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* exec_node: Add insert_before that inserts an entire listIan Romanick2010-09-031-0/+23
* glsl2: Eliminate zero-iteration loopsIan Romanick2010-09-031-1/+7
* glsl2: Perform initial bits of loop analysis during compilationIan Romanick2010-09-032-0/+10
* glsl2: Add module to suss out loop control variables from loop analysis dataIan Romanick2010-09-034-1/+305
* glsl2: Add module to analyze variables used in loopsIan Romanick2010-09-034-1/+672
* ir_to_mesa: Handle loops with loop controls setIan Romanick2010-09-031-4/+44
* ir_validate: Validate loop control fields in ir_loopIan Romanick2010-09-031-0/+35
* glsl2: Add cmp field to ir_loopIan Romanick2010-09-033-6/+34
* glsl2: Set a flag when visiting the assignee of an assignmentIan Romanick2010-09-034-0/+24
* exec_list: Add pop_headIan Romanick2010-09-031-0/+17
* ir_print_visitor: Print empty else blocks more compactlyIan Romanick2010-09-031-9/+13
* nvfx: fix division by zero in vp-ignore-inputLuca Barbieri2010-09-031-1/+1
* nvfx: report correct max lodbiasLuca Barbieri2010-09-031-1/+1
* nvfx: remove messageLuca Barbieri2010-09-031-13/+0
* nvfx: support indirect addressing in vpsLuca Barbieri2010-09-034-27/+96
* r600c: add proper returns for some evergreen functionsAlex Deucher2010-09-032-2/+8
* nvfx: fix support for more than 8 texture units (fixes etqw crash)Luca Barbieri2010-09-032-4/+3
* r600g: fix segfault in state after reworkDave Airlie2010-09-031-2/+2
* r600c: emit DB_HTILE_DATA_BASE on evergreenAlex Deucher2010-09-031-4/+11
* r600g: refactor sample states into a reusable struct.Dave Airlie2010-09-032-97/+78
* r600g: reduce size of r600 context structure to !insaneDave Airlie2010-09-032-3/+29
* r600g: add texture border state.Dave Airlie2010-09-032-2/+42
* r600g: deref old driver states for set entry points.Dave Airlie2010-09-031-0/+10
* r600g: drop r600_bind_state.Dave Airlie2010-09-031-75/+34
* r600g: kill r600_context_state functionDave Airlie2010-09-032-96/+63
* r600g: move lots of state inline helpers to separate header.Dave Airlie2010-09-032-117/+120
* draw: Include missing headers in draw_vs_aos.h.Vinson Lee2010-09-021-0/+2
* r600g: drop magic numbers in depth state.Dave Airlie2010-09-032-3/+33
* util: Include missing header in u_linear.h.Vinson Lee2010-09-021-0/+1
* mesa: Fix printf-like warning.Vinson Lee2010-09-022-2/+2
* mesa: Fix printf-like warnings.Vinson Lee2010-09-026-16/+16
* r600g: force unbind of previously bind sampler/sampler_viewJerome Glisse2010-09-022-86/+95
* st/mesa: clamp gl_constants::MaxVarying against MAX_VARYINGBrian Paul2010-09-021-0/+1
* glsl2: Update TODO fileIan Romanick2010-09-021-19/+7
* r600g: fix memory/bo leakJerome Glisse2010-09-024-2/+21
* mesa: fix code generation for ir_unop_sqrtBrian Paul2010-09-021-2/+3
* mesa: fix some printf warnings with castsBrian Paul2010-09-024-10/+10
* r600g: fix thinko in shadow code.Dave Airlie2010-09-021-1/+1
* r600g: fix logicop, the 3d ROP is the 2D rop shifted twice.Dave Airlie2010-09-021-1/+1
* r600g: fix depth texture testsDave Airlie2010-09-021-2/+2
* glsl: Apply implicit conversions to structure constructor parameters.Kenneth Graunke2010-09-012-3/+10
* glsl: Convert constant record constructor parameters to ir_constants.Kenneth Graunke2010-09-011-1/+3
* glsl: Reject structure constructors that have too many arguments.Kenneth Graunke2010-09-011-0/+6
* glsl2: Remove unnecessary glsl_symbol_table::get_function parameter return_co...Ian Romanick2010-09-013-9/+4
* glsl2: Remove unused method glsl_type::generate_constructorIan Romanick2010-09-012-59/+0
* glsl2: Remove unused 'constructor' parameter from glsl_symbol_table::add_typeIan Romanick2010-09-012-6/+4
* glsl2: Don't generate constructor functions for structuresIan Romanick2010-09-012-3/+2
* glsl2: Emit structure constructors inlineIan Romanick2010-09-011-37/+70
* r600g: add missing vertex fetch formats to the translation table.Dave Airlie2010-09-022-0/+3
* r600g: fix binding of same texture to several target slotJerome Glisse2010-09-012-23/+62