| Commit message (Collapse) | Author | Age | Files | Lines |
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Triggering the push model when 64-bit inputs are involved is not easy due to
the constrains on the maximum number of registers that we allow for this mode,
however, for GS with 'points' primitive type and just a couple of double
varyings we can trigger this and it just doesn't work because the
implementation is not 64-bit aware at all. For now, let's make sure that we
don't attempt this model whith 64-bit inputs and we always fall back to pull
model for them.
Also, don't enable the VUE handles in the thread payload on the fly when we
find an input for which we need the pull model, this is not safe: if we need
to resort to the pull model we need to account for that when we setup the
thread payload so we compute the first non-payload register properly. If we
didn't do that correctly and we enable it on-the-fly here then we will end up
VUE handles on the first non-payload register which will probably lead to
GPU hangs. Instead, always enable the VUE handles for the pull model so we
can safely use them when needed. The GS is going to resort to pull model
almost in every situation anyway, so this shouldn't make a significant
difference and it makes things easier and safer.
v2: Always enable the VUE handles for pull model, this is easier and safer
and the GS is going to fallback to pull model almost always anyway (Ken)
v3: Only clamp the URB read length if we are over the maximum reserved for
push inputs as we were doing in the original code (Ken).
v4: No need to clamp the urb read length if invocations > 1
Reviewed-by: Kenneth Graunke <[email protected]>
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This way, when NIR_PASS_V makes a clone of the shader (for testing
nir_clone), the new and lowered version gets re-assigned to prog->nir.
[[email protected]: Tested NIR_TEST_CLONE=1 with valgrind]
Tested-by: Jordan Justen <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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[[email protected]: Tested NIR_TEST_CLONE=1 with valgrind]
Tested-by: Jordan Justen <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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The way NIR_PASS works (and, by extension, nir_optimize) is that they
may clone the shader and throw the old one away. (We use this for
testing nir_clone.) It's better if we just make a temporary variable,
use it for everything, and re-assign to the gl_program at the end.
[[email protected]: Tested NIR_TEST_CLONE=1 with valgrind]
Tested-by: Jordan Justen <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Fix a compile error with G++ 4.4
string_buffer_test.cpp:43: error: ISO C++ forbids initialization of
member ‘str1’
string_buffer_test.cpp:43: error: making ‘str1’ static
string_buffer_test.cpp:43: error: invalid in-class initialization of
static data member of non-integral type ‘const char*’
Tested-by: Vinson Lee <vlee at freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103002
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Signed-off-by: Eric Engestrom <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Silences a compiler warning.
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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We don't have vasprintf() on Windows so we need to implement it ourselves.
v2: compute actual length of output string, per Nicolai Hähnle.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Since our driver support arb_provoking_vertex, we can start
advertising PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
Fixes ./clipflat & ./arb-provoking-vertex-render piglit tests
Tested piglit, glretrace on Hw 11 and Hw 13
Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Cc: 17.1 17.2 <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Currently we are blitting the whole resource when the RS is used to
de-/tile a resource. This can be very inefficient for large resources
where the transfer is only changing a small part of the resource
(happens a lot with glTexSubImage2D).
Optimize this by only blitting the tile aligned subregion of the
resource, which the transfer is going to change.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-By: Wladimir J. van der Laan <[email protected]>
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This is useful if we only need to copy part of a larger resource, mostly
when using the RS engine to de-/tile on pipe transfers.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-By: Wladimir J. van der Laan <[email protected]>
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The RS can blit abitrary tile aligned subregions of a resource by
adjusting the buffer offset.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-By: Wladimir J. van der Laan <[email protected]>
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The function pipe_buffer_map() is only for linear pipe buffer,
with height as 0, and it's not for any 2D textures.
Signed-off-by: Leo Liu <[email protected]>
Cc: [email protected]
Cc: Mark Thompson <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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To check a valid usage requirement.
Signed-off-by: Mun Gwan-gyeong <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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To check a valid usage requirement.
CID: 1401616
Signed-off-by: Mun Gwan-gyeong <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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It adds reference links for arguments usage and bind of resource_create().
Signed-off-by: Mun Gwan-gyeong <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Previous get_paramf links same as get_param. It changes the reference link to
PIPE_CAPF_*
Signed-off-by: Mun Gwan-gyeong <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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We have been exposing only 16 since 1e3e72e3054de with arguments
based on register pressure and the number of available GRFs, however,
our scalar backend will always limit the number of push registers
for GS threads to 24 and fallback to pull model for anything else,
so there is really no reason to lower the number under those arguments.
