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Age
Files
Lines
*
st/dri: allow both render and sampler compatible dma-buf formats
Lucas Stach
2018-12-18
1
-12
/
+18
*
etnaviv: use surface format directly
Lucas Stach
2018-12-18
2
-9
/
+4
*
meson: Add toggle for glx-direct
Dylan Baker
2018-12-18
2
-3
/
+7
*
meson: Add support for gnu hurd
Dylan Baker
2018-12-18
1
-4
/
+2
*
meson: remove duplicate definition
Dylan Baker
2018-12-18
1
-2
/
+0
*
meson: Fix ppc64 little endian detection
Dylan Baker
2018-12-18
1
-2
/
+7
*
anv: Bump the patch version to 96
Jason Ekstrand
2018-12-18
1
-1
/
+1
*
i965: Don't override subslice count to 4 on Gen11.
Kenneth Graunke
2018-12-17
1
-1
/
+1
*
intel/compiler: More peephole_select for pre-Gen6
Ian Romanick
2018-12-17
1
-2
/
+2
*
nir/opt_peephole_select: Don't peephole_select expensive math instructions
Ian Romanick
2018-12-17
9
-17
/
+40
*
intel/compiler: More peephole select
Ian Romanick
2018-12-17
1
-1
/
+14
*
nir/opt_peephole_select: Don't try to remove flow control around indirect loads
Ian Romanick
2018-12-17
9
-18
/
+47
*
i965/vec4: Propagate conditional modifiers from more compares to other compares
Ian Romanick
2018-12-17
1
-3
/
+100
*
i965/fs: Eliminate unary op on operand of compare-with-zero
Ian Romanick
2018-12-17
2
-17
/
+14
*
i965/vec4/dce: Don't narrow the write mask if the flags are used
Ian Romanick
2018-12-17
4
-10
/
+208
*
i965/vec4: Silence unused parameter warnings in vec4 compiler tests
Ian Romanick
2018-12-17
3
-9
/
+9
*
radv: Fix multiview depth clears
Bas Nieuwenhuizen
2018-12-17
1
-8
/
+21
*
radv: Remove redundant format check.
Bas Nieuwenhuizen
2018-12-17
1
-4
/
+0
*
nir: Fix clamping of uints for image store lowering.
Eric Anholt
2018-12-17
1
-1
/
+1
*
v3d: Fix the argument type for vir_BRANCH().
Eric Anholt
2018-12-17
1
-1
/
+1
*
vc4: Reuse nir_format_convert.h in our blend lowering.
Eric Anholt
2018-12-17
1
-33
/
+3
*
radv: report Vulkan version 1.1.90 for real
Samuel Pitoiset
2018-12-17
1
-1
/
+1
*
anv,radv: Re-enable VK_EXT_pci_bus_info
Jason Ekstrand
2018-12-17
2
-2
/
+2
*
vulkan: Update the XML and headers to 1.1.96
Jason Ekstrand
2018-12-17
2
-19
/
+19
*
radv: switch from nir_bcsel to nir_b32csel
Rhys Perry
2018-12-17
1
-4
/
+4
*
radv: don't set surf_index for stencil-only images
Rhys Perry
2018-12-17
1
-1
/
+1
*
nir: Release per-block metadata in nir_sweep
Ian Romanick
2018-12-16
1
-0
/
+9
*
nir: Fix holes in nir_instr
Ian Romanick
2018-12-16
1
-5
/
+5
*
nir/phi_builder: Use per-value hash table to store [block] -> def mapping
Ian Romanick
2018-12-16
1
-9
/
+36
*
util/hash_table: Add _mesa_hash_table_init function
Ian Romanick
2018-12-16
2
-13
/
+34
*
st/nir: Use nir_src_as_uint for tokens
Jason Ekstrand
2018-12-16
1
-5
/
+1
*
radv: Fix a stupid if in gather_intrinsic_info
Jason Ekstrand
2018-12-16
1
-9
/
+9
*
nir/algebraic: Add some optimizations for D3D-style Booleans
Jason Ekstrand
2018-12-16
1
-0
/
+13
*
nir/algebraic: Optimize 1-bit Booleans
Jason Ekstrand
2018-12-16
2
-86
/
+57
*
nir: Switch to using 1-bit Booleans for almost everything
Jason Ekstrand
2018-12-16
13
-111
/
+96
*
nir: Add a bool to int32 lowering pass
Jason Ekstrand
2018-12-16
10
-0
/
+176
*
nir: Add 1-bit Boolean opcodes
Jason Ekstrand
2018-12-16
3
-3
/
+34
*
nir/algebraic: Generalize an optimization
Jason Ekstrand
2018-12-16
1
-2
/
+9
*
nir/large_constants: Properly handle 1-bit bools
Jason Ekstrand
2018-12-16
2
-2
/
+31
*
nir: Add support for 1-bit data types
Jason Ekstrand
2018-12-16
11
-24
/
+92
*
nir/constant_expressions: Rework Boolean handling
Jason Ekstrand
2018-12-16
1
-20
/
+12
*
nir: Rename Boolean-related opcodes to include 32 in the name
Jason Ekstrand
2018-12-16
18
-256
/
+323
*
nir/algebraic: Make an optimization more specific
Jason Ekstrand
2018-12-16
1
-1
/
+1
*
nir: Drop support for lower_b2f
Jason Ekstrand
2018-12-16
2
-7
/
+1
*
nir/algebraic: Optimize x2b(xneg(a)) -> a
Jason Ekstrand
2018-12-16
1
-0
/
+2
*
nir/constant_folding: Fix source bit size logic
Jason Ekstrand
2018-12-16
1
-1
/
+2
*
nir/tgsi: Use nir_bany in ttn_kill_if
Jason Ekstrand
2018-12-16
1
-3
/
+1
*
nir/lower_idiv: Use ilt instead of bit twiddling
Jason Ekstrand
2018-12-16
1
-1
/
+1
*
v3d: Use the original bit size when scalarizing uniform loads.
Eric Anholt
2018-12-16
1
-1
/
+2
*
vc4: Use the original bit size when scalarizing uniform loads.
Eric Anholt
2018-12-16
1
-1
/
+2
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