| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Testing shows that it's needed.
Also remove ctx->is_t6xx as it was the last use of it.
Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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During tests on T720, these fields were discovered.
Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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This is supported, so let's correct this.
Signed-off-by: Erik Faye-Lund <[email protected]>
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Seems I missed this before; let's add support for this.
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The Debian packages work fine. Saves a little bit of time and disk
space.
Reviewed-by: Eric Anholt <[email protected]>
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The image used for test jobs is only about 1/6 as big as before, which
may help avoid some issues with some of the test boards.
Inspired by https://gitlab.freedesktop.org/mesa/mesa/issues/2046 .
v2:
* Leave LIBDRM_VERSION at 2.4.99 (Daniel Stone)
* Delete more build artifacts from dEQP tree (Daniel Stone)
v3:
* Set LD_LIBRARY_PATH for ldd
Acked-by: Daniel Stone <[email protected]> # v2
Reviewed-by: Eric Anholt <[email protected]> # Except for the ldd line
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This is required if we're going to blit from/to it using u_blitter.
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We don't support nir_texop_txd, which is required by this cap. So let's
disable it for now.
Signed-off-by: Erik Faye-Lund <[email protected]>
Fixes: 8d46e35d16e ("zink: introduce opengl over vulkan")
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Fixes: d2bb63c8d4c ("zink: Use optimal layout instead of general. Reduces valid layer warnings. Fixes RADV image noise.")
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We do not support them yet, so let's not pretend.
Signed-off-by: Erik Faye-Lund <[email protected]>
Fixes: 8d46e35d16e ("zink: introduce opengl over vulkan")
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There's no good way to know if a texture-view will be created, so we
just have to accept it for all resources.
Signed-off-by: Erik Faye-Lund <[email protected]>
Fixes: 8d46e35d16e ("zink: introduce opengl over vulkan")
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We should use the format derived from the image-view here, not from the
image itselt. Otherwise, we'll end up with incompatible render-passes.
Signed-off-by: Erik Faye-Lund <[email protected]>
Fixes: 8d46e35d16e ("zink: introduce opengl over vulkan")
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Use unsigned values otherwise signed extension will produce a 64 bits value where
the 32 left-most bits are 1.
Fixes: 2afeed30101 ("radeonsi: tell the shader disk cache what IR is used")
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This extension allows to control the subgroup size by allowing a
varying subgroup size and also specifying a required subgroup size.
This implementation only allows to specify a required subgroup
size for compute shaders because there is some caveats with
other shader stages (eg. NGG with geometry shader). This
basically allows apps to use Wave32 for compute shaders.
This extension is enabled for all chips but only GFX10 supports
Wave32. ACO doesn't support it.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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It's always 64.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This will allow to change wavesize on-demand.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The maximum number of descriptor sets is indeed 32 but without
the sign bit.
The maximum number of bindings for RADV is way larger, keep it
as 32-bit.
Fixes: 96e6ef80d93 ("nir: pack the rest of nir_variable::data")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2031
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Now that all environment variables are documented, it would be
appreciated if we can keep this up-to-date.
[skip ci]
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Requested by https://gitlab.freedesktop.org/mesa/mesa/issues/2022
[skip ci]
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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That means we have only 30 bits for object IDs, because 2 bits are
sometimes used for something else.
This decrease the uncompressed shader size for the biggest Borderlands 2
shader from 33.6 KB to 23.2 KB. (31% decrease)
Reviewed-by: Connor Abbott <[email protected]>
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the swizzle also needs only 16 bits
Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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This decreases memory usage, because serialized NIR is more compact.
The main shader part is compiled from nir_shader.
Monolithic shader variants are compiled from nir_binary.
Reviewed-by: Timothy Arceri <[email protected]>
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not needed. We also need to free TGSI in the destroy function for the case
when an app is terminated and si_create_compute_state_async is never
executed because of util_queue_drop_job.
Reviewed-by: Timothy Arceri <[email protected]>
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instead of using whole IR binaries. This saves some memory.
Reviewed-by: Timothy Arceri <[email protected]>
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GP handles gl_PointSize similar to gl_Position, i.e. it needs
separate buffer and it has special type in varying descriptors, also
for indexed draw we need to emit special PLBU command to pass
address of gl_PointSize buffer.
Blob also clamps gl_PointSize to 1 .. 100 (as well as line width),
so let's do the same.
Reviewed-by: Andreas Baierl <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
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Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2013
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Tested-by: Prodea Alexandru-Liviu <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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This was made optional in ff9bf223c24143260a97 ("meson: make nm binary optional")
for Windows, but proper windows has been added and `nm` is now only used
on Unix systems.
Signed-off-by: Eric Engestrom <[email protected]>
Reviwed-by: Dylan Baker <dylan@pnwbakers>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviwed-by: Dylan Baker <dylan@pnwbakers>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviwed-by: Dylan Baker <dylan@pnwbakers>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviwed-by: Dylan Baker <dylan@pnwbakers>
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Fixes: 3e842a0b0ea ("mesa: rework _mesa_lookup_vao_err to allow usage from EXT_dsa")
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2055
Reviewed-by: Kenneth Graunke <[email protected]>
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Otherwise if glvnd is not installed systemwide, but only in a prefix,
it's headers wont be found. This happens because if it's headers are in
/usr/include/ then another dependence will provide the necessary -I
arguments and compilation will work.
Fixes: 035ec7a2bb2d5e413ac945b8f012185a0e187d5e
("meson: Add support for EGL glvnd")
Acked-by: Eric Engestrom <[email protected]>
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As suggested by Eric Engestrom and Michel Dänzer.
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As requested by Tim.
This was generated with:
grep 'PIPE_ARCH_.*_ENDIAN' -rIl | xargs sed -ie 's@PIPE_ARCH_\(.*\)_ENDIAN@UTIL_ARCH_\1_ENDIAN@'g
v2: - add this patch
Reviewed-by: Eric Engestrom <[email protected]>
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Reviewed-by: Eric Engestrom <[email protected]>
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Reviewed-by: Eric Engestrom <[email protected]>
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