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*
glsl: Add std430 support to program_resource_visitor's member functions
Samuel Iglesias Gonsalvez
2015-09-25
3
-39
/
+84
*
glsl: Add parser/compiler support for std430 interface packing qualifier
Samuel Iglesias Gonsalvez
2015-09-25
7
-9
/
+38
*
glsl: Add std430 related member functions to glsl_type class
Samuel Iglesias Gonsalvez
2015-09-25
2
-0
/
+226
*
glsl: allow default qualifiers for shader storage block definitions
Samuel Iglesias Gonsalvez
2015-09-25
3
-3
/
+70
*
glsl: Move interface block processing to glsl_parser_extras.cpp
Samuel Iglesias Gonsalvez
2015-09-25
3
-126
/
+128
*
glsl: ignore default qualifier declarations when checking for duplicate layou...
Samuel Iglesias Gonsalvez
2015-09-25
3
-1
/
+8
*
glsl: layout qualifier can appear more than once since OpenGL 4.20
Samuel Iglesias Gonsalvez
2015-09-25
1
-2
/
+8
*
i965/wm: surfaces should have the API buffer size, not the drm buffer size
Samuel Iglesias Gonsalvez
2015-09-25
1
-2
/
+2
*
i965/wm: emit null buffer surfaces when null buffers are attached
Samuel Iglesias Gonsalvez
2015-09-25
1
-18
/
+26
*
i965/fs/nir: implement nir_intrinsic_get_buffer_size
Samuel Iglesias Gonsalvez
2015-09-25
1
-0
/
+24
*
i965/fs: Implement FS_OPCODE_GET_BUFFER_SIZE
Samuel Iglesias Gonsalvez
2015-09-25
5
-0
/
+55
*
i965/vec4/nir: implement nir_intrinsic_get_buffer_size
Samuel Iglesias Gonsalvez
2015-09-25
1
-0
/
+26
*
i965/vec4: Implement VS_OPCODE_GET_BUFFER_SIZE
Samuel Iglesias Gonsalvez
2015-09-25
5
-0
/
+44
*
nir: Implement ir_unop_get_buffer_size
Samuel Iglesias Gonsalvez
2015-09-25
2
-0
/
+17
*
glsl: implement unsized array length
Samuel Iglesias Gonsalvez
2015-09-25
1
-0
/
+182
*
glsl: Add parser/compiler support for unsized array's length()
Samuel Iglesias Gonsalvez
2015-09-25
9
-7
/
+70
*
glsl: Add unsized array support to glsl_type::std140_size()
Samuel Iglesias Gonsalvez
2015-09-25
1
-1
/
+6
*
glsl: fix indention in glsl_types.cpp
Samuel Iglesias Gonsalvez
2015-09-25
1
-70
/
+70
*
glsl: add support for unsized arrays in shader storage blocks
Samuel Iglesias Gonsalvez
2015-09-25
5
-49
/
+150
*
glsl: return error if unsized arrays are found in OpenGL ES
Samuel Iglesias Gonsalvez
2015-09-25
1
-0
/
+16
*
i965/fs: Do not split buffer variables
Iago Toral Quiroga
2015-09-25
1
-0
/
+1
*
i965: handle visiting of ir_var_shader_storage variables
Iago Toral Quiroga
2015-09-25
1
-2
/
+3
*
i965: Upload Shader Storage Buffer Object surfaces
Iago Toral Quiroga
2015-09-25
2
-13
/
+57
*
i965: Set MaxShaderStorageBuffers for compute shaders
Iago Toral Quiroga
2015-09-25
1
-0
/
+3
*
i965: set ARB_shader_storage_buffer_object related constant values
Samuel Iglesias Gonsalvez
2015-09-25
1
-0
/
+12
*
i965: Implement DriverFlags.NewShaderStorageBuffer
Iago Toral Quiroga
2015-09-25
2
-0
/
+3
*
i965: Use 64-byte offset alignment for shader storage buffers
Iago Toral Quiroga
2015-09-25
1
-0
/
+9
*
mesa: set MAX_SHADER_STORAGE_BUFFERS to 16.
Samuel Iglesias Gonsalvez
2015-09-25
1
-1
/
+1
*
glsl: add packed varyings to program resource list
Tapani Pälli
2015-09-25
1
-4
/
+76
*
mesa: add packed_varyings list to gl_shader
Tapani Pälli
2015-09-25
2
-4
/
+13
*
i965/cs: Implement DispatchComputeIndirect support
Jordan Justen
2015-09-24
3
-4
/
+60
*
mesa/cs: Implement glDispatchComputeIndirect
Jordan Justen
2015-09-24
4
-6
/
+73
*
mesa/cs: Support GL_DISPATCH_INDIRECT_BUFFER
Jordan Justen
2015-09-24
4
-0
/
+21
*
mesa/cs: Add _mesa_validate_DispatchCompute
Jordan Justen
2015-09-24
3
-23
/
+53
*
mesa: fix mipmap generation for immutable, compressed textures
Roland Scheidegger
2015-09-25
1
-21
/
+15
*
glsl: Expose gl_MaxTess{Control,Evaluation}AtomicCounters.
Matt Turner
2015-09-24
1
-8
/
+4
*
i965/vec4: check swizzle before discarding a uniform on a 3src operand
Alejandro Piñeiro
2015-09-24
1
-3
/
+6
*
android: radeonsi: fix sid_tables.h missing LOCAL_MODULE_CLASS
Mauro Rossi
2015-09-24
1
-0
/
+1
*
gallium/radeon: remove the percentage symbol from HUD temperature
Benjamin Bellec
2015-09-24
1
-1
/
+1
*
gallium/u_blitter: handle allocation failures
Marek Olšák
2015-09-24
1
-0
/
+6
*
radeonsi: handle dummy constant buffer allocation failure
Marek Olšák
2015-09-24
1
-0
/
+2
*
radeonsi: don't forget to update scratch relocations for LS, HS, ES shaders
Marek Olšák
2015-09-24
1
-2
/
+6
*
radeonsi: skip drawing if updating the scratch buffer fails
Marek Olšák
2015-09-24
1
-14
/
+49
*
radeonsi: skip drawing if PS fails to compile or upload
Marek Olšák
2015-09-24
1
-12
/
+3
*
radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload
Marek Olšák
2015-09-24
1
-7
/
+23
*
radeonsi: handle fixed-func TCS shader create failure
Marek Olšák
2015-09-24
1
-2
/
+5
*
radeonsi: handle shader precompile failures
Marek Olšák
2015-09-24
1
-1
/
+6
*
radeonsi: skip drawing if GS ring allocations fail
Marek Olšák
2015-09-24
1
-1
/
+10
*
radeonsi: skip drawing if the tess factor ring allocation fails
Marek Olšák
2015-09-24
3
-5
/
+12
*
radeonsi: add malloc fail paths to si_create_shader_state
Marek Olšák
2015-09-24
1
-0
/
+8
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