| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Previously, FACE was hard-coded as a sysval, but TTN emulated
it incorrectly. Also, POSITION was not supported when it was
a sysval. This patch fixes these by allowing both of them to
be sysvals or inputs, based on driver capabilities. It also
fixes the TGSI FACE emulation based on the TGSI spec.
Signed-Off-By: Timur Kristóf <[email protected]>
Tested-by: Andre Heider <[email protected]>
Tested-by: Rob Clark <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
We'll need to use the same logic in other places, so it makes sense to
have a separate function for this.
Signed-Off-By: Timur Kristóf <[email protected]>
Tested-by: Andre Heider <[email protected]>
Tested-by: Rob Clark <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Minor cleanup to the way system value loads work in tgsi_to_nir.
Signed-Off-By: Timur Kristóf <[email protected]>
Tested-by: Andre Heider <[email protected]>
Tested-by: Rob Clark <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
With this patch, tgsi_to_nir will output NIR that is tailored to
the given pipe, by reading its capabilities and adjusting the NIR code
to those capabilities similarly to how glsl_to_nir works.
It also adds an optimization loop that brings the output NIR in line
with what glsl_to_nir outputs. This is necessary for the same reason
why glsl_to_nir has its own optimization loop: currently not every
driver does these optimizations yet.
For uses which cannot pass a pipe_screen we also keep a variant
called tgsi_to_nir_noscreen which keeps the old behavior.
Signed-Off-By: Timur Kristóf <[email protected]>
Tested-by: Andre Heider <[email protected]>
Tested-by: Rob Clark <[email protected]>
Acked-By: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This patch makes it possible for freedreno to pass a pipe_screen
to tgsi_to_nir. This will be needed when tgsi_to_nir supports reading
pipe capabilities.
Signed-off-by: Timur Kristóf <[email protected]>
Tested-by: Rob Clark <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Note that locations can be set in different units, and the multiplier
argument caters to supporting these different units. For example,
st_glsl_to_nir uses dwords (4 bytes) so the multiplier should be 4,
while tgsi_to_nir uses bytes, so the multiplier should be 16.
Signed-Off-By: Timur Kristóf <[email protected]>
Tested-by: Andre Heider <[email protected]>
Tested-by: Rob Clark <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
The nir_lower_uniforms_to_ubo function is useful outside of
mesa/state_tracker, and in fact is needed to produce NIR for
drivers that have the PIPE_CAP_PACKED_UNIFORMS capability.
Signed-Off-By: Timur Kristóf <[email protected]>
Tested-by: Andre Heider <[email protected]>
Tested-by: Rob Clark <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Previously, tgsi_to_nir was a single big function, and this patch
intends to make the code easier to understand by splitting it up
to multiple smaller pieces.
Signed-Off-By: Timur Kristóf <[email protected]>
Tested-by: Andre Heider <[email protected]>
Tested-by: Rob Clark <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Acked-By: Tested-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
This patch is a minor cleanup that only intends to make the
TGSI IF translation a bit easier to read.
Signed-off-by: Timur Kristóf <[email protected]>
Tested-by: Andre Heider <[email protected]>
Tested-by: Rob Clark <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
TGSI spec says LIT needs a "greater than" comparison. NIR doesn't have that,
so let's use "less than" and swap the arguments. Previously "greater than or equal"
was used by tgsi_to_nir which is incorrect.
Signed-off-by: Timur Kristóf <[email protected]>
Tested-by: Andre Heider <[email protected]>
Tested-by: Rob Clark <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
According to the TGSI spec, ARR needs to do a rounding and then
a float-to-integer conversion which was missing. This patch also
makes the rounding a bit more efficient by using nir_fround_even
instead of the previous nir_ffloor+nir_fadd trick.
Signed-Off-By: Timur Kristóf <[email protected]>
Tested-by: Andre Heider <[email protected]>
Tested-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This patch adds a shader_info field that tells the driver to use window
space coordinates for a given vertex shader. It also enables this feature
in radeonsi (the only NIR-capable driver that supported it in TGSI),
and makes tgsi_to_nir aware of it.
