| Commit message (Collapse) | Author | Age | Files | Lines |
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follow the convention of other enums.
Reviewed-by: Neha Bhende <[email protected]>
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To follow the convention of other enums.
Reviewed-by: Neha Bhende <[email protected]>
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Trivial.
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Fixes: ca19ee33d7d39cb89d948b1c983763065975ce5b
Signed-off-by: Rafael Antognolli <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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I got reviews and fixed the patches locally, but ended up merging the
ones that I sent originally to the list. This patch fixes those
mistakes.
Fixes: 78c125af3904c539ea69bec2dd9fdf7a5162854f
Signed-off-by: Rafael Antognolli <[email protected]>
Cc: Jason Ekstrand <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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The GPU hang caused by push constants is apparently fixed, so let's
enable them again.
Signed-off-by: Rafael Antognolli <[email protected]>
Cc: "18.0" <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Similar to the GL driver, ignore 3DSTATE_CONSTANT_* packets when doing a
context restore.
Signed-off-by: Rafael Antognolli <[email protected]>
Cc: Jason Ekstrand <[email protected]>
Cc: "18.0" <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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These packets were causing GPU hangs when the context was restored,
possibly because they were pointing to BO's that were already
unreferenced. So we tell the hardware to ignore such packets after the
batch buffer ends, since we know those BO's are not around anymore.
This change fixes GPU hangs on CNL. The (partial) solution to this
problem so far was to entirely disable push constants on this platform.
Signed-off-by: Rafael Antognolli <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Cc: "18.0" <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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The warning happens on line 2114 for the memcpy(data, p, size) call.
I'm not sure why that generates the warning but not the earlier use
of p in the code.
Reviewed-by: Neha Bhende <[email protected]>
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We assigned the function that gets the device uuid to the GetDriverUuid
function pointer and the function that gets the driver uuid to the
GetDeviceUuid function pointer inside the state tracker. Exchanged the
pointers.
cc: [email protected]
Reviewed-by: Brian Paul <[email protected]>
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It no longer has any users.
Suggested-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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We need to access the pipeline layout to compute correct dynamic
offsets for dyamic UBO/SSBO descriptors when we emit draw commands.
Instead of taking it from the pipeline object, store the layout
in the command buffer pipeline state.
Suggested-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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The Vulkan spec states that VkPipelineLayout objects must not be
destroyed while any command buffer that uses them is in the recording
state, but it permits them to be destroyed otherwise. This means that
applications are allowed to free pipeline layouts after command recording
is finished even if there are pipeline objects that still exist and were
created with these layouts.
There are two solutions to this, one is to use reference counting on
pipeline layout objects. The other is to avoid holding references to
pipeline layouts where they are not really needed.
This patch takes a step towards the second option by making the
pipeline shader compile code take pipeline layout from the
VkGraphicsPipelineCreateInfo provided rather than the pipeline
object.
A follow-up patch will remove any remaining uses of the layout field
so we can remove it from the pipeline object and avoid the need
for reference counting.
v2: Use ANV_FROM_HANDLE, remove unnecessary braces (Jason)
Suggested-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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The spec states that descriptor set layouts can be destroyed almost
at any time:
"VkDescriptorSetLayout objects may be accessed by commands that
operate on descriptor sets allocated using that layout, and those
descriptor sets must not be updated with vkUpdateDescriptorSets
after the descriptor set layout has been destroyed. Otherwise,
descriptor set layouts can be destroyed any time they are not in
use by an API command."
v2: allocate off the device allocator with DEVICE scope (Jason)
Fixes the following work-in-progress CTS tests:
dEQP-VK.api.descriptor_set.descriptor_set_layout_lifetime.graphics
dEQP-VK.api.descriptor_set.descriptor_set_layout_lifetime.compute
Suggested-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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For descriptors.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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UBOs are constants buffers.
Cc: "18.0" <[email protected]>
Fixes: 41c36c45 ("amd/common: use ac_build_buffer_load() for emitting UBO loads")
Signed-off-by: Samuel Pitoiset <[email protected]>
Tested-by: Alex Smith <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This attribute is similar to the definition of restrict in
C99 and it might help LLVM.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This allows to reduce the number of dwords that are loaded
with buffer_load_format_xyzw. For example, when the only used
channel is 1, the driver will emit buffer_load_format_x instead.
