| Commit message (Collapse) | Author | Age | Files | Lines |
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Firstly this updates the named interface lowering pass to store the
interface without the arrays removed.
Note we need to remove the arrays in the interface/varying matching
code to not regress things but in future this should be fixed
futher as it would seem we currently successfully match interface
blocks with differnt array sizes.
Since we now know if the interface was an array we can reduce the
IR flags from_named_ifc_block_array and from_named_ifc_block_nonarray
to just from_named_ifc_block.
Next rather than having a different code path for named interface
blocks in program_resource_visitor we just make use of the one used
by UBOs this allows us to now handle arrays of arrays correctly.
Finally we add a new param to the recursion function
named_ifc_member this is because we only want to process a single
member at a time. Note that this is also the glsl_struct_field
from the original ifc type before lowering rather than the type
from the lowered variable. This fixes a bug in Mesa where we would
generate the names like WithInstArray[0].g[0][0] when it should be
WithInstArray[0].g[0] for the following interface.
out WithInstArray {
float g[3];
} instArray[2];
Reviewed-by: Dave Airlie <[email protected]>
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It seems expected that both lhs and rhs could be of type error_type
in this code however the TCS case wasn't expecting it.
Fixes segfault in an enhanced layouts GL CTS test.
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds support for ARB_shader_image_load_store to softpipe.
v2: add RESQ support (Ilia)
v3: constify, cleanup internals, add some comments (Brian).
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just adds support for passing through images to the
tgsi execution stage.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds support for load/store/atomic operations on images
along with image tracking support.
v2: add RESQ support. (Ilia)
v2.1: constify interface (Brian)
split get_image_coord_dim (Brian)
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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ARB_shader_image_load_store adds support for explicit early
depth testing. However we need to make sure we don't overwrite
values using the shader written values in this case.
This fixes early depth testing in softpipe to conform with
those requirements.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is a mask of which of the current 2x2 grid are non-helper
invocations. This allows us to mask off the helper invocations
later for the image operations.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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v2: be consistent with other definitions.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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total instructions in shared programs: 7112159 -> 7088092 (-0.34%)
instructions in affected programs: 1374915 -> 1350848 (-1.75%)
helped: 7392
HURT: 621
GAINED: 2
LOST: 2
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It's called by the inline intel_batchbuffer_begin() function which
itself is used in BEGIN_BATCH. So in sequence of code emitting multiple
packets, we have inlined this ~200 byte function multiple times. Making
it an out-of-line function presumably improved icache usage.
Improves performance of Gl32Batch7 by 3.39898% +/- 0.358674% (n=155) on
Ivybridge.
Reviewed-by: Abdiel Janulgue <[email protected]>
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Similar to radeonsi linear layout should work for all not compressed
or depth/stencil formats. Fixes issues with VDPAU on r600.
Signed-off-by: Christian König <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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The null check of result was the wrong way around. Also, move memset
and dereference of result after the null check.
Reviewed-by: Christian König <[email protected]>
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There hasn't been GPL code in Mesa for a long time now.
Reviewed-by: Jose Fonseca <[email protected]>
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Type of GLSL_SAMPLER_DIM_BUF can be sampler or image.
Spotted while trying to run dEQP tests related to
ARB_shader_image_load_store.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Tested-by: Ilia Mirkin <[email protected]>
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Float suffixes are not allowed in GLSL 1.10 nor GLSL ES 1.00.
Fixes the following piglit tests:
tests/spec/glsl-1.10/compiler/literals/invalid-float-suffix-capital-f.vert
tests/spec/glsl-1.10/compiler/literals/invalid-float-suffix-f.vert`
v2: modify error message
v3: parse the float instead of returning an ERROR_TOK
v4: (by Ken) Change to is_version(120, 300) to avoid breaking ES3
shaders; update commit message accordingly.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81585
Signed-off-by: Lars Hamre <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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d3d10 state tracker does not encode (valid) target (only offsets are
really used from the texture bits), since that information always comes
from the sview dcl, and not the instruction (note the meaning of target
is actually slightly different between gl and d3d10 in any case, because
d3d10 target does never include shadow bit).