Signed-Off-By: Timur Kristóf <[email protected]>
Tested-by: Andre Heider <[email protected]>
Tested-by: Rob Clark <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This lets us emit the VPM_WRITEs directly from
nir_intrinsic_store_output() (useful once NIR scheduling is in place so
that we can reduce register pressure), and lets future NIR scheduling
schedule the math to generate them. Even in the meantime, it looks like
this lets NIR DCE some more code and make better decisions.
total instructions in shared programs: 6429246 -> 6412976 (-0.25%)
total threads in shared programs: 153924 -> 153934 (<.01%)
total loops in shared programs: 486 -> 483 (-0.62%)
total uniforms in shared programs: 2385436 -> 2388195 (0.12%)
Acked-by: Ian Romanick <[email protected]> (nir)
|
|
|
|
|
| |
This appears to be just what the opcode does. Needed for equivalence when
moving FF VPM stores into NIR.
|
|
|
|
|
|
|
| |
We were printing only when the channel was exactly the start channel, so
scalarized loads/stores would be missing the name on the rest.
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
| |
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
| |
We need more space than just a 32-bit scalar and we have to burn all
that space anyway so we may as well expose it to the driver. This also
fixes a subtle bug when UBOs and SSBOs have different pointer types.
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
| |
With the new deref changes, the old pointer_offset version may not be
the right one to call. Just call the generic one and let it sort it
out.
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
|
| |
We can't pull it from the variable type because it might be an array of
blocks and not just the one block. While we're here, throw in some
error checking.
Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: [email protected]
|
|
|
|
|
|
|
|
|
| |
This buffer goes along side the CPU data structure and may contain
pointers, bindless handles, or any other descriptor information.
Currently, all descriptors are size zero and nothing goes in the buffer
but this commit sets up the framework we will need later.
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
| |
Technically, descriptor set layouts aren't required to survive past the
function they're passed into so we need to reference them.
Cc: "19.0" <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Pull the common code out of the two entrypoints into the helper which
fetches the push descriptor set for us. Now that it does more than just
get a thing, call it anv_cmd_buffer_push_descriptor_set.
Cc: "19.0" <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
| |
It has exactly one caller. Just inline it.
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The descriptor set layout code in our driver has undergone many changes
over the years. Some of the fields which were once essential are now
useless or nearly so. The has_dynamic_offsets field was completely
unused accept for the code to set and hash it. The per-stage indices
were only being used to determine if a particular binding had images,
samplers, etc. The fact that it's per-stage also doesn't matter because
that binding should never be accessed by a shader of the wrong stage.
This commit deletes a pile of cruft and replaces it all with a
descriptive bitfield which states what a particular descriptor contains.
This merely describes the data available and doesn't necessarily dictate
how it will be lowered in anv_nir_apply_pipeline_layout.
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This is what we're actually storing in the descriptor set and consuming
when we bind surface states. This commit renames image_count to
image_param_count a few places and moves the decision to not count image
params on gen9+ into anv_descriptor_set.c when we build the layout.
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
| |
We emit the surface states for those on-the-fly so we don't need the
buffer view.
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
| |
Make them all take a device followed by a set. This is consistent
with how the actual Vulkan entrypoint parameters are laid out.
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
| |
This commit just puts the free list code together as part of the pool
instead of having it inlined into the descriptor set create code.
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
In our backend, the successor edges from the blocks only point to where
QPU control flow goes, not where the notional control flow goes from a
"break" or "continue" modifying the execution mask to resume writing to
some channels later. As a result, this attempt at restricting live ranges
ended up missing the live range of a value where a conditional
break/continue was present in a loop before the later def of a variable.
The previous commit ended up fixing the problem that the flag tried to
solve.
