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* egl/haiku: Fix reference to disp vs dpyAlexander von Gluck IV2019-01-021-1/+2
* compiler/spirv: use 32-bit polynomial approximation for 16-bit asin()Iago Toral Quiroga2019-01-021-0/+14
* compiler/spirv: implement 16-bit frexpIago Toral Quiroga2019-01-021-2/+46
* compiler/spirv: implement 16-bit hyperbolic trigonometric functionsIago Toral Quiroga2019-01-021-18/+26
* compiler/spirv: implement 16-bit exp and logIago Toral Quiroga2019-01-021-2/+2
* compiler/spirv: implement 16-bit atan2Iago Toral Quiroga2019-01-021-7/+11
* compiler/spirv: implement 16-bit atanIago Toral Quiroga2019-01-021-12/+11
* compiler/spirv: implement 16-bit acosIago Toral Quiroga2019-01-021-2/+3
* compiler/spirv: implement 16-bit asinIago Toral Quiroga2019-01-021-9/+14
* compiler/spirv: handle 16-bit float in radians() and degrees()Iago Toral Quiroga2019-01-021-2/+2
* compiler/nir: add nir_fadd_imm() and nir_fmul_imm() helpersIago Toral Quiroga2019-01-021-0/+12
* compiler/nir: add a nir_b2f() helperIago Toral Quiroga2019-01-021-0/+12
* nir: link time opt duplicate varyingsTimothy Arceri2019-01-021-0/+88
* nir: rework nir_link_opt_varyings()Timothy Arceri2019-01-021-16/+12
* nir: add can_replace_varying() helperTimothy Arceri2019-01-021-2/+14
* nir: rename nir_link_constant_varyings() nir_link_opt_varyings()Timothy Arceri2019-01-025-6/+6
* st/glsl_to_nir: call nir_lower_load_const_to_scalar() in the stTimothy Arceri2019-01-022-3/+3
* radeonsi: make use of ac_are_tessfactors_def_in_all_invocs()Timothy Arceri2019-01-021-8/+2
* ac/nir_to_llvm: add ac_are_tessfactors_def_in_all_invocs()Timothy Arceri2019-01-022-0/+163
* radeonsi: remove unrequired param in si_nir_scan_tess_ctrl()Timothy Arceri2019-01-023-3/+1
* tgsi/scan: correctly walk instructions in tgsi_scan_tess_ctrl()Timothy Arceri2019-01-021-29/+43
* tgsi/scan: fix loop exit point in tgsi_scan_tess_ctrl()Timothy Arceri2019-01-021-1/+1
* nv30: disable rendering to 3D texturesIlia Mirkin2019-01-011-0/+6
* radv: Do a cache flush if needed before reading predicates.Bas Nieuwenhuizen2018-12-311-0/+2
* anv/autotools: make sure tests link with -msse2Erik Faye-Lund2018-12-311-0/+4
* anv/meson: make sure tests link with -msse2Erik Faye-Lund2018-12-311-0/+1
* nv30: fix some s3tc layout issuesIlia Mirkin2018-12-302-7/+26
* nv30: use correct helper to get blocks in y directionIlia Mirkin2018-12-301-1/+1
* nv30: add support for multi-layer transfersIlia Mirkin2018-12-301-4/+35
* nv30: fix rare issue with fp unbinding not finding the bufctxIlia Mirkin2018-12-301-1/+1
* nv30: avoid setting user_priv without setting cur_ctxIlia Mirkin2018-12-301-3/+1
* v3d: Add support for gl_HelperInvocation.Eric Anholt2018-12-301-0/+8
* v3d: Add support for textureSize() on MSAA textures.Eric Anholt2018-12-301-0/+1
* v3d: Add support for requesting the sample offsets.Eric Anholt2018-12-301-0/+22
* v3d: Add support for non-constant texture offsets.Eric Anholt2018-12-301-8/+24
* v3d: Force sampling from base level for tg4.Eric Anholt2018-12-301-3/+3
* v3d: Add a note for a potential performance win on multop/umul24.Eric Anholt2018-12-301-0/+4
* v3d: Dead-code eliminate unused flags updates.Eric Anholt2018-12-301-4/+42
* v3d: Don't generate temps for comparisons.Eric Anholt2018-12-301-12/+14
* v3d: Move "does this instruction have flags" from sched to generic helpers.Eric Anholt2018-12-306-55/+48
* v3d: Drop incorrect dependency for flpop.Eric Anholt2018-12-301-4/+0
* v3d: Drop unused count_nir_instrs() helper.Eric Anholt2018-12-301-18/+0
* v3d: Hook up some shader-db output to GL_ARB_debug_output.Eric Anholt2018-12-304-2/+55
* v3d: Add a "precompile" debug flag for shader-db.Eric Anholt2018-12-293-0/+78
* v3d: Fix uniform pretty printing assertion failure with branches.Eric Anholt2018-12-291-0/+3
* meson: Override C++ standard to gnu++11 when building with altivec on ppc64Dylan Baker2018-12-282-0/+12
* intel/aub_viewer: highlight true booleansLionel Landwerlin2018-12-283-2/+10
* intel/aub_viewer: fold binding/sampler table itemsLionel Landwerlin2018-12-281-4/+11
* intel/aub_viewer: fix shader viewLionel Landwerlin2018-12-281-1/+3
* intel/aub_viewer: print address of missing shaderLionel Landwerlin2018-12-281-1/+2