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* glsl: build ubo name and indexing offset for AoATimothy Arceri2015-10-151-30/+86
* glsl: link uniform block arrays of arraysTimothy Arceri2015-10-153-112/+229
* glsl: Add AoA support when checking for non-const indexTimothy Arceri2015-10-151-1/+1
* glsl: Add support for lowering interface block arrays of arraysTimothy Arceri2015-10-151-14/+38
* glsl: add AoA support for an inteface with unsized array membersTimothy Arceri2015-10-151-4/+12
* glsl: add AoA support for linking interface blocks with unsized membersTimothy Arceri2015-10-152-6/+7
* glsl: avoid hitting assert for arrays of arraysTimothy Arceri2015-10-151-0/+6
* glsl: add AoA support for atomic countersTimothy Arceri2015-10-151-23/+54
* glsl: add std140 layout support for AoATimothy Arceri2015-10-151-7/+8
* i965: add arrays of arrays support for varyingsTimothy Arceri2015-10-152-5/+3
* glsl: calculate AoA uniform offset correctly for structsTimothy Arceri2015-10-151-1/+16
* glsl: remove dead code in a single passTimothy Arceri2015-10-154-17/+57
* glsl: dont allow gl_PerVertex to be redeclared as an array of arraysTimothy Arceri2015-10-152-1/+8
* glsl: check that only the outermost array is unsizedTimothy Arceri2015-10-151-0/+22
* glsl: allow AoA to be sized by initializer or constructorTimothy Arceri2015-10-155-41/+82
* glsl: add support for initialising sampler AoATimothy Arceri2015-10-151-34/+49
* glsl: Add support for linking uniform arrays of arraysTimothy Arceri2015-10-152-6/+14
* i965: Don't hardcode FS in "validation failed!" message.Kenneth Graunke2015-10-141-1/+1
* glsl: Support uint index in lower_vector_insertJordan Justen2015-10-141-1/+5
* glsl: Support uint index in do_vec_index_to_cond_assignJordan Justen2015-10-141-1/+3
* i965/fs: Ignore compute shaders in brw_nir_lower_inputsJordan Justen2015-10-141-0/+4
* i965/fs: Simplify FS in brw_nir_lower_inputs to only support scalar modeJordan Justen2015-10-141-1/+2
* mesa: remove unused functions in program.cBrian Paul2015-10-141-51/+0
* mesa: minor indentation fix in _mesa_BindTextureUnit()Brian Paul2015-10-141-1/+1
* mesa: remove unused texUnit local in _mesa_BindTextureUnit()Brian Paul2015-10-141-7/+0
* st/fbo: use pipe_surface_release instead of pipe_surface_referenceKrzysztof Sobiecki2015-10-141-1/+1
* glsl: Enable split of lower UBOs and SSBO also for compute shadersMarta Lofstedt2015-10-141-1/+1
* glsl: Include util/strndup.h.Jose Fonseca2015-10-141-0/+1
* glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resourcesTapani Pälli2015-10-142-242/+243
* glsl: add top level array size and stride to gl_uniform_storageTapani Pälli2015-10-141-10/+22
* i965: Adapt SSBOs to work with their own separate index spaceIago Toral Quiroga2015-10-145-69/+71
* glsl/lower_ubo_reference: lower UBOs and SSBOs to separate index spacesIago Toral Quiroga2015-10-141-8/+14
* mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBlocks to gl_shader{_program}Iago Toral Quiroga2015-10-143-1/+118
* mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocksIago Toral Quiroga2015-10-1415-68/+68
* glsl: Fix variable_referenced() for vector_{extract,insert} expressionsIago Toral Quiroga2015-10-142-0/+18
* nir: split SSBO min/max atomic instrinsics into signed/unsigned versionsIago Toral Quiroga2015-10-144-27/+43
* i965/vec4: fix indentation in vec4_visitor::calculate_live_intervalsIago Toral Quiroga2015-10-141-8/+8
* i965/fs: Fix indentation in fs_live_variables::compute_start_endIago Toral Quiroga2015-10-141-9/+8
* mesa: clean up comments for gl_current_attrib structBrian Paul2015-10-131-7/+5
* vbo: make void vbo_exec_BeginVertices() staticBrian Paul2015-10-132-21/+20
* vbo: document vbo_exec_context fieldsBrian Paul2015-10-131-7/+8
* vbo: minor clean-ups for vbo_exec_fixup_vertex()Brian Paul2015-10-131-2/+5
* vbo: add assertion in ATTR_UNION macroBrian Paul2015-10-131-0/+3
* vbo: add comments, braces in ATTR_UNION() in vbo_exec_api.cBrian Paul2015-10-131-2/+12
* vbo: fix whitespace in vbo_exec_draw.cBrian Paul2015-10-131-13/+12
* vbo: move 'tmp' var initializationBrian Paul2015-10-131-1/+2
* vbo: improve fprintf() formattingBrian Paul2015-10-131-1/+1
* vbo: simplify vertex array initializations in vbo_context.cBrian Paul2015-10-131-52/+43
* vbo: get rid of needless NR_MAT_ATTRIBS constantBrian Paul2015-10-131-6/+3
* vbo: fix incorrect switch statement in init_mat_currval()Brian Paul2015-10-131-1/+1