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Age
Files
Lines
*
intel/isl: Rework the asserts and fails in isl_surf_get_ccs
Jason Ekstrand
2016-11-17
1
-2
/
+7
*
anv/cmd_buffer: Refactor surface state relocation handling
Jason Ekstrand
2016-11-17
1
-13
/
+22
*
anv/cmd_buffer: Pull add_surface_state_reloc into genX_cmd_buffer.c
Jason Ekstrand
2016-11-17
2
-16
/
+14
*
anv/image: Stop force-disabling AUX
Jason Ekstrand
2016-11-17
1
-4
/
+0
*
mesa: Add missing call to _mesa_unlock_debug_state(ctx); v2
Tom Stellard
2016-11-17
1
-1
/
+3
*
egl: fix helper function name
Eric Engestrom
2016-11-17
1
-4
/
+4
*
egl/x11: misc style fixes
Eric Engestrom
2016-11-17
2
-2
/
+2
*
egl: fix function name in debug string
Eric Engestrom
2016-11-17
1
-1
/
+1
*
nir/spirv: Fix handling of gl_PrimitiveId
Jason Ekstrand
2016-11-16
1
-2
/
+6
*
anv/fence: Handle ANV_FENCE_CREATE_SIGNALED_BIT
Jason Ekstrand
2016-11-16
1
-1
/
+5
*
anv: Handle null in all destructors
Jason Ekstrand
2016-11-16
9
-1
/
+65
*
util/vk_alloc: Ensure NULL is handled correctly in vk_free
Jason Ekstrand
2016-11-16
1
-0
/
+3
*
anv/device: Silence a 32-bit warning
Jason Ekstrand
2016-11-16
1
-1
/
+2
*
nir: Avoid an extra NIR op in integer divide lowering.
Eric Anholt
2016-11-16
1
-2
/
+1
*
vc4: Try compiling our FSes in multithreaded mode on new kernels.
Eric Anholt
2016-11-16
5
-2
/
+20
*
vc4: Add support for ETC1 textures if the kernel is new enough.
Eric Anholt
2016-11-16
4
-5
/
+18
*
vc4: Fix simulator mode missing-GETPARAM debug info.
Eric Anholt
2016-11-16
1
-1
/
+1
*
vc4: Fix resource leak in register allocation failure path.
Mun Gwan-gyeong
2016-11-16
1
-0
/
+2
*
glsl: stub out _mesa_reference_program() in standalone compiler
Timothy Arceri
2016-11-17
2
-0
/
+12
*
st/mesa/r200/i915/i965: move ARB program fields into a union
Timothy Arceri
2016-11-17
25
-307
/
+319
*
st/mesa: stop initialing Instructions and NumInstructions
Timothy Arceri
2016-11-17
2
-6
/
+0
*
mesa: make use of ralloc when creating ARB asm gl_program fields
Timothy Arceri
2016-11-17
14
-74
/
+60
*
mesa: remove unused Comment field in prog_instruction
Timothy Arceri
2016-11-17
3
-38
/
+12
*
i965: get num_abos from shader_info rather than gl_linked_shader
Timothy Arceri
2016-11-17
7
-15
/
+24
*
mesa/glsl: copy num_abos to gl_program
Timothy Arceri
2016-11-17
2
-1
/
+1
*
i965: get num_images from shader_info rather than gl_linked_shader
Timothy Arceri
2016-11-17
14
-35
/
+46
*
mesa/glsl: copy num_images to gl_program
Timothy Arceri
2016-11-17
2
-1
/
+2
*
nir: add support for counting AoA uniforms in nir_shader_gather_info()
Timothy Arceri
2016-11-17
1
-2
/
+2
*
i965: only try print GLSL IR once when using INTEL_DEBUG to dump ir
Timothy Arceri
2016-11-17
9
-37
/
+21
*
anv/descriptor_set: Put the whole state in the state free list
Jason Ekstrand
2016-11-16
1
-5
/
+4
*
anv/descriptor_set: Write the state offset in the surface state free list.
Jason Ekstrand
2016-11-16
1
-0
/
+1
*
compiler: remove now unused copy_shader_info() declaration
Timothy Arceri
2016-11-17
1
-7
/
+0
*
compiler: include shader_enums.h in shader_info.h
Timothy Arceri
2016-11-17
1
-0
/
+2
*
swr: [rasterizer core] fix clear with multiple color attachments
Tim Rowley
2016-11-16
6
-52
/
+40
*
Partial revert "i965: "Fix" aux offsets"
Ben Widawsky
2016-11-16
1
-2
/
+1
*
i965: "Fix" aux offsets
Ben Widawsky
2016-11-16
1
-2
/
+3
*
anv/blorp: Handle VK_ATTACHMENT_UNUSED in CmdClearAttachments
Jason Ekstrand
2016-11-16
1
-0
/
+8
*
Allocate a null state whenever there is depth/stencil
Jason Ekstrand
2016-11-16
1
-9
/
+10
*
anv: Set framebuffer to NULL in secondary command buffers
Jason Ekstrand
2016-11-16
1
-2
/
+1
*
anv/blorp: Use the new clear_attachments entrypoint for attachment clears
Jason Ekstrand
2016-11-16
1
-41
/
+50
*
anv/blorp: Break the guts of alloc_binding_table into a shared helper
Jason Ekstrand
2016-11-16
3
-16
/
+33
*
anv: Bring back anv_cmd_buffer_emit_state_base_address
Jason Ekstrand
2016-11-16
2
-0
/
+20
*
intel/blorp: Add a clear_attachments entrypoint
Jason Ekstrand
2016-11-16
3
-2
/
+173
*
intel/blorp: Add capability to use pre-baked binding tables
Jason Ekstrand
2016-11-16
2
-20
/
+27
*
intel/blorp: Add support for vertex shaders
Jason Ekstrand
2016-11-16
3
-6
/
+82
*
intel/blorp: Use an actual chunk of vertex buffer for the VUE header
Jason Ekstrand
2016-11-16
1
-33
/
+34
*
blorp/exec: Use uint32_t for copying varying data
Jason Ekstrand
2016-11-16
1
-2
/
+2
*
intel/blorp: Handle NIR clear inputs the same way as blit inputs
Jason Ekstrand
2016-11-16
3
-11
/
+17
*
intel/blorp: Remove NIR support for uniforms
Jason Ekstrand
2016-11-16
1
-23
/
+1
*
intel/blorp: Add a shader type to make keys more unique
Jason Ekstrand
2016-11-16
3
-7
/
+18
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