By bumping this up to 32 we make it the same as all the other stages,
which is a nice feature to have that can help applications in some
cases (I recently fixed a bug in CTS that assumed that the number
of input locations in a stage matches the number of output locations
in the previous stage for example).
Pre-gen8, we use the vector backend and push model, so in that case
the arguments in 1e3e72e3054de are still valid.
v2: check if we have scalar GS instead of the hw gen to enable this (Ken).
Reviewed-by: Kenneth Graunke <[email protected]>
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This was missing.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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I remember thinking "gosh, it would be nice if I could do a kernel-style
'if (!IS_ENABLED(DEBUG))' instead of using an #ifdef, so the code was
compiled on both builds", and then forgot to test a release build anyway.
Fixes: a8fd58eae596 ("vc4: Add labels to BOs for debug builds or with VC4_DEBUG=surf set.")
Reported-by: Derek Foreman <[email protected]>
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This has proven to be incredibly useful for debugging CMA allocation
failures and driving memory management improvements. However, we don't
want to burden entry and exit from the BO cache with the labeling ioctl's
overhead on release builds.
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This builds, installs, and has been tested on a r290x (Hawaii) with the Vulkan
CTS. It dies horribly in a fire at the same point for the meson build as the
autotools build.
v2: - enable radv by default
- add shader cache support and enforce that it's built for radv
v3: - Fix typo in meson_options (Nicholas)
- strip trailing 'svn' from llvm version before setting the version
preprocessor flag (Bas)
- Check for LLVM module requirements
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This allows building and installing the Intel "anv" Vulkan driver using
meson and ninja, the driver has been tested against the CTS and has
seems to pass the same series of tests (they both segfault when the CTS
tries to run wayland wsi tests).
There are still a mess of TODO, XXX, and FIXME comments in here. Those
are mostly for meson bugs I'm trying to fix, or for additional things to
implement for other drivers/features.
I have configured all intermediate libraries and optional tools to not
build by default, meaning they will only be built if they're pulled in
as a dependency of a target that will actually be installed) this allows
us to avoid massive if chains, while ensuring that only the bits that
need to be built are.
v2: - enable anv, x11, and wayland by default
- add configure option to disable valgrind
v3: - fix typo in meson_options (Nicholas)
v4: - Remove dead code (Eric)
- Remove change to generator that was from v0 (Eric)
- replace if chain with loop (Eric)
- Fix typos (Eric)
- define HAVE_DLOPEN for both libdl and builtin dl cases (Eric)
v5: - rebase on util string buffer implementation
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> (v4)
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It is possible to have DEBUG disabled but asserts on (NDEBUG), which
cannot build because these asserts work on members that are only present
when DEBUG is on.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Signed-off-by: Dylan Baker <[email protected]>
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Meson doesn't allow setting environment variables for custom targets, so
we either need to not pass this as an environment variable or use a
shell script to wrap the invocation. The chosen solution has the
advantage of working for both autotools and meson.
v2: - put rules back in top scope (Ken)
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dylan Baker <[email protected]>
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This unbreaks waffle/gbm (piglit/gbm) which fails initialization.
v2: also don't set queryDmaBufFormats
Reviewed-by: Daniel Stone <[email protected]>
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Reviewed-by: Daniel Stone <[email protected]>
Cc: [email protected]
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This should save us some round trips while resizing.
Reviewed-by: Daniel Stone <[email protected]>
Cc: [email protected]
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We originally implemented caching to avoid unneeded round-trips to the
compositor when querying surface capabilities etc. to set up the
swapchain. Unfortunately, this doesn't work if vkDestroyInstance is
called after the Wayland connection has been dropped. In this case, we
end up trying to clean up already destroyed wl_proxy objects which leads
to crashes. In particular most of dEQP-VK.wsi.wayland is crashing
thanks to this problem.
This commit gets rid of the cache and simply embeds the wsi_wl_display
struct in the swapchain. While we're at it, we can get rid of the
wl_event_queue that we were storing in the swapchain because we can just
use the one in the embedded wsi_wl_display.
Reviewed-by: Daniel Stone <[email protected]>
Bugzilla: https://bugs.freedesktop.org/102578
Cc: [email protected]
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We convert it over to an inti/finish model and make create/destroy
wrappers for the former.
Reviewed-by: Daniel Stone <[email protected]>
Cc: [email protected]
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Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Ugh the GLX code. __GLX_MAX_CONTEXT_PROPS is 3 because glxproto.h is
just a pile of ancient runes, so when the server begins sending more
than 3 context properties this code refuses to work _at all_. Which is
all just silly. If _XReply succeeds, it will have buffered the whole
reply, we can just walk through each property one at a time.
v2: Now with no arbitrary limits. (Eric Anholt)
Signed-off-by: Adam Jackson <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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dri2_fallback_swap_interval() currently used to stub out swap interval
support in Android backend does nothing besides returning EGL_FALSE.
