| Commit message (Collapse) | Author | Age | Files | Lines |
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Add the virtio-gpu PCI ID so the driver probing works.
Signed-off-by: Rob Herring <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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OpenGL's dual color blending feature was specified so that an
implementation could support both multiple render targets (MRT) and
dual source blending. Fragment shader outputs specify both "location"
(the render target number) and "index" (either color 0 or 1).
I believe DirectX only has the notion of "location" - if using dual
color blending, location 0 or 1 will specify the operands. If not,
then location means the render target index. The two features can't
be used together.
As such, some applications mistakenly try to use <loc = 0, index = 0>
and <loc = 1, index = 0> in a shader used for dual color blending with
a single render target, rather than the correct <loc = 0, index = 0>
and <loc = 0, index = 1>.
In particular, Unigine Heaven 4.0 and Valley 1.0 suffer from this bug.
Unigine is aware of the problem, and quickly developed a fix, but has
not bothered to change the download link on their website to a working
copy in over a year. People were still using the broken version and
complaining. We tried working around this by disabling dual color
blending, but that apparently hurts performance, and people were once
again unhappy.
On i965, dual source blending is achieved by using different framebuffer
write messages than normal rendering. So, we have to compile different
code for the two cases. We're not being pedantic: we actually have to
know in order to function.
Normally, dual source blending is detectable in the shader: if a shader
has an output with index = 1, then it's meant for blending, not MRT.
With the broken inputs, they're indistinguishable, so we can only tell
by looking at the current GL state.
This patch implements a new drirc workaround:
export dual_color_blend_by_location=true
which makes the i965 driver detect when OpenGL state is configured for
dual source blending, and recompile the fragment shader to use the right
messages. In that case, we allow either location = 1 or index = 1 to
specify the second source for the blending equations.
It also re-enables GL_ARB_blend_func_extended for Unigine.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92233
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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It's a subset of ETC2. Tested.
For more information, see page 42 and onward:
http://www.graphicshardware.org/previous/www_2007/presentations/strom-etc2-gh07.pdf
Reviewed-by: Alex Deucher <[email protected]>
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Requested by Matt Arsenault.
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: account for LDS usage in PS
the limit is per SIMD, not per CU
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: take the number of CUs into account
v3: change in LS allocation
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: After more discussion with hw teams, the kernel already contains the
optimal settings allowing us to use all CUs.
Reviewed-by: Nicolai Hähnle <[email protected]>
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GetAttachedObjectsARB"
This reverts commit 739ac3d39dacdede853d150b9903001524453330.
This will be done a differnet way.
See http://lists.freedesktop.org/archives/mesa-dev/2016-January/105642.html
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This was originally removed here:
commit 031d3501322aee0a1474c7f2a9b79f9fa9947430
Author: Kenneth Graunke <[email protected]>
Date: Tue Aug 25 16:59:12 2015 -0700
i965/vs: Unify URB entry size/read length calculations between backends.
Then added back:
commit bd198b9f0a292a9ff4ffffec3a29bad23d62caba
Author: Kenneth Graunke <[email protected]>
Date: Fri Aug 14 16:01:33 2015 -0700
i965/vs: Simplify fs_visitor's ATTR file.
Note that the authorship dates are out of order, but the above reflects the
order of the commit dates.
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This reverts commit 843855bbf0da2204ce536623ba957bfa83fdbd52.
It became redundant due to Marek's earlier pushed 8667a1ae which achieves
the same thing.
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When a fragment shader is used that has no outputs but does conditional
discard (KILL_IF), all fragments are killed without this patch.
By comparing various register settings, my conclusion is that the exec mask
is either not properly forwarded to the DB by NULL exports or ends up being
unused, at least when there is _only_ a NULL export (the ISA documentation
claims that NULL exports can be used to override a previously exported exec
mask).
Of the various approaches I have tried to work around the problem, this one
seems to be the least invasive one.
v2: take discard by alpha test into account as well
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93761
Reviewed-by: Marek Olšák <[email protected]>
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Updates the _mesa_has_geometry_shaders function to also look
for OpenGL ES 3.1 contexts that has OES_geometry_shader enabled.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This adds glsl support of GL_OES_geometry_shader for
OpenGL ES 3.1.
