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* draw: Add draw_set_index_buffer and others.Chia-I Wu2010-08-255-31/+104
* nvfx: Clean up header file inclusion in nvfx_screen.h.Vinson Lee2010-08-251-2/+2
* nvfx: Include missing headers in nvfx_shader.h.Vinson Lee2010-08-251-0/+4
* i965: Remove unnecessary header.Vinson Lee2010-08-251-1/+0
* r600: Include missing header in evergreen_fragprog.c.Vinson Lee2010-08-251-0/+1
* r600: Include missing header in evergreen_vertprog.c.Vinson Lee2010-08-251-0/+1
* gallivm: Include missing header in lp_bld_sample.h.Vinson Lee2010-08-241-0/+2
* gallivm: Include missing header in lp_bld_pack.h.Vinson Lee2010-08-241-0/+2
* r300/compiler: Silence uninitialized variable warning.Vinson Lee2010-08-241-5/+11
* r300g: Add missing comma in SConscript.Vinson Lee2010-08-241-1/+1
* r300g: fix gl_PointCoordMarek Olšák2010-08-251-2/+7
* r600: Include missing header in evergreen_render.c.Vinson Lee2010-08-241-0/+1
* r600: Remove unused variable.Vinson Lee2010-08-241-1/+0
* i965: Fix printf format warnings on 32-bit builds.Vinson Lee2010-08-241-4/+4
* r600: Remove unused variable.Vinson Lee2010-08-241-1/+0
* r600: Remove spaces between backslash and newline.Vinson Lee2010-08-241-2/+2
* r300g: eliminate unused constants in FSMarek Olšák2010-08-253-7/+32
* r300g: eliminate unused constants in VSMarek Olšák2010-08-255-8/+31
* r300g: clean up some mess in set_constant_bufferMarek Olšák2010-08-252-22/+1
* r300g: fix indentationMarek Olšák2010-08-252-8/+8
* r300/compiler: implement elimination of unused constantsMarek Olšák2010-08-258-1/+189
* r300/compiler: terminate vertex shader compilation immediately after an errorMarek Olšák2010-08-251-36/+56
* r300/compiler: fail to compile if we hit hw limits or an unimplemented featureMarek Olšák2010-08-253-0/+62
* r300/compiler: handle indexable temporaries correctly in deadcode eliminationMarek Olšák2010-08-251-1/+30
* r300/compiler: disable register allocation for indexable temporaries in VSMarek Olšák2010-08-251-5/+25
* r300g: reset the index bias to 0 at the end of CSMarek Olšák2010-08-254-5/+12
* ir_to_mesa: set IndirectRegisterFilesMarek Olšák2010-08-251-0/+8
* nvfx: Initialize variables on error path.Vinson Lee2010-08-241-0/+4
* glsl: Set up uniform initializers by walking the shaders after linking.Eric Anholt2010-08-243-122/+181
* glsl: Don't dead-code eliminate a uniform initializer.Eric Anholt2010-08-241-0/+8
* r300g: rename radeong_dri.so to r300_dri.soDave Airlie2010-08-254-5/+5
* make: Use C++ compiler to link stdc++ library.Brian Paul2010-08-243-5/+8
* configs: Remove -lstdc++ from default.Vinson Lee2010-08-241-1/+1
* r600g: Add support for PIPE_FORMAT_R32_FLOAT.Henri Verbeet2010-08-241-0/+3
* prog_execute: Implement OPCODE_TXLIan Romanick2010-08-241-0/+16
* glsl2: rename local variable_entry classBrian Paul2010-08-241-17/+22
* glsl2: move constructor into .cpp file to work around compiler bugBrian Paul2010-08-242-8/+13
* docs: updated info about GLSL compilerBrian Paul2010-08-241-146/+44
* docs: list the new GLSL compilerBrian Paul2010-08-241-0/+3
* mesa: added isblank() for MSVCBrian Paul2010-08-241-0/+1
* mesa: remove non-existant files from tarball listBrian Paul2010-08-241-5/+0
* glsl: Add assert to check variable_entry referenced_count after construction.Vinson Lee2010-08-241-0/+1
* nvfx: Remove unnecessary headers.Vinson Lee2010-08-233-4/+0
* glsl: make 'make clean' work properly.Dave Airlie2010-08-241-1/+1
* glsl: Silence unused variable warning.Vinson Lee2010-08-231-0/+1
* r300g: Remove unused variable.Vinson Lee2010-08-231-2/+0
* st/egl: Fix r300/r600 support in KMS backend.Chia-I Wu2010-08-242-3/+32
* targets/egl: Check against drm_driver_descriptor::name.Chia-I Wu2010-08-243-16/+15
* targets/egl: add pipe_r600Benjamin Franzke2010-08-242-0/+40
* targets/egl: rename pipe_radeon to pipe_r300Benjamin Franzke2010-08-242-8/+8