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* st/xlib: Flush the front buffer before doing CopySubBufferStéphane Marchesin2013-06-071-0/+4
| | | | | | | | | We flush pending rendering before running CopySubBuffer, which ensures that the right bits get to the screen. NOTE: This is a candidate for stable release branches. Reviewed-by: Brian Paul <[email protected]>
* st/xlib: Fix upside down coordinates for CopySubBufferStéphane Marchesin2013-06-071-1/+1
| | | | | | | | The coordinates need to be inverted between glX and gallium. NOTE: This is a candidate for stable release branches. Reviewed-by: Brian Paul <[email protected]>
* mesa: Report core FBO incompleteness cases through GL_ARB_debug_output.Eric Anholt2013-06-071-18/+25
| | | | | | | | | | | | | Just like we produce from inside the Intel driver, this can help provide information quickly about FBO incompatibility problems (particularly when using apitrace replay). Currently, in driver-marked incompleteness cases, you'll get both the driver message and the core message on Intel. Until the other drivers are fixed to produce output, I think this is better than not putting in a message for driver-marked incomplete. Reviewed-by: Brian Paul <[email protected]>
* intel: flush fake front buffer if server is about to destroy it.Paul Berry2013-06-071-0/+9
| | | | | | Fixes piglit test "spec/!OpenGL 1.0/gl-1.0-front-invalidate-back" Reviewed-by: Anuj Phogat <[email protected]>
* intel: flush fake front buffer more robustly.Paul Berry2013-06-071-11/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | When a fake front buffer is in use, if we request the front buffer (using screen->dri2.loader->getBuffersWithFormat()), the X server copies the real front buffer to the fake front buffer and returns the fake front buffer. We sometimes make redundant requests for the front buffer (due to using a single counter to track invalidates for both the front and back buffers), so there's a danger of pending front buffer rendering getting overwritten when the redundant front buffer request occurs. Previous to this patch, intel_update_renderbuffers() worked around that problem by sometimes doing intel_flush() and intel_flush_front() before calling intel_query_dri2_buffers(). But it only did the workaround when the front buffer was bound for drawing; it didn't do it when the front buffer was bound for reading. This patch moves the workaround code to intel_query_dri2_buffers(), so that it happens in exactly the circumstances where it is needed. This should fix some of the sporadic failures in Piglit tests fbo-sys-blit and fbo-sys-sub-blit. Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* intel: make intel_flush_front safe to call during initial MakeCurrentPaul Berry2013-06-071-1/+1
| | | | | | | | | | | | | | The patch that follows will fix a bug that prevents intel_flush_front() from being called often enough. In doing so, it will create a situation where intel_flush_front() is called during the initial call to glXMakeCurrent(). In this circumstance, ctx->DrawBuffer hasn't been initialized yet and is NULL. Fortunately, intel->front_buffer_dirty is false, so intel_flush_front() doesn't actually need to do anything. To avoid a segfault, swap the order of terms in intel_flush_front()'s if statement. Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* mesa: Expose MAX_FRAGMENT_INPUT_COMPONENTS on ES3 and desktop 3.2.Eric Anholt2013-06-072-0/+10
| | | | | | | | | piglit OpenGL ES 3.0/minmax now passes. This was also one of the subcase failures in OpenGL 3.2/minmax (and still is, because our value is too low for 3.2, but at least we report what it is). Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Expose texture array getters on GLES3.Eric Anholt2013-06-072-2/+10
| | | | | | | | | Part of fixing piglit OpenGL ES 3.0/minmax. v2: s/_gles3/_es3/ in extra name, for consistency (review by Matt). Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> (v1)
* mesa: Fix the return value of TEXTURE_BINDING_2D_ARRAY.Eric Anholt2013-06-071-1/+1
| | | | | | | Noticed by inspection when reviewing the next commit. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Expose texel offset limits in GLES3.Eric Anholt2013-06-072-5/+6
| | | | | | | | | Part of fixing piglit OpenGL ES 3.0/minmax. v2: s/_gles3/_es3/ in extra name, for consistency (review by Matt). Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> (v1)
* util: add comment about bogus transfer flagsRoland Scheidegger2013-06-071-0/+1
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* util: fix util_clear_render_target and util_clear_depth_stencil layer handlingRoland Scheidegger2013-06-071-87/+103
| | | | | | | These functions must clear all bound layers, not just the first. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* llvmpipe: move create_surface/destroy_surface functions to lp_surface.cRoland Scheidegger2013-06-072-59/+59
| | | | | | | Believe it or not but these two are actually the first two functions which really belong in this file nowadays. Reviewed-by: Brian Paul <[email protected]>
* llvmpipe: add support for layered renderingRoland Scheidegger2013-06-0715-110/+195
| | | | | | | | | | | | | | | | Mostly just make sure the layer parameter gets passed through to the right places (and get clamped, can do this at setup time), fix up clears to clear all layers and disable opaque optimization. Luckily don't need to touch the jitted code. (Clears invoked via pipe's clear_render_target method will not work however since the pipe_util_clear function used for it doesn't handle clearing multiple layers yet.) v2: per Brian's suggestion, prettify var initialization and add some comments, add assertion for impossible layer specification for surface. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallium/docs: fix up transfer description for 1d arrays, add cube map arraysRoland Scheidegger2013-06-071-5/+4
| | | | | | | | | | | Transfers always use z/depth for layers no matter if it's a 1d or 2d array texture, we don't follow OpenGL's crazyness there. Luckily this appears to only be a doc bug, everyone doing the right thing already. While here also document z/depth parameter for cube map arrays. v2: fix typo spotted by Eric Anholt Reviewed-by: Jose Fonseca <[email protected]>
* ilo: fix textureSize() for single-layered array texturesChia-I Wu2013-06-081-2/+18
| | | | | We returned 0 instead of 1 for the number of layers when the array texutre is single-layered. This fixed it on GEN7+.