Signed-off-by: Marta Lofstedt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Enable GL_OES_geometry_shader enums for OpenGL ES 3.1.
V4: EXTRA tokens updated according to comments from Ilia Mirkin.
Signed-off-by: Marta Lofstedt <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Add xml definitions for the GL_OES_geometry_shader extension
and expose the extension for OpenGL ES 3.1.
Signed-off-by: Marta Lofstedt <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Seems like I wasn't ready to let 2015 go :-)
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Tested and working.
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We always get per-sample input position.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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radeon sets this correctly, but not amdgpu
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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because not using SPI_SHADER_32_ABGR doubles fill rate.
We should also get optimal performance if alpha isn't needed or blending
isn't enabled.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This avoids the fp16 packing instructions.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This does change the behavior slightly:
If a shader writes COLOR[i] and that color buffer isn't bound,
the shader will export MRT_NULL instead and discard the IR tree that
calculates the output. The only exception is alpha-to-coverage, which
requires an alpha export.
v2: - update a comment about 16BPC
- account for MRTZ when when fixing alpha-test/kill
Reviewed-by: Nicolai Hähnle <[email protected]>
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most likely useless, but doesn't hurt
Reviewed-by: Nicolai Hähnle <[email protected]>
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Normally there's a producer and consumer, and the producer var gets
picked. In both the vertex->gs and tes->gs cases, that's the un-arrayed
version.
In the SSO case, however, there is no producer. So we picked the arrayed
GS variable, and as a result, used more slots than we should. More
critically, these slots would also no longer line up with the producer's
calculation. To fix this, we need to fix up the type of the variable
based on stage no matter what.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93650
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Cc: "11.0 11.1" <[email protected]>
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Otherwise the user has no way of using it, and we'll try to access the
linear one.
v2:
- Bail out when KHR_gl_colorspace is missing and srgb is set (Marek)
Cc: Chih-Wei Huang <[email protected]>
Cc: "11.0 11.1" <[email protected]>
Fixes: c2c2e9ab604(egl: implement EGL_KHR_gl_colorspace (v2))
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91596
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Mauro Rossi <[email protected]>
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By using whole static libraries the android buildsystem provides
whole-archive (alike) solution. This means that we don't need to worry
about the order of the static libraries and any reverse, recursive or
circular dependencies that they have between one another.
Without this the linker will discard any unused hunks of one library
and we'll end up with unresolved symbols as those are required by
another static library. This issue has become more prominent with the
introduction of pipe-loader.
Whole static libraries has been used in i915/i965 for a very long
time, so we might do the same.
v2:
- Better commit message (Ilia)
- Keep external dependencies as [normal] static libs (Mauro)
Cc: [email protected]
Cc: Mauro Rossi <[email protected]>
Reported-by: Mauro Rossi <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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With an earlier commit we've spit the flags parsing to a separate
function, but forgot to update all the dri modules to use it.
Noticed when we've enabled KHR_debug for every dri module - fdo#93048
Fixes: 38366c0c6e7 "dri_util: Don't assume __DRIcontext->driverPrivate
is a gl_context"
Cc: Mark Janes <[email protected]>
Cc: "11.0 11.1" <[email protected]>
Cc: Kristian Høgsberg <[email protected]>
Cc: Ian Romanick <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
Tested-by: Mark Janes <[email protected]>
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The commit b4e198f47f842 changed the offset and bits parameters of the
bitfield insert operation from scalars to vectors. However, the lowering
of ldexp on doubles operates on each vector component and emits scalar
code (since it has to deal with the lower and upper 32-bit chunks of
each double component), so it needs its bits and offset parameters to
be scalars.
Fixes fp64 regression (crash) in:
spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-ldexp-dvec4.shader_test
Reviewed-by: Ilia Mirkin <[email protected]>
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brw_compile_tcs() is expected to return 'const unsigned *', so the compiler
complains.
