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* util: rework _MSC_VER >= 1200 checksEmil Velikov2015-03-061-5/+3
| | | | | | | | | Replace the _MSC_VER >= 1200 with defined (_MSC_VER) and compact if/else statements. We require MSVC 2008 or later with commit 46110c5d564. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* glx: remove support for non-multithreaded platformsEmil Velikov2015-03-064-34/+4
| | | | | | | | Implicitly required for a while, although commit 9385c592c68 (mapi: remove u_thread.h) was the one that put the final nail on the coffin. Signed-off-by: Emil Velikov <[email protected]>
* glx: remove final reference to THREADSEmil Velikov2015-03-061-4/+0
| | | | | | | Left over from commit 18db13f5865(mapi: THREADS was always defined, remove it) Signed-off-by: Emil Velikov <[email protected]>
* configure: require pthreads for POSIX buildsEmil Velikov2015-03-061-0/+3
| | | | | | | | This has been an implicit rule for building mesa for a long time. Let's make it official and just bail out at configure time. This way we can cleaning up some of our glx code. Signed-off-by: Emil Velikov <[email protected]>
* egl/main: convert thread management to use c11 threadsEmil Velikov2015-03-061-42/+6
| | | | | | | | Convert the code to use the C11 threads implementation, and nuke the Windows non-pthreads code-path. The c11/threads_win32.h abstraction should be better than the current code. Signed-off-by: Emil Velikov <[email protected]>
* egl/main: use c11/threads' mutex directlyEmil Velikov2015-03-0611-111/+47
| | | | | | Remove the inline wrappers/abstraction layer. Signed-off-by: Emil Velikov <[email protected]>
* include: Add helper header to help trap includes inside extern C.José Fonseca2015-03-063-0/+52
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is just to help repro and fixing these issues with any C++ compiler -- Commiting this will of course wait until all issues are addressed. $ scons src/glsl/ scons: Reading SConscript files ... Checking for GCC ... yes Checking for Clang ... no Checking for X11 (x11 xext xdamage xfixes glproto >= 1.4.13)... yes Checking for XCB (x11-xcb xcb-glx >= 1.8.1 xcb-dri2 >= 1.8)... yes Checking for XF86VIDMODE (xxf86vm)... yes Checking for DRM (libdrm >= 2.4.38)... yes Checking for UDEV (libudev >= 151)... yes warning: LLVM disabled: not building llvmpipe scons: done reading SConscript files. scons: Building targets ... scons: building associated VariantDir targets: build/linux-x86_64-debug/glsl Compiling src/glsl/ast_array_index.cpp ... Compiling src/glsl/ast_expr.cpp ... Compiling src/glsl/ast_function.cpp ... Compiling src/glsl/ast_to_hir.cpp ... Compiling src/glsl/ast_type.cpp ... Compiling src/glsl/builtin_functions.cpp ... In file included from include/c99_compat.h:28:0, from src/mapi/u_compiler.h:4, from src/mapi/u_thread.h:47, from src/mapi/glapi/glapi.h:47, from src/mesa/main/mtypes.h:42, from src/mesa/main/errors.h:47, from src/mesa/main/imports.h:41, from src/mesa/main/core.h:44, from src/glsl/builtin_functions.cpp:58: include/no_extern_c.h:48:1: error: template with C linkage template<class T> class _IncludeInsideExternCNotPortable; ^ In file included from include/c99_compat.h:28:0, from include/c11/threads.h:38, from src/mapi/u_thread.h:49, from src/mapi/glapi/glapi.h:47, from src/mesa/main/mtypes.h:42, from src/mesa/main/errors.h:47, from src/mesa/main/imports.h:41, from src/mesa/main/core.h:44, from src/glsl/builtin_functions.cpp:58: include/no_extern_c.h:48:1: error: template with C linkage template<class T> class _IncludeInsideExternCNotPortable; ^ Compiling src/glsl/builtin_types.cpp ... Compiling src/glsl/builtin_variables.cpp ... scons: *** [build/linux-x86_64-debug/glsl/builtin_functions.os] Error 1 scons: building terminated because of errors. Reviewed-by: Mark Janes <[email protected]>
* i965: free scratch buffers when destroying the contextIago Toral Quiroga2015-03-061-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | If scratch space is needed for a shader stage we try to reuse the last scratch buffer bound to that stage. If we can't, we free the old scratch buffer and allocate a new one. This means we always keep the last scratch buffer for a particular shader stage around for the entire life span of the context. These buffers are being reported by Valgrind as definitely lost after destroying the OpenGL context. For example, for the geometry shader stage: ==18350== 248 bytes in 1 blocks are definitely lost in loss record 85 of 150 ==18350== at 0x4C2CC70: calloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so) ==18350== by 0xA1B35D6: drm_intel_gem_bo_alloc_internal (intel_bufmgr_gem.c:724) ==18350== by 0xA1B383F: drm_intel_gem_bo_alloc (intel_bufmgr_gem.c:794) ==18350== by 0xA1AEFA3: drm_intel_bo_alloc (intel_bufmgr.c:52) ==18350== by 0x9D08E31: brw_get_scratch_bo (brw_program.c:226) ==18350== by 0x9D2A0F2: do_gs_prog (brw_vec4_gs.c:280) ==18350== by 0x9D2A635: brw_gs_precompile (brw_vec4_gs.c:401) ==18350== by 0x9D14F68: brw_shader_precompile(gl_context*, gl_shader_program*) (brw_shader.cpp:76) ==18350== by 0x9D157B8: brw_link_shader (brw_shader.cpp:269) ==18350== by 0x9B0941E: _mesa_glsl_link_shader (ir_to_mesa.cpp:3038) ==18350== by 0x99AE4ED: link_program (shaderapi.c:917) ==18350== by 0x99AF365: _mesa_LinkProgram (shaderapi.c:1385) So make sure that by the time we destroy the context we check if we have live scratch buffers for the various stages and release them if that is the case. Reviewed-by: Jordan Justen <[email protected]>