* util: add util_resource_is_array_texture()Chia-I Wu2013-06-081-1/+19
| | | | | | | | Checking if array_size is greater than 1 is not enough for single-layered array textures. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* docs: update some environment variable infoBrian Paul2013-06-071-4/+13
| | | | | Drop the GALLIUM_NOSSE/PPC env vars, added ST_DEBUG and some of the VMware SVGA driver env vars.
* gallium: Remove draw_arrays() and draw_arrays_instanced() functionsArnas Milasevicius2013-06-073-51/+22
| | | | | | | | Moved draw_arrays() to st_draw_feedback.c and removed draw_arrays_instanced(). draw_arrays() was used by nobody else. Now there's just one "draw" entrypoint into the draw module. Signed-off-by: Brian Paul <[email protected]>
* tgsi: replace tgsi_file_names tgsi_file_names[] with tgsi_file_name() functionBrian Paul2013-06-077-18/+30
| | | | | | | | | This change came from the discovery that the STATIC_ASSERT to check that the number of register file strings didn't actually work. Similar changes could be made for the other string arrays in tgsi_string.c Reviewed-by: Jose Fonseca <[email protected]>
* u_vbuf: fix index buffer leakChia-I Wu2013-06-071-0/+3
| | | | | Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* i965/vs: add support for emitting gl_ClipVertexChris Forbes2013-06-072-7/+3
| | | | | | | | | | | Removes the special-case suppression of gl_ClipVertex in the VUE map. Also calculate vertex outcodes for user clip planes based on gl_ClipVertex if written; otherwise gl_Position. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/clip: Add support for gl_ClipVertexChris Forbes2013-06-073-4/+55
| | | | | | | | | | | When clipping triangles against a user clip plane, and gl_ClipVertex is provided in the vertex, use it instead of hpos. TODO: A similar change should be made at some point for line clipping. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* ilo: advertise PIPE_CAP_CUBE_MAP_ARRAYChia-I Wu2013-06-071-2/+1
| | | | | It was supported but not advertised. Also remove TODO tag for PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT, as it is not a TODO.
* ilo: add support for TEX2/TXB2/TXL2 in fsChia-I Wu2013-06-071-3/+3
| | | | They were already supported, just being rejected in the TGSI translator.
* glsl linker: Initialize member variable interface_namespace.Vinson Lee2013-06-061-1/+2
| | | | | | | Fixes "Uninitialized pointer field" defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* ilo: use slab allocator for transfersChia-I Wu2013-06-074-28/+39
| | | | | Slab allocator is perfect for transfer. Improved OpenArena performance by 1% with several casual runs.
* ilo: clean up states upon context destroyChia-I Wu2013-06-071-0/+38
| | | | We need to unreference resources that we referenced.
* ilo: unmap cp bo before destroying itChia-I Wu2013-06-071-1/+6
| | | | | The BOs are mapped in their entire life times for the chipsets we support so do not forget to unmap it.
* ilo: enable bo reuseChia-I Wu2013-06-071-0/+2
| | | | This magical line of code must have got lost at some point in the history...
* ilo: construct 3DSTATE_SF in create_rasterizer_state()Chia-I Wu2013-06-077-164/+194
| | | | Add ilo_rasterizer_sf and initialize it in create_rasterizer_state().
* ilo: construct 3DSTATE_CLIP in create_rasterizer_state()Chia-I Wu2013-06-075-50/+86
| | | | Add ilo_rasterizer_clip and initialize it in create_rasterizer_state().