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Writes string to cmdstream in payload of a no-op packet.
Signed-off-by: Rob Clark <[email protected]>
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Since the GREMEDY extensions are normally only exposed by the gremedy
debugger (and could possibly trigger debug paths in the app), we don't
expose the extension by default, but instead only with
ST_DEBUG=gremedy.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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The extension spec[1] describes DEBUG_TYPE_MARKER as "Annotation of the
command stream". So for DEBUG_TYPE_MARKER, also pass the buf to the
driver's EmitStringMarker() to be inserted in the command stream.
[1] https://www.opengl.org/registry/specs/KHR/debug.txt
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The texture mipmap completeness checking code was checking whether all
of the faces have the same size. However this is pointless because the
code just above it checks whether the face has the expected size
calculated for the mipmap level anyway so the error condition could
never be reached. This patch just removes it.
Reviewed-by: Ian Romanick <[email protected]>
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According to the GL 1.4 spec section 3.8.10, a cubemap texture is only
complete if:
• The level base arrays of each of the six texture images making up
the cube map have identical, positive, and square dimensions.
• The level base arrays were each specified with the same internal
format.
• The level base arrays each have the same border width.
Previously the texture completeness code was only checking the first
point. This patch makes it additionally check the other two.
This fixes the following two dEQP tests:
deqp-gles2.functional.texture.completeness.cube.format_mismatch_rgba_rgb_level_0_neg_z
deqp-gles2.functional.texture.completeness.cube.format_mismatch_rgb_rgba_level_0_pos_z
And also this Piglit test:
spec/!opengl 2.0/incomplete-cubemap-format
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93792
Cc: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The buffers are referenced from r600_update_driver_const_buffers()
-> r600_set_constant_buffer() -> u_upload_data(), but nothing
ever releases the reference. Similar case with driver_consts.
Found using valgrind.
Signed-off-by: Grazvydas Ignotas <[email protected]>
Cc: <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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GetAttachedObjectsARB
Signed-off-by: Jeremy Huddleston Sequoia <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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main/shaderapi.c:1318:51: warning: format specifies type 'unsigned int' but the argument has type 'GLhandleARB' (aka 'unsigned long') [-Wformat]
_mesa_debug(ctx, "glDeleteObjectARB(%u)\n", obj);
~~ ^~~
%lu
Signed-off-by: Jeremy Huddleston Sequoia <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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main/api_exec.c:543:36: warning: incompatible pointer types passing 'void (GLhandleARB, GLuint, const GLcharARB *)' (aka 'void (unsigned long, unsigned int, const char *)') to
parameter of
type 'void (*)(GLuint, GLuint, const GLchar *)' (aka 'void (*)(unsigned int, unsigned int, const char *)') [-Wincompatible-pointer-types]
SET_BindAttribLocation(exec, _mesa_BindAttribLocation);
^~~~~~~~~~~~~~~~~~~~~~~~
./main/dispatch.h:7590:88: note: passing argument to parameter 'fn' here
static inline void SET_BindAttribLocation(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, const GLchar *)) {
^
main/api_exec.c:547:31: warning: incompatible pointer types passing 'void (GLhandleARB)' (aka 'void (unsigned long)') to parameter of type 'void (*)(GLuint)' (aka 'void (*)(unsigned
int)')
[-Wincompatible-pointer-types]
SET_CompileShader(exec, _mesa_CompileShader);
^~~~~~~~~~~~~~~~~~~
./main/dispatch.h:7612:83: note: passing argument to parameter 'fn' here
static inline void SET_CompileShader(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
^
main/api_exec.c:568:33: warning: incompatible pointer types passing 'void (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)' (aka 'void (unsigned long,