Also move the msaa sampler identification as well - would need to set that
on the sview not sampler, so while this does not fix it make it at least
obvious it won't work with sample instructions.
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Since there is no way to create immutable texture buffers in GL ES,
mutable buffer textures are allowed to back images. See issue 7 of the
GL_OES_texture_buffer specification.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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No longer called from any other file.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Tested-by: Ian Romanick <[email protected]>
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The prepare_mipmap_level() wrapper for _mesa_prepare_mipmap_level() is
not needed. It only served to undo the GL_TEXTURE_1D_ARRAY height/depth
change was was made before the call to prepare_mipmap_level()
Said another way, regardless of how the meta code manipulates the height/
depth dims for GL_TEXTURE_1D_ARRAY, the gl_texture_image dimensions are
correctly set up by _mesa_prepare_mipmap_levels().
Tested by plugging _mesa_meta_GenerateMipmap() into the swrast driver
and testing with piglit.
v2 (idr): Early out of the mipmap generation loop with dstImage is NULL.
This can occur for immutable textures that have a limited range of
levels or in the presense of memory allocation failures. Fixes
arb_texture_view-mipgen on Intel platforms.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Tested-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92628
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We assert that fullinst->Instruction.Texture != 0 above so no need to
check it in the conditional. We also have the fullinst->Texture.Texture
value in a local variable, so use it.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Texture sample instructions specify a sampler unit and texture target
such as "1D", "2D", "CUBE", etc. Sampler view declarations also specify
the sampler unit and texture target.
This patch checks that the texture instructions agree with the declarations
and collects the texture target type for each sampler unit.
v2: only compare instruction's texture target to the sampler view declaration
target if the instruction is a TEX instruction, not a SAMPLE instruction.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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This adds the glXCreateContextAttribsARB() function for the xlib/swrast
driver. This allows more piglit tests to run with this driver.
For example, without this patch we get:
$ bin/fbo-generatemipmap-1d -auto
piglit: error: waffle_config_choose failed due to WAFFLE_ERROR_UNSUPPORTED_
ON_PLATFORM: GLX_ARB_create_context is required in order to request an OpenGL
version not equal to the default value 1.0
piglit: error: Failed to create waffle_config for OpenGL 2.0 Compatibility Context
piglit: info: Failed to create any GL context
PIGLIT: {"result": "skip" }
Reviewed-by: Jose Fonseca <[email protected]>
Acked-by: Roland Scheidegger <[email protected]>
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The whole st_generate_mipmap() function was overly complicated. Now
we just call the new _mesa_prepare_mipmap_levels() function to prepare
the texture mipmap memory, then call the generate function which fills
in the texture images.
This fixes a failed assertion in llvmpipe/softpipe which is hit with the
new piglit generatemipmap-base-change test. Also fixes some device errors
(format mismatches) with the VMware svga driver.
v2: fix a comment typo, per Sinclair
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Simplifies the loops in generate_mipmap_uncompressed() and
generate_mipmap_compressed(). Will be used in the state tracker too.
Could probably be used in the meta code. If so, some additional
clean-ups can be done after that.
v2: use unsigned types instead of GLuint, per Ian
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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There is no linear filtering for integer formats, so we should always
be using CLAMP_TO_EDGE mode.
Fixes 46 dEQP cases on Ivybridge (which were likely broken by commit
0faf26e6a0a34c3544644852802484f2404cc83e).
This workaround doesn't appear to be necessary on any other hardware;
I haven't found any documentation mentioning errata in this area.
v2: Only apply on Ivybridge/Baytrail to avoid regressing GLES3.1 tests.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]> [v1]
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This reverts commit 60d6a8989ab44cf47accee6bc692ba6fb98f6a9f.
