| Commit message (Collapse) | Author | Age | Files | Lines |
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Enables building stock Mesa under the Haiku operating system.
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Signed-off-by: Vadim Girlin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Finally, a quiet build for the i965 driver, at least! (Note, you can
still get verbose builds at build-time by saying "make V=1")
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This does introduce a warning by the automake build system, that the
missing-symbols test build is non-portable. That's true -- Mac OS X
can't take something built as a loadable module and just link it as a
library. Of course, we aren't building this on OS X at all, so it
would be nice to be able to suppress it, but I haven't found a way.
Still, the build is going to be much quieter than we have ever had
before, so I think this is a fair tradeoff until we find a way to shut
that warning up.
v2: Put a link in /lib to avoid transition pains for people.
Reviewed-by: Ian Romanick <[email protected]> (v1)
Reviewed-by: Matt Turner <[email protected]> (v1)
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Fixes a compiler warning.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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For some reason these started showing up with the automake conversion.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Nothing works if HiZ is enabled and the DDX is incapable of HiZ (that is,
the DDX version is < 2.16).
The problem is that the refactoring that eliminated
intel_renderbuffer::stencil_rb broke the recovery path in
intel_verify_dri2_has_hiz(). Specifically, it broke line
intel_context.c:1445, which allocates the region for
DRI_BUFFER_DEPTH_STENCIL. That allocation was creating a separate stencil
miptree, despite the buffer being a packed depthstencil buffer. Havoc
ensued.
This patch introduces a bool flag that prevents allocation of that stencil
miptree.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44103
Tested-by: Ian Romanick <[email protected]>
Note: This is a candidate for the 8.0 branch.
Signed-off-by: Chad Versace <[email protected]>
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Fix this GCC warning with non-LLVM builds.
sp_screen.c: In function ‘softpipe_get_shader_param’:
sp_screen.c:141:28: warning: unused variable ‘sp_screen’ [-Wunused-variable]
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Calling glXSwapBuffers with no bound context causes segmentation
fault in function intelDRI2Flush. All the gl calls should be
ignored after setting the current context to null. So the contents
of framebuffer stay unchanged. But the driver should not seg fault.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44614
Reported-by: Yi Sun <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Tested-by: Yi Sun <[email protected]>
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Fix this GCC warning.
lp_test_round.c: In function ‘test_round’:
lp_test_round.c:126:13: warning: variable ‘packed’ set but not used
[-Wunused-but-set-variable]
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Fix this GCC 4.6 warning with 64-bit builds.
u_debug_stack.c: In function ‘debug_backtrace_capture’:
u_debug_stack.c:45:17: warning: variable ‘frame_pointer’ set but not
used [-Wunused-but-set-variable]
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Should fix MSVC build.
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The i915 GPU can't do A8 dst, so we abuse GREEN8 buffers for that
purpose. However, things get hairy as we start to do blending,
because then GL_DST_*_ALPHA should be replaced with GL_DST_*_COLOR.
This is what we do here.
Fixes piglt fbo-alpha.
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Rest was removed in 2a928899e.
Signed-off-by: Matt Turner <[email protected]>
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This fixes 8 piglit tests that currently assert.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Alex Deucher <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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v2: select the colors in the pixel shader
v3: fix rs state creation for pre-evergreen
Signed-off-by: Vadim Girlin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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We actually implemented YV21 instead of YV12, so fix the plane ordering.
Signed-off-by: Christian König <[email protected]>
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Recreate the video buffer if the decoder can't handle it.
Signed-off-by: Christian König <[email protected]>
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Recreate the video buffer in PutBitsYCbCr if the format doesn't match.
Signed-off-by: Christian König <[email protected]>
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Create the video buffers in the format the driver preffers.
This temporary creates problems with decoder less VDPAU video playback.
Signed-off-by: Christian König <[email protected]>
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No implementation so far, just the defines for
VDPAUs picture info structure.
Signed-off-by: Christian König <[email protected]>
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Again based on Maartens work, but keep begin_frame
and end_frame functions for now.
Signed-off-by: Christian König <[email protected]>
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Add the infrastructure, but not the decode implementation.
Signed-off-by: Christian König <[email protected]>
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Add a second extened constructor that takes plane
textures for the video buffer. Also provide a
function for texture templates.
Signed-off-by: Christian König <[email protected]>
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Just like in the rest of gallium, this reduces the
number of parameters significantly.
Signed-off-by: Christian König <[email protected]>
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This requires GLSL 1.30 enabled, which requires integer types enabled,
so don't bother doing an INT to FLT conversion on it.
We should probably remove the instance id flt->int conversion when
turning on native integers.
this passes the three piglit tests with GLSL 1.30 forced on.
Signed-off-by: Dave Airlie <[email protected]>
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as per the r600 isa doc.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Lucas Stach <[email protected]>
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This code is unneeded now, we don't use render temps any more.
Signed-off-by: Lucas Stach <[email protected]>
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This commit rewrites a lot of the state_fb code to support
rendering to targets not aligned to 64 byte.
This allows us to drop the render temporaries as unaligned
targets are the only use-case where they are really needed. The
temporaries code was used for a lot of things more, but apparently
those also work without temps.
There is one regression in piglit fbo-clear-formats, but this will
be fixed with the use of real hardware clears and doesn't matter in
practice as no real application tries to scissor clear a 2x2 pixel
render target.
Signed-off-by: Lucas Stach <[email protected]>
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nvfx doesn't support any kind of stream out, so silence the
unused cap warnings.
Signed-off-by: Lucas Stach <[email protected]>
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only check ARB_fbo, add shader_texture_lod as a requirement
Reviewed-by: Ian Romanick <[email protected]>
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There are 3 changes:
1) stride is specified for each buffer, not just one, so that drivers don't
have to derive it from the outputs
2) new per-output property dst_offset, which specifies the offset
into the buffer in dwords where the output should be stored,
so that drivers don't have to compute the offsets manually;
this will also be useful for gl_SkipComponents
from ARB_transform_feedback3
3) register_mask is removed, instead, there is start_component
and num_components; register_mask with non-consecutive 1s
doesn't make much sense (some hardware cannot do packing of components)
Christoph Bumiller: fixed nvc0.
v2: resolve merge conflicts in Draw and clean it up
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Signed-off-by: Dave Airlie <[email protected]>
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This fixes a lot of asserts about the trans unit being used already.
Signed-off-by: Dave Airlie <[email protected]>
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fixes some piglits like vs-decrement-uint.shader_test
Signed-off-by: Dave Airlie <[email protected]>
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Fixes the GL3 required formats test.
Signed-off-by: Dave Airlie <[email protected]>
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Virtual address space put the userspace in charge of their GPU
address space. It's up to userspace to bind bo into the virtual
address space. Command stream can them be executed using the
IB_VM chunck.
This patch add support for this configuration. It doesn't remove
the 64K ib size limit thought this limit can be extanded up to
1M for IB_VM chunk.
v2: fix rendering
v3: fix rendering when using index buffer
v4: make vm conditional on kernel support add basic va management
v5: catch the case when we already have va for a bo
v6: agd5f: update on top of ioctl changes
v7: agd5f: further ioctl updates
v8: indentation cleanup + fix non cayman
v9: rebase against lastest mesa + improvement from Marek & Michel
v10: fix cut/paste bug
v11: don't rely on updated radeon_drm.h
Signed-off-by: Jerome Glisse <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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Make the comments precise. Explain why each branch is needed and correct.
Document the potential pitfall in the true-branch.
Signed-off-by: Chad Versace <[email protected]>
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