* i965: Fix URB size for CHVVille Syrjälä2015-03-061-1/+1
| | | | | | | | Increase the device info .urb.size for CHV to match the default URB size (192kB). Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Ville Syrjälä <[email protected]>
* configure: Introduce new output variable to ax_check_python_mako_module.m4Samuel Iglesias Gonsalvez2015-03-062-3/+9
| | | | | | | | | | | This output variables gives more flexibility for future changes in autoconf to detect if it is needed to auto-generate files and check for the auto-generation dependencies. It is still returning error when Python is not installed. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Kai Wasserbäch <[email protected]>
* i965/vec4: Don't lose the saturate modifier in copy propagation.Andrey Sudnik2015-03-051-1/+1
| | | | | | | Cc: 10.4, 10.5 <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89224 Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/vec4: Handle saturate in dump_instruction().Matt Turner2015-03-051-0/+2
| | | | Reviewed-by: Ian Romanick <[email protected]>
* ilo: enable L3 cache in MOCSChia-I Wu2015-03-065-17/+85
| | | | This enables L3 cache in MOCS almost everywhere.
* ilo: track if a ilo_view_surface is a scanoutChia-I Wu2015-03-062-16/+16
| | | | Scanouts require a different cache type.
* ilo: clean up SURFACE_STATE and BINDING_TABLE_STATEChia-I Wu2015-03-062-21/+35
| | | | | Add ilo_builder_surface_pointer() to replace ilo_builder_surface_write(). Make Gen8+ take a different path in gen6_SURFACE_STATE().
* mapi: actually remove unused u_thread.hBrian Paul2015-03-051-126/+0
| | | | | | I thought this was in the previous commit in the series. Reviewed-by: Emil Velikov <[email protected]>
* freedreno/ir3: fix silly typo for binning pass shadersRob Clark2015-03-051-1/+1
| | | | | | | | | Was resulting in gl_PointSize write being optimized out, causing particle system type shaders to hang if hw binning enabled. Fixes neverball, OGLES2ParticleSystem, etc. Signed-off-by: Rob Clark <[email protected]>
* glsl: let interface linking code validate its arraysTimothy Arceri2015-03-061-1/+2
| | | | | | Currently intrastage arrays are validated twice for interface blocks. Reviewed-by: Mark Janes <[email protected]>
* glsl: use common intrastage array validationTimothy Arceri2015-03-061-37/+37
| | | | | | | | | | | Use common intrastage array validation for interface blocks. This change also allows us to support interface blocks that are arrays of arrays. V2: Reinsert unsized array asserts in interstage_match() Reviewed-by: Mark Janes <[email protected]>
* glsl: move array validation into its own functionTimothy Arceri2015-03-062-39/+55
| | | | | | V2: return true when var->type is unsized but max access is within valid range Reviewed-by: Mark Janes <[email protected]>
* i965: Split Gen4-5 BlitFramebuffer code; prefer BLT over Meta.Kenneth Graunke2015-03-051-1/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | A while back I switched intel_blit_framebuffer to prefer Meta over the BLT. This meant that Gen8 platforms would start using the 3D engine for blits, just like we do on Gen6-7.5. However, I hadn't considered Gen4-5 when making that change. The BLT engine appears to be substantially faster on 965GM than using Meta to drive the 3D engine. This isn't too surprising: original Gen4 doesn't support tile offsets (that came on G45), and the level/layer fields don't work for cubemap rendering, so for inconvenient miplevel alignments, we end up blitting or copying data to/from temporaries in order to render to it. We may as well just use the blitter. I chose to use the BLT on Gen4-5 because they use the same ring for both 3D and BLT; Gen6+ splits it out. Fixes regressions on 965GM due to botched tile offset code (we should fix those properly as well, but they're longstanding bugs - for now, put things back to the status quo). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89430 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Cc: "10.5" <[email protected]>
* ilo: add more convenient intel_bo_{ref,unref}()Chia-I Wu2015-03-068-47/+35
| | | | | They both check for NULL and intel_bo_ref() returns the referenced bo. They replace intel_bo_{reference,unreference}().
