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* st/egl: improve buffer cache for AndroidChia-I Wu2011-08-211-31/+73
| | | | | There may be more than two back buffers. Clean up and prepare the buffer cache for that.
* st/egl: swapping without a buffer is not an errorChia-I Wu2011-08-211-1/+1
| | | | This fixes Kwaak3.
* st/egl: use HAL formats for Android backendChia-I Wu2011-08-211-26/+15
| | | | Native buffers use HAL formats, not UI formats.
* winsys/sw/android: use HAL formatsChia-I Wu2011-08-211-18/+9
| | | | Native buffers use HAL formats, not UI formats.
* winsys/sw/android: set bo usage correctlyChia-I Wu2011-08-211-10/+3
| | | | | | Since this is the software path, set GRALLOC_USAGE_SW_WRITE_OFTEN when PIPE_BIND_RENDER_TARGET, and set GRALLOC_USAGE_SW_READ_OFTEN when PIPE_BIND_SAMPLER_VIEW.
* android: make libGLES_mesa realChia-I Wu2011-08-211-0/+37
| | | | | | | | | | | | | | | | libGLES_mesa with swrast should link in these libraries libmesa_egl libmesa_egl_gallium libmesa_st_egl libmesa_st_mesa libmesa_glsl libmesa_glsl_utils libmesa_pipe_softpipe libmesa_winsys_sw_android libmesa_gallium Reviewed-by: Chad Versace <[email protected]>
* android: build shared glapiChia-I Wu2011-08-212-0/+61
| | | | | | This builds the shared library libglapi from shared glapi. Reviewed-by: Chad Versace <[email protected]>
* android: build glslChia-I Wu2011-08-214-0/+302
| | | | | | | This builds the static library libmesa_glsl and executable glsl_compiler from glsl. glsl_compiler is only installed for engineering build. Reviewed-by: Chad Versace <[email protected]>
* android: build core mesaChia-I Wu2011-08-213-0/+215
| | | | | | This builds the static library libmesa_st_mesa from core mesa. Acked-by: Chad Versace <[email protected]>
* android: build core EGLChia-I Wu2011-08-212-2/+67
| | | | | | This builds the static library libmesa_egl from core EGL. Reviewed-by: Chad Versace <[email protected]>
* android: build softpipeChia-I Wu2011-08-212-1/+68
| | | | This builds the static library libmesa_pipe_softpipe from softpipe.
* android: build android sw winsysChia-I Wu2011-08-212-0/+37
| | | | This builds the static library libmesa_winsys_sw_android from winsys/sw.
* android: build targets/egl-staticChia-I Wu2011-08-212-0/+53
| | | | | This builds the static library libmesa_egl_gallium from targets/egl-static.
* android: build st/egl with android backendChia-I Wu2011-08-212-0/+55
| | | | This builds the static library libmesa_st_egl from st/egl.
* android: build gallium auxiliariesChia-I Wu2011-08-214-0/+326
| | | | This builds the static library libmesa_gallium from gallium auxiliaries.
* android: build libGLES_mesaChia-I Wu2011-08-212-0/+139
| | | | | | | | | | | | This is the first step to integrate Mesa into Android(-x86) build system. You can git clone mesa under the external/ directory of Android source tree and build Android with $ make BOARD_GPU_DRIVERS=swrast It will build libGLES_mesa that will be loaded by Android runtime. libGLES_mesa is still a stub in this commit.
* targets/egl-static: do not rely on libudev on AndroidChia-I Wu2011-08-211-0/+64
| | | | | | There is no libudev on Android. Use DRM to get the PCI ID directly. Reviewed-by: Benjamin Franzke <[email protected]>
* st/egl: add android backendChia-I Wu2011-08-215-0/+781
| | | | | | | | | | Both HW and SW rendering are supported for Android. For SW rendering, we use the generic gralloc lock/unlock for mapping and unmapping color buffers (in winsys/android). For HW rendering, we need to know the real type of color buffers. This backend works with drm_gralloc, where a color buffer is backed by a GEM object.