Shader stats for DOW3 (with some local hacky scripts for SPIRV):
143 shaders in 143 tests
Totals:
SGPRS: 5344 -> 5352 (0.15 %)
VGPRS: 3476 -> 3452 (-0.69 %)
Spilled SGPRs: 30 -> 29 (-3.33 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 269860 -> 269808 (-0.02 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 1267 -> 1272 (0.39 %)
Wait states: 0 -> 0 (0.00 %)
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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For both versions of llvm.amdgcn.buffer.load.{format}.*.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The GPU hangs when the driver forces a PS_PARTIAL_FLUSH after
a dispatch call (and vice versa for graphics). Something has
changed in the kernel driver because it used to work.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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It's better to do that in ac_shader_info.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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According to LLVM, only pre-GFX9 targets do not flush denorms
for fmin/fmax.
All dEQP-VK.glsl.builtin.precision.* still pass.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Without this, we may end up dereferencing blend before we check for
binding->index != UINT32_MAX. However, Vulkan allows the blend state to
be NULL so long as you don't have any color attachments. This fixes a
segfault when running The Talos Principal.
Fixes: 12f4e00b69e724a23504b7bd3958fb75dc462950
Cc: [email protected]
Reviewed-by: Alex Smith <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Sort the output to ensure build reproducibility
Signed-off-by: Maxin B. John <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Fixes: 0ab04ba979b ("anv: Use python to generate ICD json files")
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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The values that this function returned were always the values passed
in. The only thing that happened was either an assertion or undefined
results when an unknown value was passed in. This doesn't seem that
useful. Most of nouveau_gldefs.h could be removed in this manner.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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../../SOURCE/master/src/mesa/drivers/dri/i915/intel_fbo.c: In function ‘intel_alloc_window_storage’:
../../SOURCE/master/src/mesa/drivers/dri/i915/intel_fbo.c:290:48: warning: unused parameter ‘ctx’ [-Wunused-parameter]
intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
^~~
../../SOURCE/master/src/mesa/drivers/dri/i915/intel_fbo.c: In function ‘intel_nop_alloc_storage’:
../../SOURCE/master/src/mesa/drivers/dri/i915/intel_fbo.c:303:74: warning: unused parameter ‘rb’ [-Wunused-parameter]
intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
^~
../../SOURCE/master/src/mesa/drivers/dri/i915/intel_fbo.c:304:32: warning: unused parameter ‘internalFormat’ [-Wunused-parameter]
GLenum internalFormat, GLuint width, GLuint height)
^~~~~~~~~~~~~~
../../SOURCE/master/src/mesa/drivers/dri/i915/intel_fbo.c:304:55: warning: unused parameter ‘width’ [-Wunused-parameter]
GLenum internalFormat, GLuint width, GLuint height)
^~~~~
../../SOURCE/master/src/mesa/drivers/dri/i915/intel_fbo.c:304:69: warning: unused parameter ‘height’ [-Wunused-parameter]
GLenum internalFormat, GLuint width, GLuint height)
^~~~~~
../../SOURCE/master/src/mesa/drivers/dri/i915/intel_fbo.c: In function ‘intel_bind_framebuffer’:
../../SOURCE/master/src/mesa/drivers/dri/i915/intel_fbo.c:396:47: warning: unused parameter ‘fb’ [-Wunused-parameter]
struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
^~
../../SOURCE/master/src/mesa/drivers/dri/i915/intel_fbo.c:396:74: warning: unused parameter ‘fbread’ [-Wunused-parameter]
struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
^~~~~~
../../SOURCE/master/src/mesa/drivers/dri/i915/intel_fbo.c: In function ‘intel_renderbuffer_update_wrapper’:
../../SOURCE/master/src/mesa/drivers/dri/i915/intel_fbo.c:422:57: warning: unused parameter ‘intel’ [-Wunused-parameter]
intel_renderbuffer_update_wrapper(struct intel_context *intel,
^~~~~
../../SOURCE/master/src/mesa/drivers/dri/i915/intel_fbo.c: In function ‘intel_blit_framebuffer_with_blitter’:
../../SOURCE/master/src/mesa/drivers/dri/i915/intel_fbo.c:644:61: warning: unused parameter ‘filter’ [-Wunused-parameter]
GLbitfield mask, GLenum filter)
^~~~~~
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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And rename to emit_copy_blit.
v2: sed --in-place -e 's/color_logic_ops/gl_logicop_mode/g' $(grep -lr
color_logic_ops src/) suggested by Brian.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> [v1]
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And rename to emit_copy_blit.
v2: sed --in-place -e 's/color_logic_ops/gl_logicop_mode/g' $(grep -lr
color_logic_ops src/) suggested by Brian.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> [v1]
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v2: sed --in-place -e 's/color_logic_ops/gl_logicop_mode/g' $(grep -lr
color_logic_ops src/) suggested by Brian.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> [v1]
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v2: sed --in-place -e 's/color_logic_ops/gl_logicop_mode/g' $(grep -lr
color_logic_ops src/) suggested by Brian.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> [v1]
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And delete the resulting dead code. This has only been compile-tested.