Fixes glsl-vs-loop-continue.shader_test and/or
glsl-vs-loop-redundant-condition.shader_test based on register allocation
results.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
In the backend, we often have condition codes on writes to variables, such
that there's no screening def anywhere and the previous live ranges
algorithm would conclude that the start of the range extends to the start
of the program. However, we do know that the live range can only extend
as early as you can reach from all blocks writing to the variable.
The motivation was that, while we have a couple of hacks to try to promote
conditional writes up to being a def within the block, the exec_mask one
was broken and needed a replacement.
Based on c3c1aa5aeb92 ("intel/fs: Restrict live intervals to the subset
possibly reachable from any definition.").
|
|
|
|
|
|
|
|
| |
Ubuntu Bionic is shipping ninja 1.8.2. Therefore, we do not need to
download v1.6.0 manually any more.
Signed-off-by: Andres Gomez <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
If alignement is 0, offets returned by
radv_cmd_buffer_upload_alloc() are always 0. These two
virtual addresses were pointing at the same location.
Cc: 18.3 19.0 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This fixes some CTS crashes with:
dEQP-VK.renderpass2.suballocation.attachment_write_mask.attachment_count_8.start_index_*
Ideally, we should check cmd_buffer->cs->max_dw because there is
likely enough space (the internal clear draws allocate space), but
keep that way for consistency.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
| |
Instead of relying on the system having it (and the right version).
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This function was never used, and isn't properly guarded by HAVE_LIBDRM,
breaking the build on systems that don't have libdrm.
Let's just remove it.
Fixes: 7552fcb7b9b98392e6a8 "egl: add base EGL_EXT_device_base implementation"
Reported-by: Timo Aaltonen <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Acked-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
| |
Fixes: 114c4aa0c84fc6d00407 "vulkan: update headers/registry to 1.1.102"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
| |
Cc: Timo Aaltonen <[email protected]>
Cc: James Clarke <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
|
|
|
|
|
|
|
|
| |
We already propagate coord_components correctly and did not have
layer restrictions for ycbcr formats.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
|
|
|
|
|
|
|
|
| |
This does not seem to fix anything ATM but is the right thing todo.
Signed-off-by: Tapani Pälli <[email protected]>
Fixes: f3e91e78a33775 ("anv: add nir lowering pass for ycbcr textures")
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Now i965 supports mesa_glthread=true like Gallium drivers do.
According to Markus (degasus), the Citra emulator now runs ~30% faster.
Emmanuel (linkmauve) also reported that the Dolphin emulator improved
by 2.8x on one game. (Both of those still need to be added to drirc.)
An Intel Mesa CI run with mesa_glthread=true appears to be happy.
Bioshock Infinite's benchmark mode seems to be around 15-20% faster
on my Skylake GT4 at 1920x1080.
Tested-by: Markus Wick <[email protected]>
Tested-by: Emmanuel Gil Peyrot <[email protected]>
Tested-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
| |
We zero out the prog data anyway and, now that bias is always zero, this
function is accomplishing nothing.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
This commit moves our handling of gl_NumWorkgroups over to work like our
handling of other special bindings in the Vulkan driver. We give it a
magic descriptor set number and teach emit_binding_tables to handle it.
This is better than the bias mechanism we were using because it allows
us to do proper accounting through the bind map mechanism.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
When we have a larger sampler index, we get into the "high sampler"
scenario and need an instruction header. Even in SIMD8, this pushes the
instruction over the sampler message size maximum of 11 registers.
Instead, we have to lower TXD to TXL.
Fixes: cb98e0755f8d "intel/fs: Support min_lod parameters on texture..."
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
No idea how this fell through the cracks besides the fact that the
sampler bound at 0 almost always works and the CTS isn't amazing. In
any case, this appears to have been broken for almost forever.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: [email protected]
|
|
|
|
|
|
|
|
| |
We were accidentally not counting those surfaces
Fixes: ddc4069122 "anv: Implement VK_KHR_maintenance3"
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|