| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
| |
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
| |
MAYBE_UNUSED is going away, so let's replace legitimate uses of it with
UNUSED, which the former aliased to so far anyway.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
| |
MAYBE_UNUSED is going away, so let's replace legitimate uses of it with
UNUSED, which the former aliased to so far anyway.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
| |
MAYBE_UNUSED is going away, so let's replace legitimate uses of it with
UNUSED, which the former aliased to so far anyway.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
| |
While at it, use that `screen` variable everywhere.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
| |
`compressed` is clearly always used on the line right after.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
| |
It helps show when it's actually used.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
| |
MAYBE_UNUSED is going away, so let's replace legitimate uses of it with
UNUSED, which the former aliased to so far anyway.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
| |
Added in 1b85c605a60a80975460 but never used.
Cc: Jordan Justen <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
| |
MAYBE_UNUSED is going away, so let's replace legitimate uses of it with
UNUSED, which the former aliased to so far anyway.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
| |
All these are actually always used.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
| |
MAYBE_UNUSED is going away, so let's replace legitimate uses of it with
UNUSED, which the former aliased to so far anyway.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
| |
It can be enabled with RADV_PERFTEST=cswave32.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Often times, the depth buffer is entirely disabled, but color render
targets change. For example, GenerateMipmaps will change the color
render target for each miplevel, but there is no depth buffer.
In the Civilization VI benchmark, this drops the median number of
3DSTATE_DEPTH_BUFFER etc. packets emitted per frame from 472 to 34.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
This fixes a crash when compiling geometry shaders on radeonsi.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Reviewed-by: Connor Abbott <[email protected]>
|
| |
|
|
|
|
|
|
| |
v2: fix doubles
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
| |
v2: fix doubles
|
| |
|
| |
|
|
|
|
|
|
| |
Use at your own risk.
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
| |
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
| |
Uncompressed image stores are usually faster.
Also, the driver didn't set WRITE_COMPRESS_ENABLE, so I don't know
what the hw did for image stores.
|
|
|
|
| |
based on PAL
|
|
|
|
| |
let addrlib make the decision to get the same result as PAL.
|
|
|
|
|
| |
Only GetPointerIndexedvEXT needs an implementation, the other functions are
aliases of existing functions.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Added functions:
- EnableClientStateIndexedEXT
- DisableClientStateIndexedEXT
- EnableClientStateiEXT
- DisableClientStateiEXT
Implemented using the idiom provided by the spec:
if (array == TEXTURE_COORD_ARRAY) {
int savedClientActiveTexture;
GetIntegerv(CLIENT_ACTIVE_TEXTURE, &savedClientActiveTexture);
ClientActiveTexture(TEXTURE0+index);
XXX(array);
ClientActiveTexture(savedActiveTexture);
} else {
// Invalid enum
}
|
|
|
|
|
|
|
|
|
|
| |
These functions dont support display list as specified:
Should the selector-free versions of various OpenGL 3.0 and
EXT_framebuffer_object framebuffer object commands not be allowed
in display lists [...]?
RESOLVED: Yes
|
| |
|
|
|
|
|
|
|
|
|
|
| |
When transitioning gl_FragCoord over to a system value, we missed one
instance of VARYING_SLOT_POS in i965. As of this commit, i965 has no
references to VARYING_SLOT_POS.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111263
Fixes: 4bb6e6817ec "intel: Use a system value for gl_FragCoord"
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
| |
This fixes dEQP-VK.subgroups.quad.compute.subgroupquadswaphorizontal_*
on all gen7 platforms.
Cc: [email protected]
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The issue here was discovered by a set of Vulkan CTS tests:
dEQP-VK.glsl.derivate.*.dynamic_*
These tests use ballot ops to construct a branch condition that takes
the same path for each 2x2 quad but may not be uniform across the whole
subgroup. They then tests that derivatives work and give the correct
value even when executed inside such a branch. Because the derivative
isn't executed in uniform control-flow and the values coming into the
derivative aren't smooth (or worse, linear), they nicely catch bugs that
aren't uncovered by simpler derivative tests.
Unfortunately, these tests require Vulkan and the equivalent GL test
would require the GL_ARB_shader_ballot extension which requires int64.
Because the requirements for these tests are so high, it's not easy to
test on older hardware and the bug is only proven to exist on gen7;
gen4-6 are a conjecture.
Cc: [email protected]
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Originally introduced in c7f36574506838274460 ("darwin: Suppress type
conversion warnings for GLhandleARB") to fix Bugzilla #66346 [1], this
workaround was never ported to Scons or Meson.
[1] https://bugs.freedesktop.org/66346
Cc: [email protected]
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
|