* ilo: add intel_bo_set_tiling()Chia-I Wu2015-03-066-80/+71
| | | | | Make intel_winsys_alloc_bo() always allocate a linear bo, and add intel_bo_set_tiling() to set the tiling. Document the purpose of tiling.
* ilo: replace intel_tiling_mode by gen_surface_tilingChia-I Wu2015-03-0610-136/+167
| | | | | | The former is used by the kernel driver to set up fence registers and to pass tiling info across processes. It lacks INTEL_TILING_W, which made our code less expressive.
* ilo: update genhw headersChia-I Wu2015-03-067-782/+986
| | | | The main change is non-inline <enum>s are now generated as C enums.
* Fix invalid extern "C" around header inclusion.Mark Janes2015-03-0526-38/+96
| | | | | | | | | | | System headers may contain C++ declarations, which cannot be given C linkage. For this reason, include statements should never occur inside extern "C". This patch moves the C linkage statements to enclose only the declarations within a single header. Reviewed-by: Jose Fonseca <[email protected]>
* i965: Tell intel_get_memcpy() which direction the memcpy() is going.Matt Turner2015-03-055-42/+106
| | | | | | | | | | | | | | | | | | | | | | The SSSE3 swizzling code was written for fast uploads to the GPU and assumed the destination was always 16-byte aligned. When we began using this code for fast downloads as well we didn't do anything to account for the fact that the destination pointer given by glReadPixels() or glGetTexImage() is not guaranteed to be suitably aligned. With SSSE3 enabled (at compile-time), some applications would crash when an SSE aligned-store instruction tried to store to an unaligned destination (or an assertion that the destination is aligned would trigger). To remedy this, tell intel_get_memcpy() whether we're uploading or downloading so that it can select whether to assume the destination or source is aligned, respectively. Cc: 10.5 <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89416 Tested-by: Uriy Zhuravlev <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa/x86: missing stdio inclusionsMark Janes2015-03-052-0/+4
| | | | | | | | Several patches added include statements where required by the m64 build. Some files are only compiled for m32, and require similar changes. Reviewed-by: Matt Turner <[email protected]>
* clover: Enable cl_khr_fp64 for devices that support doubles v4Tom Stellard2015-03-053-3/+25
| | | | | | | | | | | | | | | | | | | v2: - Report correct values for CL_DEVICE_NATIVE_VECTOR_WIDTH_DOUBLE and CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE. - Only define cl_khr_fp64 if the extension is supported. - Remove trailing space from extension string. - Rename device query function from cl_khr_fp64() to has_doubles(). v3: - Return 0 for device::doubled_fp_confg() when doubles aren't supported. v4: - Remove device query for double fp_config. Reviewed-by: Francisco Jerez <[email protected]>
* xmlpool: make sure we ship options.hEmil Velikov2015-03-051-1/+1
| | | | | | | | | | | | The header is included in ../xmlpool.h. With the latter of which used directly in a number of places in mesa. Note that we can also add it (alongside t_option.h) to noinst_HEADERS, but neither solution fixes the issue that brough us here - namely: Do not regenerate the headers, if it already exists. Cc: "10.5" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mapi: fix *glapi dependency trackingEmil Velikov2015-03-051-2/+2
| | | | | | | | | | | | I.e. add {shared-,}glapi/glapi_mapi_tmp.h to the SOURCES list. Otherwise there will be no knowledge that the file is required by others for the build. Thus autotools won't pick it up for the distribution tarball. v2: Don't forget about the static glapi. Spotted by Matt. Cc: "10.5" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: drop Makefile from get_hash.h dependency listEmil Velikov2015-03-051-1/+1
| | | | | | | | | Not required. Additionally this had the side effect of generating the file, despite it's existence. Cc: "10.5" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: fix dependency tracking of generated sourcesEmil Velikov2015-03-051-0/+2
| | | | | | | | | | | Some of the files generated were not in the SOURCES variable, thus although generated prior to compilation the dependency tracking was incomplete. The latter of which resulted in the files missing from the distribution tarball. Cc: "10.5" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: rename format_info.c to format_info.hEmil Velikov2015-03-055-7/+7