This causes at least one known application (Android Snapchat) to fail
due to an unexpected error and my loose interpretation of the EGL 1.5
specification justifies it. Relevant quote below:
The function
EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval);
specifies the minimum number of video frame periods per buffer swap
for the draw surface of the current context, for the current rendering
API. [...]
The parameter interval specifies the minimum number of video frames
that are displayed before a buffer swap will occur. The interval
specified by the function applies to the draw surface bound to the
context that is current on the calling thread. [...] interval is
silently clamped to minimum and maximum implementation dependent
values before being stored; these values are defined by EGLConfig
attributes EGL_MIN_SWAP_INTERVAL and EGL_MAX_SWAP_INTERVAL
respectively.
The default swap interval is 1.
Even though it does not specify the exact behavior if the platform does
not support changing the swap interval, the default assumed state is the
swap interval of 1, which I interpret as a value that eglSwapInterval()
should succeed if called with, even if there is no ability to change the
interval (but there is no change requested). Moreover, since the
behavior is defined to clamp the requested value to minimum and maximum
and at least the default value of 1 must be present in the range, the
implementation might be expected to have a valid range, which in case of
the feature being unsupported, would correspond to {1} and any request
might be expected to be clamped to this value.
Fix this by defaulting dri2_dpy's min_swap_interval, max_swap_interval
and default_swap_interval to 1 in dri2_setup_screen() and let platforms,
which support this functionality set their own values after this
function returns. Thanks to patches merged earlier, we can also remove
the dri2_fallback_swap_interval() completely, as with a singular range
it would not be called anyway.
v2: Remove dri2_fallback_swap_interval() completely thanks to higher
layer already clamping the requested interval and not calling the
driver layer if the clamped value is the same as current.
Signed-off-by: Tomasz Figa <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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That's unnecessary to double-check that dcc_offset is not 0
because all callers already check that.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Found by inspection.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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It's safer and more elegant.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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No need to check if screen->pipe != pipe, so we can just assign it. Just do it.
Reviewed-by: Bruce Cherniak <[email protected]>
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Swr caches fb contents in tiles. Those tiles are stored on a per-context
basis.
When switching contexts that share resources we need to make sure that
the tiles of the old context are being stored and the tiles of the new
context are being invalidated (marked as invalid, hence contents need
to be reloaded).
The context does not get any dirty bits to identify this case. This has
to be, then, coordinated by the resources that are being shared between
the contexts.
Add a "curr_pipe" hook in swr_resource that will allow us to identify a
MakeCurrent of the above form during swr_update_derived(). At that time,
we invalidate the tiles of the new context. The old context, will need to
have already store its tiles by that time, which happens during glFlush().
glFlush() is being called at the beginning of MakeCurrent.
So, the sequence of operations is:
- At the beginning of glXMakeCurrent(), glFlush() will store the tiles
of all bound surfaces of the old context.
- After the store, a fence will guarantee that the all tile store make
it to the surface
- During swr_update_derived(), when we validate the new context, we check
all resources to see what changed, and if so, we invalidate the
current tiles.
Fixes rendering problems with CEI/Ensight.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Cc: [email protected]
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In the vec4 backend, SHADER_OPCODE_UNTYPED_ATOMIC's src[1] is the
surface index. We want to copy propagate so we can use an immediate
message descriptor, rather than an indirect send.
Reviewed-by: Ian Romanick <[email protected]>
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Atomic operation sources are scalar values, but we were failing to
select the .x component of the second operand. For example,
atomicCounterCompSwapARB(counter, 5u, 10u)
would generate
mov(8) vgrf4.x:D, 5D
mov(8) vgrf5.x:D, 10D
mov(8) vgrf9.x:UD, vgrf4.xyzw:D
mov(8) vgrf9.y:UD, vgrf5.xyzw:D
which wrongly selects the .y component of vgrf5, so the actual 10u value
would get dead code eliminated. The swizzle works for the other source,
but both of them ought to be .xxxx.
Fixes the compare and swap CTS tests in:
KHR-GL45.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsExchangeTestCase
Cc: "17.2 17.1 17.0 13.0" <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Embarassingly, someone enabled the ARB_shader_atomic_counter_ops
extension for Gen7+ but never added the intrinsics to the switch
statement in the vec4 backend, so they just hit an unreachable()
call and died.
Fixes: 40dd45d0c6aa4a9d (i965: Enable ARB_shader_atomic_counter_ops)
Cc: "17.2 17.1 17.0 13.0" <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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