It's pretty sketchy, and apparently regressed a bunch of dEQP tests
on Sandybridge.
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This is a tiny housekeeping patch which does the following:
* Replaced tabs with three spaces.
* Formatted oneline and multiline code comments. Some doxygen
comments weren't marked as such and some code comments were marked
as doxygen comments.
* Spaces between if- and while-statements and their parenthesis.
According to the mesa coding style guidelines.
Reviewed-by: Brian Paul <[email protected]>
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With commit dc9ecf58c0c5c8a97cd41362e78c2fcd9f6e3b80,
we are now getting the sampler target from the sampler view
declaration. But since a sampler view declaration can be defined
after a sampler declaration, we need to emit the
sampler declarations in the pre-helpers function, otherwise,
the sampler target might not have defined yet for the sampler declaration.
Fixes viewperf maya-03 and various gl trace regressions in hwv11.
Reviewed-by: Brian Paul <[email protected]>
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svga_shader_expand() will fall back to using non-malloced memory for
emit.buf if malloc fails. We should check if the memory is malloced
before freeing it in the error path of svga_tgsi_vgpu9_translate.
Original patch by Thomas Hindoe Paaboel Andersen <[email protected]>.
Remove trivial svga_destroy_shader_emitter() function, by BrianP.
Signed-off-by: Brian Paul <[email protected]>
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Having all this code in a big switch is not really a good pratice.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Avoid using internal structures from another API.
v2: rebase and moved includes so they don't cause problem when VDPAU isn't installed.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]> (v1)
Reviewed-by: Leo Liu <[email protected]>
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That should allow us to get away from passing internal structures around.
v2: rebased
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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We are going to need that in the Mesa state tracker as well.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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Use DMA-buf for the VDPAU interop interface instead of using
internal structures.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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Works around a bug in radeonsi and tiling is actually
not very beneficial in this use case.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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Linear layout should work for all not compressed or depth/stencil formats.
v2: restrict it a bit more
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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OES_texture_buffer combines bits from a number of desktop extensions.
When they're all available, turn it on.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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A modest size savings:
text data bss dec hex filename
264143 15608 232 279983 445af libglx.so.before
254303 15608 232 270143 41f3f libglx.so.after
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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v2:
* Take into account out varyings too (Timothy Arceri)
* Fix style (Timothy Arceri)
* Use a new ast_expression variable, instead of an
ast_expression::hir new parameter (Timothy Arceri)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94129
Reviewed-by: Timothy Arceri <[email protected]>
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Useful to know if a expression is the recipient of an assignment
or not, that would be used to (for example) raise warnings of
"use of uninitialized variable" without getting a false positive
when assigning first a variable.
By default the value is false, and it is assigned to true on
the following cases:
* The lhs assignments subexpression
* At ast_array_index, on the array itself.
* While handling the method on an array, to avoid the warning
calling array.length
* When computed the cached test expression at test_to_hir, to
avoid a duplicate warning on the test expression of a switch.
set_is_lhs setter is added, because in some cases (like ast_field_selection)
the value need to be propagated on the expression tree. To avoid doing the
propatagion if not needed, it skips if no primary_expression.identifier is
available.
v2: use a new bool on ast_expression, instead of a new parameter
on ast_expression::hir (Timothy Arceri)
v3: fix style and some typos on comments, initialize is_lhs default value
on constructor, to avoid a c++11 feature (Ian Romanick)
v4: some tweaks on comments (Timothy Arceri)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94129
Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Rob Clark <[email protected]>
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Previously, the pass assumed that the entrypoint would be whatever function
happened to have the name "main". We really shouldn't trust in the
function names.
Reviewed-by: Rob Clark <[email protected]>
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Reviewed-by: Rob Clark <[email protected]>
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Reviewed-by: Rob Clark <[email protected]>
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They are no longer in the list of local variables so we need to explicitly
sweep them.
Reviewed-by: Rob Clark <[email protected]>
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