v2: sed --in-place -e 's/color_logic_ops/gl_logicop_mode/g' $(grep -lr
color_logic_ops src/) suggested by Brian.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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And delete the resulting dead code.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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And delete the resulting dead code.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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With the exception of NVIDIA hardware, these are is the values that all
hardware and Gallium want. The remapping is currently implemented in at
least 6 places. This starts the process of consolidating to a single
place.
v2: sed --in-place -e 's/color_logic_ops/gl_logicop_mode/g' $(grep -lr
color_logic_ops src/) suggested by Brian. Added some comments about the
selection of bit patterns for gl_logicop_mode and the GLenums.
Suggested by Nicolai. Folded the GLenum_to_color_logicop macro into its
only users.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]> [v1]
Reviewed-by: Nicolai Hähnle <[email protected]>
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-1 is considered an error for EGL_ANDROID_native_fence_sync, so
we need to actually create a sync file.
Fixes: f536f45250 "radeonsi: implement sync_file import/export"
Reviewed-by: Dave Airlie <[email protected]>
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18fde36ced4279f2577097a1a7d31b55f2f5f141 changed the way temporary
registers were allocated in lower_integer_multiplication so that we
allocate regs_written(inst) space and keep the stride of the original
destination register. This was to ensure that any MUL which originally
followed the CHV/BXT integer multiply regioning restrictions would
continue to follow those restrictions even after lowering. This works
fine except that I forgot to reset the register file to VGRF so, even
though they were assigned a number from alloc.allocate(), they had the
wrong register file. This caused some GLES 3.0 CTS tests to start
failing on Sandy Bridge due to attempted reads from the MRF:
ES3-CTS.functional.shaders.precision.int.highp_mul_fragment.snbm64
ES3-CTS.functional.shaders.precision.int.mediump_mul_fragment.snbm64
ES3-CTS.functional.shaders.precision.int.lowp_mul_fragment.snbm64
ES3-CTS.functional.shaders.precision.uint.highp_mul_fragment.snbm64
ES3-CTS.functional.shaders.precision.uint.mediump_mul_fragment.snbm64
ES3-CTS.functional.shaders.precision.uint.lowp_mul_fragment.snbm64
This commit remedies this problem by, instead of copying inst->dst and
overwriting nr, just make a new register and set the region to match
inst->dst.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103626
Fixes: 18fde36ced4279f2577097a1a7d31b55f2f5f141
Cc: "17.3" <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Acked-by: Dave Airlie <[email protected]>
Acked-by: Samuel Pitoiset <[email protected]>
Acked-by: Chad Versace <[email protected]>
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This seems to be broken, at least the cts tests fail.
This fixes:
dEQP-VK.renderpass.suballocation.multisample.d32_sfloat_s8_uint.samples_4
dEQP-VK.renderpass.suballocation.multisample.d32_sfloat_s8_uint.samples_8
2 samples seems to pass fine, amdvlk doesn't appear to enable TC for
possibly some other reasons here.
This is most likely a hack.
v1.1: add a bit of explaination text. (Samuel)
Fixes: ad3d98da9 (radv: enable tc compatible htile for d32s8 also.)
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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v2: Only add as dependencies for gallium-osmesa and gallium-xlib
CC: <[email protected]>
Signed-of-by: Chuck Atkins <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Modify DumpToFile to only dump the function, not the entire module.
Reduces file sizes and speeds up the dumping.
Reviewed-by: Bruce Cherniak <[email protected]>
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on knob-related files.
Reviewed-by: Bruce Cherniak <[email protected]>
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Move them to their own file (builder_mem.{h|cpp}). Add builder_mem.cpp
to the build system.
Reviewed-by: Bruce Cherniak <[email protected]>
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Now also takes in an additional parameter (draw context) for future
expansion.
Reviewed-by: Bruce Cherniak <[email protected]>
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Hides console window creation during JIT linker execution in apps that
don't have a console. Remove hooking of CreateProcessInternalA - the
MSFT implementation just turns around and calls CreateProcessInternalW
which, we do hook.
Reviewed-by: Bruce Cherniak <[email protected]>
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Early Rasterization did not initially work with USE_SIMD16_FRONTEND=0.
Fix it so it works there, too. Please note that the default setting
is USE_SIMD16_FRONTEND=1.
Reviewed-by: Bruce Cherniak <[email protected]>
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Trivial.
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Reviewed-by: Charmaine Lee <[email protected]>
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We actually use some of the types from mtypes.h so include it directly
instead of relying on indirectly including it via bufferobj.h
Reviewed-by: Charmaine Lee <[email protected]>
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