| Commit message (Collapse) | Author | Age | Files | Lines |
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This adds the jit interface for compute shaders, it's based
on the fragment shader one.
Reviewed-by: Roland Scheidegger <[email protected]>
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These mirror the fragment shader structs, this is just a framework.
Reviewed-by: Roland Scheidegger <[email protected]>
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The compute shader will need it's own context like the frag shader
has, this just introduces the framework struct and allocates/frees
for it in the right places.
Reviewed-by: Roland Scheidegger <[email protected]>
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When the code is executing an hits a barrier, it will suspend
the coroutine and return control to the coroutine dispatcher.
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
In order to efficiently run a number of compute blocks, use
a threadpool that just allows for jobs with unique sequential
ids to be dispatched.
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Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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In order to share the texture/image/sampler code with compute
shaders we need to reorg them to be at the front of context
same as draw does for vs/gs sharing.
Reviewed-by: Roland Scheidegger <[email protected]>
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coroutines require a proper pass manager, so add the passes
to the correct places
Reviewed-by: Roland Scheidegger <[email protected]>
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These wrap the coroutine intrinsics and also add some higher
level wrappers around coroutine begin, end and suspend procedures
Reviewed-by: Roland Scheidegger <[email protected]>
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This allows the counter value to be forced to a certain value
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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We were only handling the modifiers case and not counting the number of
planes in actual planar images.
Fixes Piglit's ext_image_dma_buf_import-export.
Fixes: fc12fd05f56 ("iris: Implement pipe_screen::resource_get_param")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111509
Reviewed-by: Jordan Justen <[email protected]>
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We were previously not doing at least some of the checks. This uses the
same logic that is used in glTexImage*.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Each BSD has slightly different sysctl for retrieving per-CPU times.
FreeBSD returns long while NetBSD returns uint64_t. On OpenBSD return
type differs between summation and per-CPU times. DragonFly is
compatible with FreeBSD.
Signed-off-by: Jan Beich <[email protected]>
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Based on the vc4 implementation.
Fixes Android RenderEngine::flush() routine:
android.googlesource.com/platform/frameworks/native/+/refs/tags/android-o-mr1-iot-release-smart-clock-fcs/services/surfaceflinger/RenderEngine/RenderEngine.cpp#225
Signed-off-by: Roman Stratiienko <[email protected]>
Reviewed-by: Qiang Yu <[email protected]>
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Try more aggressive approach with cloning uniform and coord loads.
Uniform load can be inserted into any instruction, so let's do that. ARM site
claim that penalty for cache miss is one clock, so we don't lose anything if
we merge it into instruction that uses the result. As side effect we can also
pipeline it and thus decrease reg pressure.
Do the same for varyings that hold texture coords, but for different reason:
looks like there's a special path for coords that increases precision if
varying that holds it is pipelined. If we don't pipeline it and load coords
from a register its precision is fp16 and thus only 10 bits which is not enough
to accurately sample textures of size 1024 or larger.
Since instruction can hold only one uniform load and one varying load,
node_to_instr now creates a move using helper introduced in previous commit if
slot is already taken. As side effect of this change we can also try to
pipeline texture loads and create a move if attempt fails.
Reviewed-by: Erico Nunes <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
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It can load value from varying directly as well. Also load_regs is the
only op that has a source, so add src_num field to load node and set it
accordingly.
Reviewed-by: Erico Nunes <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
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Introduce common helper for creating movs to avoid code duplication
Reviewed-by: Erico Nunes <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
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Fixes: 2cf59861a8128a91bfdd ("nir: Add partial redundancy elimination for compares")
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Fixes: 494ecef6b42198ab6c3e ("freedreno: Add support for drm-shim.")
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Fixes: 9775894f102535a79186 ("anv: Move size check from anv_bo_cache_import() to caller (v2)")
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Fixes: 955c63d3643f30d7db0c ("util/os_file: resize buffer to what was actually needed")
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Fixes: cb0980e69aa921af7086 ("egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}")
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Fixes: 4d0b2c7aaac3cf3de5af ("ttn: Update shader->info as we generate code.")
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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When lowering from ubo, use the constant base field in the load_uniform
instruction for the constant part of the offset. Doesn't change much
for constant indexing, but this will help for indirect indexing because
constant-folding can't completely clean up the result.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Should shift before splitting 64b iova into dwords
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This looks like clear copy-and-pasteos, and fixes:
dEQP-GLES2.functional.draw.random.40
(on A307 and A630, both tested in the new CI farm)
Reviewed-by: Rob Clark <[email protected]>
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We can get all the information we need from NIR. It's slightly less
accurate, but radeonsi doesn't use the extra information. The old code
also overcounted atomic counters, which led to problems when everything
was used at once.
Fixes KHR-GL45.compute_shader.resources-max.
Reviewed-by: Marek Olšák <[email protected]>
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We'll use these in radeonsi.
Reviewed-by: Marek Olšák <[email protected]>
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Otherwise it's impossible to know the maximum SSBO index for both
internal TGSI shaders from TTN (which don't have any notion of atomic
counters and no offset) as well as shaders from GLSL.
I fixed everything I could find while grepping for num_ssbos and
num_abos, which hopefully is everything (iris was the only user I could
find that uses it in a meaningful way).
Reviewed-by: Marek Olšák <[email protected]>
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This adds a bit of unneccesary code on radeonsi, since whether
unnormalized coordinates are used is known at compile time with GL, but
I wasn't sure if it was worth the few instructions to plumb everything
through, especially for something so rare -- my shader-db doesn't have
any instances where this changes anything.
Fixes CTS tests I created at
https://github.com/cwabbott0/VK-GL-CTS/tree/unnorm-gather-tests
Acked-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The workaround was originally written based on amdgpu-pro traces, but
since then radeonsi has got its own slightly different version. Use the
radeonsi version instead, to be consistent and because it'll be slightly
more convenient for handling unnormalized coordinates.
Acked-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Technically, the user might have set EGL_DISPLAY instead of
EGL_PLATFORM, but since the former is deprecated let's just mention the
latter in the warning message.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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This routine was made obsolete over a series of reworks of memory
allocation; Tomeu's changes to shader memory allocation finally made
this unused as cppcheck noted.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Tomeu Vizoso <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Tomeu Vizoso <[email protected]>
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I was not aware this incurred undefined behaviour; thank you cppcheck.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Tomeu Vizoso <[email protected]>
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These helpers are unused, as flagged by cppcheck.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Tomeu Vizoso <[email protected]>
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In practice, the new post-schedule print is just as useful.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Tomeu Vizoso <[email protected]>
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It has not been used in a long time; I forgot this file even existed.
Flagged by cppcheck.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Tomeu Vizoso <[email protected]>
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Miscellaneous minor issues flagged by cppcheck.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Tomeu Vizoso <[email protected]>
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cppcheck.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Tomeu Vizoso <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Tomeu Vizoso <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Tomeu Vizoso <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Tomeu Vizoso <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Tomeu Vizoso <[email protected]>
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 4ec2325dd07a768f2b52ea788ee76085586b2469)
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Signed-off-by: Juan A. Suarez Romero <[email protected]>
(cherry picked from commit 85c8f88a49aa7c8aa866faed90a4a63330c15b8b)
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