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* gallium/radeon/winsyses: expose per-IB used_vram and used_gart to driversMarek Olšák2016-08-065-25/+24
* gallium/radeon/winsyses: print CS submission error numberMarek Olšák2016-08-062-2/+2
* radeonsi: flush if constant, shader, and streamout buffers use too much memoryMarek Olšák2016-08-061-15/+18
* radeonsi: flush if sampler views and images use too much memoryMarek Olšák2016-08-062-19/+63
* radeonsi: deal with high vertex buffer memory usage correctlyMarek Olšák2016-08-063-3/+10
* radeonsi: take compute shader and dispatch indirect memory usage into accountMarek Olšák2016-08-061-0/+6
* radeonsi: take scratch buffer and draw indirect memory usage into accountMarek Olšák2016-08-061-0/+6
* radeonsi: check IB memory usage of CP DMA operationsMarek Olšák2016-08-061-0/+5
* gallium/radeon: add r600_resource::vram_usage and gart_usageMarek Olšák2016-08-063-12/+19
* mesa: Copy bitmask of VBOs in the VAO on gl{Push,Pop}Attrib.Mathias Fröhlich2016-08-061-0/+2
* anv/gen7_pipeline: Set PixelShaderKillPixel for discardsNanley Chery2016-08-051-0/+1
* util/r11g11b10f: Whitespace cleanupsJason Ekstrand2016-08-051-14/+7
* util/format: Use explicitly sized typesJason Ekstrand2016-08-052-6/+8
* util/rgb9e5: Get rid of the float754 unionJason Ekstrand2016-08-051-42/+27
* util/format_rgb9e5: Get rid of the rgb9e5 unionJason Ekstrand2016-08-051-32/+6
* util: Move format_r11g11b10f.h to src/utilJason Ekstrand2016-08-0510-8/+8
* util: Move format_rgb9e5.h to src/utilJason Ekstrand2016-08-0510-8/+8
* glsl: fix indentation, comments and line lengths in ast_function.cppAndres Gomez2016-08-051-406/+443
* glsl: apply_implicit_conversion is static againAndres Gomez2016-08-052-5/+1
* glsl: struct constructors/initializers only allow implicit conversionsAndres Gomez2016-08-051-49/+55
* glsl: Refactor implicit conversion into its own helperAndres Gomez2016-08-051-80/+86
* glsl/types: disallow implicit conversions before GLSL 1.20Andres Gomez2016-08-051-4/+4
* i965: Rework the unlit centroid workaround.Kenneth Graunke2016-08-052-25/+33
* swr: [rasterizer core] static analysis fixes for conservative rastTim Rowley2016-08-042-5/+10
* swr: [rasterizer core] implement InnerConservative input coverageTim Rowley2016-08-046-182/+357
* swr: [rasterizer core] remove CanEarlyZ functionTim Rowley2016-08-041-6/+0
* swr: [rasterizer core] use 32x32 macrotile for openswrTim Rowley2016-08-041-4/+4
* swr: [rasterizer fetch] add support for 24bit format fetchTim Rowley2016-08-041-0/+1
* swr: [rasterizer fetch] additional fetch format supportTim Rowley2016-08-041-3/+15
* swr: [rasterizer jitter] fix potential jit exit crashTim Rowley2016-08-041-1/+6
* swr: [rasterizer core] update sync handlingTim Rowley2016-08-045-15/+15
* swr: [rasterizer core] rename variableTim Rowley2016-08-041-7/+7
* swr: [rasterizer jitter] adjust extern "C" block scopeTim Rowley2016-08-041-3/+5
* swr: [rasterizer core] conservative rast degenerate handlingTim Rowley2016-08-045-144/+332
* swr: [rasterizer core] allow hexadecimal for integer knobsTim Rowley2016-08-041-3/+6
* mesa: Dynamically allocate the matrix stack.Eric Anholt2016-08-042-4/+25
* state_tracker: Initialize the draw context only when needed.Eric Anholt2016-08-045-12/+36
* vc4: Move scalarizing and some lowering to link time.Eric Anholt2016-08-041-5/+12
* vc4: Avoid VS shader recompiles by keeping a set of FS inputs seen so far.Eric Anholt2016-08-043-25/+81
* vc4: Don't recompile the CS when the FS changes.Eric Anholt2016-08-041-0/+2
* vc4: Move FS inputs setup out to a helper function.Eric Anholt2016-08-041-34/+41
* nir: Make nir_opt_remove_phis see through moves.Kenneth Graunke2016-08-041-1/+23
* nir: Make nir_alu_srcs_equal non-static.Kenneth Graunke2016-08-042-1/+4
* nir: Turn imov/fmov of undef into undef.Kenneth Graunke2016-08-041-1/+3
* i965: Use a separate register for every access to an SSA undef.Kenneth Graunke2016-08-042-13/+11
* vl/dri3: Destroy Present event context when destroying drawable v2Michel Dänzer2016-08-041-5/+16
* loader/dri3: Destroy Present event context when destroying drawable v2Michel Dänzer2016-08-041-1/+7
* gbm: Correct bo_import documentation (trivial)Ben Widawsky2016-08-031-1/+1
* vc4: Avoid generating a custom shader per level in glGenerateMipmaps().Eric Anholt2016-08-033-7/+25
* vc4: Tell valgrind about BO allocations from mmap time to destroy.Eric Anholt2016-08-032-0/+11