* winsys/android: new SW winsys for AndroidChia-I Wu2011-08-212-0/+320
| | | | | | On Android, color buffers are passed between server and clients as opaque buffer_handle_t. This winsys makes use of gralloc, which provides a generic way to map and unmap buffer_handle_t for CPU access.
* egl: add Android-specific extensionsChia-I Wu2011-08-215-0/+53
| | | | | | | | Add EGL_ANDROID_image_native_buffer and EGL_ANDROID_swap_rectangle. There is no spec for them though. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: add _EGL_PLATFORM_ANDROIDChia-I Wu2011-08-213-1/+12
| | | | | | | This is Android Gingerbread platform. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* mesa: android has no log2f nor ffsChia-I Wu2011-08-211-1/+7
| | | | | | Define log2f(v) to be logf(v) / M_LN2 and ffs to __builtin_ffs. Reviewed-by: Chad Versace <[email protected]>
* ralloc: include limits.h for SIZE_MAX on AndroidChia-I Wu2011-08-211-0/+5
| | | | | | | Android does not define SIZE_MAX in stdint.h. We have to include limits.h for it. Reviewed-by: Chad Versace <[email protected]>
* gallium: add PIPE_OS_ANDROID supportChia-I Wu2011-08-214-2/+22
| | | | | | | Android uses Linux kernel and its own C runtime. It resembles PIPE_OS_LINUX a lot with some minor exceptions. Reviewed-by: Brian Paul <[email protected]>
* glsl: remove an unnecessary header includeChia-I Wu2011-08-211-1/+0
| | | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* mesa: fix !FEATURE_GL buildChia-I Wu2011-08-211-18/+18
| | | | | | | Move vbo_exec_FlushVertices_internal out of FEATURE_beginend. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965/gen7: Use align1 mode to set URB_WRITE_HWORD channel enables.Kenneth Graunke2011-08-201-0/+3
| | | | | | | Makes the new vertex shader backend work on Ivybridge. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965/fs: Don't double-convert integer/boolean uniforms.Kenneth Graunke2011-08-191-16/+20
| | | | | | | | | | | | | When ctx->Const.NativeIntegers is set, Core Mesa loads integer/boolean uniforms directly, rather than loading the floating point equivalent. So, when that's set, we don't need to perform any conversions. Unfortunately, we can't properly support native integers with the old vertex shader backend, so this patch leaves them disabled for now. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa, glsl_to_tgsi: Add new gl_context::NativeIntegers flag.Kenneth Graunke2011-08-193-27/+37
| | | | | | | | | | | | | | | | | | | Previously, native integer support was based on whether the driver advertised GLSL 1.30 or not. However, drivers that natively support integers may wish to do so for older GLSL versions as well. Adding this new opt-in flag allows them to do so. Currently disabled by default on all drivers, which was the existing behavior (no drivers currently implement GLSL 1.30). Fixes piglit tests on i965 with INTEL_GLSL_VERSION=130 set: - spec/glsl-1.10/fs-uniform-int-110.shader_test - spec/glsl-1.30/fs-uniform-int-130.shader_test (it was doubly converting the data) Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* ir_to_mesa: Remove incorrect usage of the 'struct' keyword on classes.Kenneth Graunke2011-08-191-2/+2
| | | | Signed-off-by: Kenneth Graunke <[email protected]>
* i965/fs: Change incorrect use of 'struct fs_reg' to simply 'fs_reg'.Kenneth Graunke2011-08-191-1/+1
| | | | | | It's actually a class. Signed-off-by: Kenneth Graunke <[email protected]>
* glsl: Remove unused variable.Kenneth Graunke2011-08-191-1/+0
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* i965/vs: Implement proper register allocation instead of 1:1 mapping.Eric Anholt2011-08-192-1/+155
| | | | | | Fixes vs-atan-* and several others. This is not the real solution we eventually want, which will pack floats, vec2s, and vec3s into vec4 registers, but this code should provide the framework for that.
* i965/vs: Add simple dead code elimination.Eric Anholt2011-08-193-0/+38
| | | | | This is copied right from the fragment shader. It is needed for real register allocation to work correctly.