unsigned int,
int, int *, int *, unsigned int *, char *)') to parameter of type 'void (*)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)' (aka 'void (*)(unsigned int,
unsigned int,
int, int *, int *, unsigned int *, char *)') [-Wincompatible-pointer-types]
SET_GetActiveAttrib(exec, _mesa_GetActiveAttrib);
^~~~~~~~~~~~~~~~~~~~~
./main/dispatch.h:7711:85: note: passing argument to parameter 'fn' here
static inline void SET_GetActiveAttrib(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)) {
^
main/api_exec.c:571:35: warning: incompatible pointer types passing 'GLint (GLhandleARB, const GLcharARB *)' (aka 'int (unsigned long, const char *)') to parameter of type
'GLint (*)(GLuint, const GLchar *)' (aka 'int (*)(unsigned int, const char *)') [-Wincompatible-pointer-types]
SET_GetAttribLocation(exec, _mesa_GetAttribLocation);
^~~~~~~~~~~~~~~~~~~~~~~
./main/dispatch.h:7744:88: note: passing argument to parameter 'fn' here
static inline void SET_GetAttribLocation(struct _glapi_table *disp, GLint (GLAPIENTRYP fn)(GLuint, const GLchar *)) {
^
main/api_exec.c:585:33: warning: incompatible pointer types passing 'void (GLhandleARB, GLsizei, GLsizei *, GLcharARB *)' (aka 'void (unsigned long, int, int *, char *)') to
parameter of
type 'void (*)(GLuint, GLsizei, GLsizei *, GLchar *)' (aka 'void (*)(unsigned int, int, int *, char *)') [-Wincompatible-pointer-types]
SET_GetShaderSource(exec, _mesa_GetShaderSource);
^~~~~~~~~~~~~~~~~~~~~
./main/dispatch.h:7788:85: note: passing argument to parameter 'fn' here
static inline void SET_GetShaderSource(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLsizei *, GLchar *)) {
^
main/api_exec.c:597:29: warning: incompatible pointer types passing 'void (GLhandleARB)' (aka 'void (unsigned long)') to parameter of type 'void (*)(GLuint)' (aka 'void (*)(unsigned
int)')
[-Wincompatible-pointer-types]
SET_LinkProgram(exec, _mesa_LinkProgram);
^~~~~~~~~~~~~~~~~
./main/dispatch.h:7909:81: note: passing argument to parameter 'fn' here
static inline void SET_LinkProgram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
^
main/api_exec.c:628:30: warning: incompatible pointer types passing 'void (GLhandleARB, GLsizei, const GLcharARB *const *, const GLint *)' (aka
'void (unsigned long, int, const char *const *, const int *)') to parameter of type 'void (*)(GLuint, GLsizei, const GLchar *const *, const GLint *)' (aka 'void (*)(unsigned
int, int,
const char *const *, const int *)') [-Wincompatible-pointer-types]
SET_ShaderSource(exec, _mesa_ShaderSource);
^~~~~~~~~~~~~~~~~~
./main/dispatch.h:7920:82: note: passing argument to parameter 'fn' here
static inline void SET_ShaderSource(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLchar * const *, const GLint *)) {
^
main/api_exec.c:653:28: warning: incompatible pointer types passing 'void (GLhandleARB)' (aka 'void (unsigned long)') to parameter of type 'void (*)(GLuint)' (aka 'void (*)(unsigned
int)')
[-Wincompatible-pointer-types]
SET_UseProgram(exec, _mesa_UseProgram);
^~~~~~~~~~~~~~~~
./main/dispatch.h:8173:80: note: passing argument to parameter 'fn' here
static inline void SET_UseProgram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
^
main/api_exec.c:655:33: warning: incompatible pointer types passing 'void (GLhandleARB)' (aka 'void (unsigned long)') to parameter of type 'void (*)(GLuint)' (aka 'void (*)(unsigned
int)')
[-Wincompatible-pointer-types]
SET_ValidateProgram(exec, _mesa_ValidateProgram);
^~~~~~~~~~~~~~~~~~~~~
./main/dispatch.h:8184:85: note: passing argument to parameter 'fn' here
static inline void SET_ValidateProgram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
main/dlist.c:9457:26: warning: incompatible pointer types passing 'void (GLhandleARB)' (aka 'void (unsigned long)') to parameter of type 'void (*)(GLuint)' (aka 'void (*)(unsigned
int)')
[-Wincompatible-pointer-types]
SET_UseProgram(table, save_UseProgramObjectARB);
^~~~~~~~~~~~~~~~~~~~~~~~
./main/dispatch.h:8173:80: note: passing argument to parameter 'fn' here
static inline void SET_UseProgram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
^
1 warning generated.