* ilo: use emit_SURFACE_STATE() for render targetsChia-I Wu2013-06-079-127/+52
| | | | | | Introduce ilo_surface_cso and initialize it in create_surface(). With the change, we can emit SURFACE_STATE directly from the CSO and remove emit_surf_SURFACE_STATE(). We do not deal with depth/stencil surfaces yet.
* ilo: use emit_SURFACE_STATE() for constant buffersChia-I Wu2013-06-079-70/+26
| | | | | | Introduce ilo_cbuf_cso and initialize it in set_constant_buffer(). As ilo_view_surface is embedded in ilo_cbuf_cso, switch to emit_SURFACE_STATE() for constant buffers and remove emit_cbuf_SURFACE_STATE().
* ilo: add emit_SURFACE_STATE() for sampler viewsChia-I Wu2013-06-0710-99/+69
| | | | | | Introduce ilo_view_cso and initialize it in create_sampler_view(). Add emit_SURFACE_STATE() to GPE, which can emit SURFACE_STATE from ilo_view_surface.
* ilo: add ilo_view_surface for SURFACE_STATEChia-I Wu2013-06-073-125/+268
| | | | Define struct ilo_view_surface for SURFACE_STATE construction and emission.
* ilo: convert generic depth-stencil-alpha pipe state to ilo pipe stateCourtney Goeltzenleuchter2013-06-076-21/+51
| | | | | | | | | Moving the work to create time reduces the work at emit time. Saves time overall as create work is only done once. Fix compiler warning in gen7_pipeline_sol. [olv: remember pipe_alpha_state instead of pipe_depth_stencil_alpha_state in ilo_dsa_state]
* ilo: introduce vertex element CSOChia-I Wu2013-06-076-119/+227
| | | | | | | Introduce ilo_ve_cso and initialize it in create_vertex_elements_state(). This commit goes a step further by setting up mappings from HW VB to PIPE VB, which we failed to do previously. That allows us to support instanced rendering.
* ilo: simplify emit_3DSTATE_DEPTH_BUFFER()Chia-I Wu2013-06-076-63/+19
| | | | | | Remove hiz and dsa from the parameters. We would know whether HiZ buffer exists from ilo_texture once it is supported. DSA state should not affect 3DSTATE_DEPTH_BUFFER.
* ilo: introduce blend CSOChia-I Wu2013-06-076-97/+183
| | | | | Introduce ilo_blend_cso and initialize it in create_blend_state(). This saves us from having to construct hardware blend states in draw_vbo().
* ilo: introduce sampler CSOChia-I Wu2013-06-078-371/+447
| | | | | | Introduce ilo_sampler_cso and initialize it in create_sampler_state(). This saves us from having to perform CPU-intensive calculations to construct hardware sampler states in draw_vbo().
* ilo: construct SCISSOR_RECT in set_scissor_states()Chia-I Wu2013-06-077-26/+92
| | | | | | This allows us to memcpy() the state in draw_vbo(). Add ilo_init_states() and ilo_cleanup_states() that are called when contexts are created and destroyed respectively, and properly set the initial scissor state in ilo_init_states().
* ilo: introduce viewport CSOChia-I Wu2013-06-078-197/+197
| | | | | | Introduce ilo_viewport_cso and initialize it in set_viewport_states(). This saves us from having to perform CPU-intensive calculations to construct hardware viewport states in draw_vbo().
* ilo: switch to ilo states for shaders and resourcesChia-I Wu2013-06-077-114/+114
| | | | | | | | | | | | Define and use struct ilo_sampler_state; struct ilo_view_state; struct ilo_cbuf_state; struct ilo_resource_state; struct ilo_global_binding; in ilo_context.
* ilo: switch to ilo states for CC stageChia-I Wu2013-06-079-107/+119
| | | | | | | | | | Define and use struct ilo_dsa_state; struct ilo_blend_state; struct ilo_fb_state; in ilo_context.
* ilo: switch to ilo states for WM stageChia-I Wu2013-06-077-26/+33
| | | | | | | | Define and use struct ilo_rasterizer_state; in ilo_context.
* ilo: switch to ilo states for CLIP and SF stagesChia-I Wu2013-06-076-19/+49
| | | | | | | | | Define and use struct ilo_viewport_state; struct ilo_scissor_state; in ilo_context.
* ilo: switch to ilo states for SOL stageChia-I Wu2013-06-077-30/+29
| | | | | | | | Define and use struct ilo_so_state; in ilo_context.
* ilo: switch to ilo states for VF stageChia-I Wu2013-06-077-53/+55
| | | | | | | | | | Define and use struct ilo_vb_state; struct ilo_ve_state; struct ilo_ib_state; in ilo_context.
* ilo: move hardware limits to ilo_gpe.hChia-I Wu2013-06-072-22/+56
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