| | | | | | | | | | | | | The file is auto-generated, and #included by formats.c. Let's rename it to reflect the latter. This will also help up fix the dependency tracking by adding it to the _SOURCES variable, without the side effect of it being compiled (twice). v2: Update .gitignore to reflect the rename. Cc: "10.4, 10.5" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa/main: update .gitignoreEmil Velikov2015-03-051-2/+0
| | | | | | | | | Drop the no longer present get_es{1,2}.c from the list. v2: Keep the format_info.c rename hunk out of this patch. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* egl/main: remove no-longer needed definition of stdint typesEmil Velikov2015-03-051-32/+0
| | | | | | | | | All the users directly include the header, plus we have a in-tree replacements for non C99 compilers which we already use. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* egl/drivers: include stdint.h where neededEmil Velikov2015-03-056-0/+7
| | | | | | | | | Currently these files are including it indirectly via eglcompiler.h The latter of which will be removed with follow up commits. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* egl/main: drop the declaration of PUBLIC keyword.Emil Velikov2015-03-051-14/+0
| | | | | | | | | | Should no longer be used. As many places indirectly include eglcompiler.h keep this change separate, so that it can be easily reverted, if needed. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* egl/main: no longer export internal functionEmil Velikov2015-03-0513-36/+36
| | | | | | | | | | | | With the split of the gallium egl module we had previously it required access to some of the internal functions. As the only build (automake) that did this no longer builds it we can now appropriately hide those functions. Cc: 10.5 <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* egl/main: replace __FUNCTION__ with __func__Emil Velikov2015-03-052-11/+3
| | | | | | | | | | | The latter is a C99 standard, and our current wrapper c99_compat.h should handle non-compliant compilers. Drop the c99_compat.h inclusion from eglcompiler.h altogether, as it's no longer required. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* egl/main: replace INLINE with inlineEmil Velikov2015-03-0515-68/+82
| | | | | | | | | | Drop the custom keyword in favour of the C99 one. All the places using it now directly include c99_compat.h which should handle things on platforms which lack it. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mapi: remove u_thread.hBrian Paul2015-03-056-30/+19
| | | | | | | Just use c11 threads directly. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* mapi: use c11 call_once() instead of pthread_once()Brian Paul2015-03-051-2/+3
| | | | | Reviewed-by: Matt Turner <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* mapi: THREADS was always defined, remove itBrian Paul2015-03-057-56/+13
| | | | | | | | THREADS was defined if HAVE_PTHREADS or _WIN32 was defined. That's always the case. The build would die in c11/threads.h otherwise. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* mesa: remove THREADS check, printf calls in debug.cBrian Paul2015-03-051-5/+0
| | | | | | | THREADS is going away in the next commit. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* mapi: rewrite u_current_init() function without u_thread_self()Brian Paul2015-03-052-27/+40
| | | | | | | | | | Remove u_thread_self() since u_thread.h is going away soon. Create a simple thread ID abstraction which wraps WIN32 or c11 threads. This also gets rid of the questionable casting of thrd_t to an unsigned long. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* mapi: fix preprocessor check in u_current_destroy()Brian Paul2015-03-051-1/+1
| | | | | | | So it matches the preprocessor check around the u_current_init_tsd() code. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* mapi: remove u_macros.hBrian Paul2015-03-056-17/+3
| | | | | | | Only U_STRINGIFY() is used in entry.c Reviewed-by: Matt Turner <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* osmesa: include stdio.hBrian Paul2015-03-051-0/+1
| | | | | Acked-by: Matt Turner <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* xlib: include stdio.hBrian Paul2015-03-054-1/+4
| | | | | Acked-by: Matt Turner <[email protected]> Reviewed-by: José Fonseca <[email protected]>