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* glsl: Add std430 support to program_resource_visitor's member functionsSamuel Iglesias Gonsalvez2015-09-253-39/+84
* glsl: Add parser/compiler support for std430 interface packing qualifierSamuel Iglesias Gonsalvez2015-09-257-9/+38
* glsl: Add std430 related member functions to glsl_type classSamuel Iglesias Gonsalvez2015-09-252-0/+226
* glsl: allow default qualifiers for shader storage block definitionsSamuel Iglesias Gonsalvez2015-09-253-3/+70
* glsl: Move interface block processing to glsl_parser_extras.cppSamuel Iglesias Gonsalvez2015-09-253-126/+128
* glsl: ignore default qualifier declarations when checking for duplicate layou...Samuel Iglesias Gonsalvez2015-09-253-1/+8
* glsl: layout qualifier can appear more than once since OpenGL 4.20Samuel Iglesias Gonsalvez2015-09-251-2/+8
* i965/wm: surfaces should have the API buffer size, not the drm buffer sizeSamuel Iglesias Gonsalvez2015-09-251-2/+2
* i965/wm: emit null buffer surfaces when null buffers are attachedSamuel Iglesias Gonsalvez2015-09-251-18/+26
* i965/fs/nir: implement nir_intrinsic_get_buffer_sizeSamuel Iglesias Gonsalvez2015-09-251-0/+24
* i965/fs: Implement FS_OPCODE_GET_BUFFER_SIZESamuel Iglesias Gonsalvez2015-09-255-0/+55
* i965/vec4/nir: implement nir_intrinsic_get_buffer_sizeSamuel Iglesias Gonsalvez2015-09-251-0/+26
* i965/vec4: Implement VS_OPCODE_GET_BUFFER_SIZESamuel Iglesias Gonsalvez2015-09-255-0/+44
* nir: Implement ir_unop_get_buffer_sizeSamuel Iglesias Gonsalvez2015-09-252-0/+17
* glsl: implement unsized array lengthSamuel Iglesias Gonsalvez2015-09-251-0/+182
* glsl: Add parser/compiler support for unsized array's length()Samuel Iglesias Gonsalvez2015-09-259-7/+70
* glsl: Add unsized array support to glsl_type::std140_size()Samuel Iglesias Gonsalvez2015-09-251-1/+6
* glsl: fix indention in glsl_types.cppSamuel Iglesias Gonsalvez2015-09-251-70/+70
* glsl: add support for unsized arrays in shader storage blocksSamuel Iglesias Gonsalvez2015-09-255-49/+150
* glsl: return error if unsized arrays are found in OpenGL ESSamuel Iglesias Gonsalvez2015-09-251-0/+16
* i965/fs: Do not split buffer variablesIago Toral Quiroga2015-09-251-0/+1
* i965: handle visiting of ir_var_shader_storage variablesIago Toral Quiroga2015-09-251-2/+3
* i965: Upload Shader Storage Buffer Object surfacesIago Toral Quiroga2015-09-252-13/+57
* i965: Set MaxShaderStorageBuffers for compute shadersIago Toral Quiroga2015-09-251-0/+3
* i965: set ARB_shader_storage_buffer_object related constant valuesSamuel Iglesias Gonsalvez2015-09-251-0/+12
* i965: Implement DriverFlags.NewShaderStorageBufferIago Toral Quiroga2015-09-252-0/+3
* i965: Use 64-byte offset alignment for shader storage buffersIago Toral Quiroga2015-09-251-0/+9
* mesa: set MAX_SHADER_STORAGE_BUFFERS to 16.Samuel Iglesias Gonsalvez2015-09-251-1/+1
* glsl: add packed varyings to program resource listTapani Pälli2015-09-251-4/+76
* mesa: add packed_varyings list to gl_shaderTapani Pälli2015-09-252-4/+13
* i965/cs: Implement DispatchComputeIndirect supportJordan Justen2015-09-243-4/+60
* mesa/cs: Implement glDispatchComputeIndirectJordan Justen2015-09-244-6/+73
* mesa/cs: Support GL_DISPATCH_INDIRECT_BUFFERJordan Justen2015-09-244-0/+21
* mesa/cs: Add _mesa_validate_DispatchComputeJordan Justen2015-09-243-23/+53
* mesa: fix mipmap generation for immutable, compressed texturesRoland Scheidegger2015-09-251-21/+15
* glsl: Expose gl_MaxTess{Control,Evaluation}AtomicCounters.Matt Turner2015-09-241-8/+4
* i965/vec4: check swizzle before discarding a uniform on a 3src operandAlejandro Piñeiro2015-09-241-3/+6
* android: radeonsi: fix sid_tables.h missing LOCAL_MODULE_CLASSMauro Rossi2015-09-241-0/+1
* gallium/radeon: remove the percentage symbol from HUD temperatureBenjamin Bellec2015-09-241-1/+1
* gallium/u_blitter: handle allocation failuresMarek Olšák2015-09-241-0/+6
* radeonsi: handle dummy constant buffer allocation failureMarek Olšák2015-09-241-0/+2
* radeonsi: don't forget to update scratch relocations for LS, HS, ES shadersMarek Olšák2015-09-241-2/+6
* radeonsi: skip drawing if updating the scratch buffer failsMarek Olšák2015-09-241-14/+49
* radeonsi: skip drawing if PS fails to compile or uploadMarek Olšák2015-09-241-12/+3
* radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or uploadMarek Olšák2015-09-241-7/+23
* radeonsi: handle fixed-func TCS shader create failureMarek Olšák2015-09-241-2/+5
* radeonsi: handle shader precompile failuresMarek Olšák2015-09-241-1/+6
* radeonsi: skip drawing if GS ring allocations failMarek Olšák2015-09-241-1/+10
* radeonsi: skip drawing if the tess factor ring allocation failsMarek Olšák2015-09-243-5/+12
* radeonsi: add malloc fail paths to si_create_shader_stateMarek Olšák2015-09-241-0/+8