Signed-off-by: Jeremy Huddleston Sequoia <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Removes the public symbol _glapi_create_table_from_handle from
libGL.so.1.2.0 on all platforms except Darwin.
Since the symbol is not used on other platforms it makes sense to
build glapi_gentable.c only on Darwin.
As a side effect it accelerates the build a bit and reduces the size
of libGL.so.1.2.0 as follows:
size lib/libGL.so.1.2.0 on my system shows
text data bss dec hex filename
469211 21848 2720 493779 788d3 lib/libGL.so.1.2.0 before
420988 11240 2720 434948 6a304 lib/libGL.so.1.2.0 after
A little bit of history:
_glapi_create_table_from_handle was introduced in
commit 85937f4c0d4a78d3a11e3c1fa6148640f2a9ad7b
Author: Jeremy Huddleston <[email protected]>
Date: Thu Jun 9 16:59:49 2011 -0700
glapi: Add API that can create a _glapi_table from a dlfcn handle
Example usage:
void *handle = dlopen(opengl_library_path, RTLD_LOCAL);
struct _glapi_table *disp = _glapi_create_table_from_handle(handle,
"gl");
Signed-off-by: Jeremy Huddleston <[email protected]>
and the only user in mesa was added in
commit f35913b96e743c5014e99220b1a1c5532a894d69
Author: Jeremy Huddleston <[email protected]>
Date: Thu Jun 9 17:29:51 2011 -0700
apple: Use _glapi_create_table_from_handle to initialize our
dispatch table
Signed-off-by: Jeremy Huddleston <[email protected]>
gl_gentable.py was also used for XQuartz in xserver 1.11 - 1.14.
v2: Fix typos in commit message
Add missing XORG_GLAPI_OUTPUTS += \ into src/mapi/glapi/gen/Makefile.am
Add glapi_gentable.c to EXTRA_DIST for inclusion in the release
tarball
v3: Fix commit message: s/gl_gentable.c/glapi_gentable.c/
Reported-by: Arlie Davis <[email protected]>
Cc: Jeremy Huddleston <[email protected]>
Signed-off-by: Andreas Boll <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This patch significantly reduces the size of the libGL.so binary. It does
not change the (externally visible) behavior of libGL.so at all.
gl_gentable.py generates a function, _glapi_create_table_from_handle.
This function allocates a large dispatch table, consisting of 1300 or so
function pointers, and fills this dispatch table by doing symbol lookups
on a given shared library. Previously, gl_gentable.py would generate a
single, very large _glapi_create_table_from_handle function, with a short
cluster of lines for each entry point (function). The idiom it generates
was a NULL check, a call to snprintf, a call to dlsym / GetProcAddress,
and then a store into the dispatch table. Since this function processes
a large number of entry points, this code is duplicated many times over.
We can encode the same information much more compactly, by using a lookup
table. The previous total size of _glapi_create_table_from_handle on x64
was 125848 bytes. By using a lookup table, the size of
_glapi_create_table_from_handle (and the related lookup tables) is reduced
to 10840 bytes. In other words, this enormous function is reduced by 91%.
The size of the entire libGL.so binary (measured when stripped) itself drops
by 15%.
So the purpose of this change is to reduce the binary size, which frees up
disk space, memory, etc.
size lib/libGL.so.1.2.0 on my system shows (Andreas)
text data bss dec hex filename
565947 11256 2720 579923 8d953 lib/libGL.so.1.2.0 before
469211 21848 2720 493779 788d3 lib/libGL.so.1.2.0 after
v2: Incorporate Matt's feedback.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jeremy Huddleston Sequoia <[email protected]>
Tested-by: Jeremy Huddleston Sequoia <[email protected]>
Signed-off-by: Andreas Boll <[email protected]>
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