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* radv: fix include order for installed headers v2Andres Rodriguez2017-01-191-4/+4
* docs/releasing: document post branch version bumpEmil Velikov2017-01-191-0/+3
* mesa: Bump version to 17.1.0-develEmil Velikov2017-01-191-1/+1
* radeonsi: reject invalid vertex element formatsMarek Olšák2017-01-191-0/+5
* radeonsi: don't forget to add HTILE to the buffer list for texturingMarek Olšák2017-01-191-6/+13
* st/vdpau: only send buffers with B8G8R8A8 format to XNayan Deshmukh2017-01-193-3/+11
* radeonsi: fix texture gather on stencil texturesNicolai Hähnle2017-01-191-2/+16
* mesa/main: Fix FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for NONE attachment typeAlejandro Piñeiro2017-01-191-4/+6
* radeonsi: Always leave poly_offset in a valid stateZachary Michaels2017-01-191-1/+3
* mesa/main: fix meta caller of _mesa_ClampColorNicolai Hähnle2017-01-191-1/+2
* mesa/glsl: move TransformFeedbackBufferStride to gl_shaderTimothy Arceri2017-01-194-45/+41
* glsl: exit loop early if we find xfb layout qualifersTimothy Arceri2017-01-191-0/+1
* glsl: set InnerCoverage directly in gl_programTimothy Arceri2017-01-194-6/+3
* glsl: tidy up PostDepthCoverage shader fieldTimothy Arceri2017-01-194-4/+4
* mesa/glsl: move pixel_center_integer to gl_shaderTimothy Arceri2017-01-193-8/+5
* mesa/glsl: move origin_upper_left to gl_shaderTimothy Arceri2017-01-193-10/+9
* mesa/glsl: move uses_gl_fragcoord to gl_shaderTimothy Arceri2017-01-193-9/+7
* mesa/glsl: move redeclares_gl_fragcoord to gl_shaderTimothy Arceri2017-01-193-16/+11
* mesa/glsl: move ARB_fragment_coord_conventions_enable fieldTimothy Arceri2017-01-193-3/+4
* st/mesa/glsl: set early_fragment_tests directly in shader_infoTimothy Arceri2017-01-195-11/+10
* mesa/glsl/i965: set and use tcs vertices_out directlyTimothy Arceri2017-01-193-21/+15
* i965: get outputs_written from gl_programTimothy Arceri2017-01-191-2/+2
* gallivm: use #ifdef not #if for PIPE_ARCH_BIG_ENDIANDave Airlie2017-01-191-1/+1
* mesa: don't always set _NEW_PROGRAM when linkingTimothy Arceri2017-01-191-1/+22
* mesa: change init subroutine defaults helper to work per gl_programTimothy Arceri2017-01-193-24/+20
* mesa/glsl: move ProgramResourceList to gl_shader_program_dataTimothy Arceri2017-01-195-56/+63
* glsl: store number of explicit uniform loactions in gl_shader_programTimothy Arceri2017-01-194-29/+25
* glsl: create a new link_and_validate_uniforms() helperTimothy Arceri2017-01-191-9/+17
* glsl: make a bunch of varying linking functions staticTimothy Arceri2017-01-192-53/+6
* glsl: move more varying linking code to link_varyings.cppTimothy Arceri2017-01-193-148/+161
* i965/blorp: Make post draw flush more explicitTopi Pohjolainen2017-01-182-5/+22
* i965/gen6: Issue direct depth stall and flush after depth clearTopi Pohjolainen2017-01-181-1/+6
* i965: Make depth clear flushing more explicitTopi Pohjolainen2017-01-182-8/+57
* i965/blorp: Use the render cache mechanism instead of explicit flushingTopi Pohjolainen2017-01-181-1/+7
* utils: really remove the __END_DECLS macroEmil Velikov2017-01-181-1/+0
* utils: build sha1/disk cache only with Android/AutoconfEmil Velikov2017-01-186-0/+58
* util: import sha1 implementation from OpenBSD17.0-branchpointEmil Velikov2017-01-1812-466/+290
* i965: Make brw_cache_item structure private to brw_program_cache.c.Kenneth Graunke2017-01-182-19/+21
* radeonsi: determine in advance which VBOs should be added to the buffer listMarek Olšák2017-01-183-4/+11
* radeonsi: use fewer pointer dereferences in upload_vertex_buffer_descriptorsMarek Olšák2017-01-181-8/+9
* radeonsi: reject invalid vertex buffer indices at state creationMarek Olšák2017-01-182-5/+6
* radeonsi: use a global dirty mask for shader pointersMarek Olšák2017-01-184-41/+51
* radeonsi: use a bitmask-based loop in si_decompress_texturesMarek Olšák2017-01-183-7/+31
* radeonsi: skip an unnecessary mutex lock for L2 prefetchesMarek Olšák2017-01-181-5/+7
* radeonsi: si_cp_dma_prepare is a no-op for L2 prefetchesMarek Olšák2017-01-182-5/+12
* radeonsi: add SI_CPDMA_SKIP_BO_LIST_UPDATEMarek Olšák2017-01-182-10/+15
* radeonsi: use the correct target machine when building shader variantsMarek Olšák2017-01-182-14/+29
* radeonsi: move shader pipe context state into a separate structureMarek Olšák2017-01-182-14/+22
* i965: Fix SURFACE_STATE to handle non-zero aux offsetsBen Widawsky2017-01-181-2/+1
* Revert "etnaviv: Fake occlusion query capability"Christian Gmeiner2017-01-181-3/+2