* i965/vs: Copy the live intervals calculation over from the FS.Eric Anholt2011-08-194-0/+139
| | | | | | This is a rather pessimistic calculation, since it doesn't distinguish individual channels of a vec4, or elements of an array, but should be a minimum start for register allocation.
* i965/vs: Remove stale comment about compressed instructions.Eric Anholt2011-08-191-1/+0
| | | | | This was copy'n'paste from the fragment shader, and didn't make sense here.
* r600g: don't allocate separate depth and stencil for transfer textures on EGMarek Olšák2011-08-191-1/+2
| | | | | | | | The state tracker expects depth and stencil pixels interleaved. Evergreen can bind an interleaved depth-stencil resource as a colorbuffer, but not as a zbuffer. The hardware can do the interleaving for us when decompressing.
* r600g: finally enable float depth buffers on evergreenMarek Olšák2011-08-191-0/+11
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* r600g: rename resource -> view in create_sampler_viewMarek Olšák2011-08-192-32/+26
| | | | | The sampler view is not a resource. Also remove the unused desc variable.
* r600g: hack around a problem with texture alignmentMarek Olšák2011-08-191-0/+10
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* r600g: simplify the conditionals determining array modeMarek Olšák2011-08-191-20/+11
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* r600g: put depth and stencil into one backing bufferMarek Olšák2011-08-191-10/+17
| | | | For DRI2 sharing.
* r600g: fix depth-stencil on evergreenMarek Olšák2011-08-194-55/+99
| | | | | | | | | | | | | | Such that it actually works in apps which use both. A separate buffer is allocated for stencil. The only exception is the window-system-provided depth-stencil buffer, where depth and stencil share the same buffer. This fixes: - fbo-depthstencil-GL_DEPTH24_STENCIL8-clear - fbo-depthstencil-GL_DEPTH24_STENCIL8-drawpixels-FLOAT-and-USHORT - fbo-depthstencil-GL_DEPTH24_STENCIL8-readpixels-24_8 - fbo-depthstencil-GL_DEPTH24_STENCIL8-readpixels-FLOAT-and-USHORT
* mesa: handle array textures in GenerateMipmap(), FramebufferTexture1/2D()Brian Paul2011-08-191-3/+21
| | | | | | | | | This was an unfinished to-do item before. With this patch and the two preceeding patches, piglit's fbo-generatemipmap-array test runs and passes instead of generating a GL error and dying on an assertion. Reviewed-by: Ian Romanick <[email protected]>
* meta: use fallback mipmap generation for 1D/2D texture arraysBrian Paul2011-08-191-2/+5
| | | | | | | We could do 1D/2D arrays with textured quad rendering, but it'll take some work (as with 3D textures). Reviewed-by: Ian Romanick <[email protected]>
* mesa: set Q=1 for OPCODE_TEX executionBrian Paul2011-08-191-0/+8
| | | | | | | | | | | Q should not be significant for OPCODE_TEX, but it winds up getting passed to the compute_lambda() function. Make sure it's 1.0 to prevent garbage values, which is effectively what we get when the swizzle is coord.xyzz (which is what GLSL gives us). Part of the fix for piglit's fbo-generatemipmap-array test. Reviewed-by: Ian Romanick <[email protected]>
* mesa: restructure error checking in _mesa_FramebufferTexture1D/2DEXT()Brian Paul2011-08-191-11/+45
| | | | | | In anticipation of adding more texture targets. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Declare _mesa_meta_begin()/end() as publicChad Versace2011-08-192-142/+147
| | | | | | | | | | | Declare _mesa_meta_begin()/end() in meta.h so that drivers can write custom meta-ops (such as HiZ resolves for i965). This necessitates moving the the META_* macros into meta.h. To prevent naming collisions, this commit renames each macro to be MESA_META_*. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* nv50: fix potential null deref in insn modifer optimization passChristoph Bumiller2011-08-191-2/+4
| | | | Bug introduced in 34980cd153050111edc545545ddff11f5b68347e.
* glx: use a block to fix declarations after code warningBrian Paul2011-08-191-7/+9
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