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* glsl: Replace MESA_shader_framebuffer_fetch extension flags with EXT ones.Francisco Jerez2018-02-242-6/+4
* glsl: Switch ast_type_qualifier to a 128-bit bitset.Francisco Jerez2018-02-243-4/+9
* util/bitset: Add C++ wrapper for static-size bitsets.Francisco Jerez2018-02-241-0/+114
* util: Add EXPLICIT_CONVERSION macro.Francisco Jerez2018-02-241-0/+10
* mesa: Implement glFramebufferFetchBarrierEXT entry point.Francisco Jerez2018-02-243-2/+24
* glapi: Update XML for last revision of EXT_shader_framebuffer_fetch.Francisco Jerez2018-02-242-5/+6
* mesa: Rename MESA_shader_framebuffer_fetch gl_extensions bits to EXT.Francisco Jerez2018-02-2410-16/+15
* mesa: Rename dd_function_table::BlendBarrier to match latest EXT spec.Francisco Jerez2018-02-244-9/+9
* i965: Fix KHR_blend_equation_advanced with some render targets.Francisco Jerez2018-02-241-1/+3
* radeonsi: remove si_descriptors parameter from emit_shader_pointer functionsMarek Olšák2018-02-241-12/+13
* radeonsi: preload the tess offchip ring in TESMarek Olšák2018-02-242-12/+10
* radeonsi: move tess ring address into TCS_OUT_LAYOUT, removes 2 TCS user SGPRsMarek Olšák2018-02-245-91/+70
* radeonsi: move 2nd-shader descriptor pointers into s[0:1]Marek Olšák2018-02-243-74/+140
* radeonsi: change si_descriptors::shader_userdata_offset type to shortMarek Olšák2018-02-242-9/+9
* radeonsi: put both tessellation rings into 1 bufferMarek Olšák2018-02-244-29/+18
* radeonsi: move tessellation ring info into si_screenMarek Olšák2018-02-243-45/+52
* radeonsi: move TCS_OUT_LAYOUT.PatchVerticesIn to lower bitsMarek Olšák2018-02-243-5/+6
* nvir: dont optimize mad with subops to shladdKarol Herbst2018-02-241-1/+2
* radv: Really use correct HTILE expanded words.James Legg2018-02-241-3/+3
* radv/extensions: fix c_vk_version for patch == NoneMauro Rossi2018-02-241-1/+2
* broadcom/vc5: Fix layout of 3D textures.Eric Anholt2018-02-232-32/+81
* broadcom/vc5: Ignore unused usage flags in is_format_supported.Eric Anholt2018-02-231-27/+16
* gbm: Fix the alpha masks in the GBM format table.Eric Anholt2018-02-231-2/+2
* mesa: Update vertex processing mode on _mesa_UseProgram.Mathias Fröhlich2018-02-231-0/+2
* mesa: rename has_core_gs -> has_gs in get_programivMarek Olšák2018-02-231-5/+5
* mesa: replace some API_OPENGL_CORE checks with _mesa_is_desktop_glMarek Olšák2018-02-233-6/+6
* mesa: add some of missing compatibility support for ARB_bindless_textureMarek Olšák2018-02-233-9/+10
* mesa: expose ARB_enhanced_layouts in the compatibility profileMarek Olšák2018-02-232-2/+3
* mesa: enable OpenGL 3.1 with ARB_compatibilityMarek Olšák2018-02-234-20/+17
* mesa: implement ARB_compatibilityMarek Olšák2018-02-237-3/+8
* swr: remove dead LLVM code pathsEmil Velikov2018-02-233-28/+0
* broadcom/vc4: Remove the retval==usage check in is_format_supported().Eric Anholt2018-02-231-26/+13
* broadcom/vc4: Add support for YUV textures using unaccelerated blits.Eric Anholt2018-02-233-3/+35
* broadcom/vc4: Fix double-unrefcounting of prsc->next with shadows.Eric Anholt2018-02-231-6/+11
* broadcom/vc4: Add pipe_reference debugging for vc4_bos.Eric Anholt2018-02-232-5/+24
* broadcom/vc4: Remove dead vc4_bo_set_reference().Eric Anholt2018-02-231-8/+0
* broadcom/vc4: Use pipe_resource_reference in sampler views.Eric Anholt2018-02-231-2/+2
* broadcom/vc4: Allow importing linear BOs with arbitrary offset/stride.Eric Anholt2018-02-231-8/+25
* broadcom/vc4: Ignore PIPE_BIND_DISPLAY_TARGET in is_format_supported().Eric Anholt2018-02-231-0/+2
* etnaviv: fix in-place resolve tile countLucas Stach2018-02-232-2/+4
* etnaviv: switch magic single buffer state to "3"Lucas Stach2018-02-231-1/+1
* etnaviv: add debug switch to disable single buffer featureLucas Stach2018-02-232-0/+4
* meson: Fix GL and EGL pkg-config files with glvndDylan Baker2018-02-232-2/+21
* egl/dri2: fix segfault when display initialisation failsFrank Binns2018-02-231-1/+1
* mesa: add missing RGB9_E5 format in _mesa_base_fbo_formatJuan A. Suarez Romero2018-02-231-0/+3
* etnaviv: npot_tex_any_wrap needs one bit onlyChristian Gmeiner2018-02-231-1/+1
* vbo: Make use of _DrawVAO from the dlist code.Mathias Fröhlich2018-02-234-93/+144
* mesa: Use atomics for shared VAO reference counts.Mathias Fröhlich2018-02-233-5/+46
* vbo: Make use of _DrawVAO from immediate mode drawMathias Fröhlich2018-02-235-104/+78
* vbo: Implement tool functions for vbo specific VAO setup.Mathias Fröhlich2018-02-232-2/+55