-2/+17
* iris: fix GS dispatch modeKenneth Graunke2019-02-211-1/+1
* iris: fix 3DSTATE_VERTEX_ELEMENTS / VF_INSTANCING for 0 elementsKenneth Graunke2019-02-211-3/+16
* iris: don't emit garbage 3DSTATE_VERTEX_BUFFERS when there aren't anyKenneth Graunke2019-02-211-5/+7
* iris: geometry shader supportKenneth Graunke2019-02-211-2/+58
* iris: TES uniform fixesKenneth Graunke2019-02-211-1/+3
* iris: larger polygon offsetKenneth Graunke2019-02-211-1/+1
* iris: fix provoking vertex orderingKenneth Graunke2019-02-211-4/+4
* iris: maybe-flush before blorp operationsKenneth Graunke2019-02-212-3/+15
* iris: lightmodel flatKenneth Graunke2019-02-211-0/+3
* iris: implement copy imageKenneth Graunke2019-02-212-12/+28
* iris: fall back to u_generate_mipmapKenneth Graunke2019-02-212-14/+1
* iris: clear fixKenneth Graunke2019-02-211-2/+4
* iris: shader dirty bitsKenneth Graunke2019-02-211-9/+18
* iris: rework DEBUG_REEMITKenneth Graunke2019-02-212-4/+5
* iris: clearsKenneth Graunke2019-02-215-19/+61
* iris: better boxing on mapsKenneth Graunke2019-02-211-3/+23
* iris: fix fragcoord ytransformKenneth Graunke2019-02-211-2/+2
* iris: Disable unsupported mirror clamp modesKenneth Graunke2019-02-211-1/+7
* iris: tidy comments about mirroring modesKenneth Graunke2019-02-211-2/+4
* iris: iris - fix QWord aligned endings after batch chaining reworkKenneth Graunke2019-02-211-3/+3
* iris: colorize batchbuffer failures to make them stand outKenneth Graunke2019-02-211-2/+3
* iris: bad inherited commentsKenneth Graunke2019-02-211-5/+1
* iris: Handle batch submission failure "better"Kenneth Graunke2019-02-211-8/+13
* iris: don't always flushKenneth Graunke2019-02-211-1/+1
* iris: print second batch size separatelyKenneth Graunke2019-02-211-3/+7
* iris: actually init num_viewportsKenneth Graunke2019-02-212-1/+4
* iris: scissor count fixesKenneth Graunke2019-02-212-7/+3
* iris: fix VP iterationKenneth Graunke2019-02-211-12/+13
* iris: fix num viewports to be based on programsKenneth Graunke2019-02-212-7/+13
* iris: fix viewport counts and settingsKenneth Graunke2019-02-211-6/+5
* iris: max VP indexKenneth Graunke2019-02-211-1/+7
* iris: emit 3DSTATE_SBE_SWIZKenneth Graunke2019-02-211-2/+99
* iris: avoid crashing on unbound constant resourcesKenneth Graunke2019-02-211-2/+6
* iris: fix caps so tests run againKenneth Graunke2019-02-211-0/+3
* iris: fix major refcounting bug with resourcesKenneth Graunke2019-02-211-8/+8
* iris: support signed vertex buffer offsetsKenneth Graunke2019-02-211-1/+1
* iris: print refcounts in INTEL_DEBUG=submitKenneth Graunke2019-02-211-2/+3
* iris: redo VB CSO a bitKenneth Graunke2019-02-211-17/+18
* iris: print binder utilization in INTEL_DEBUG=submitKenneth Graunke2019-02-214-8/+10
* iris: clean up some warnings so I can see through the noiseKenneth Graunke2019-02-212-18/+10
* iris: use pipe resources not direct BOsKenneth Graunke2019-02-211-8/+9
* iris: indentationKenneth Graunke2019-02-211-2/+1
* iris: don't leak keyboxes when searching for an existing programKenneth Graunke2019-02-211-0/+2
* iris: don't leak sampler state table resourcesKenneth Graunke2019-02-211-0/+3
* iris: rzalloc iris_compiled_shader so memcmp works even if padding creeps inKenneth Graunke2019-02-211-2/+2
* iris: remove 4 bytes of padding in iris_compiled_shaderKenneth Graunke2019-02-211-3/+3
* iris: pc fixesKenneth Graunke2019-02-211-0/+2
* iris: more leak fixesKenneth Graunke2019-02-211-0/+2