| Commit message (Collapse) | Author | Age | Files | Lines |
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And fallback to slow color clears.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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For clearing only one level.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This basically boils down to supporting persistent and coherent buffer
storage.
We chose to use coherent buffer storage for all persistent buffers
even if it's not explicitly specified, since using glMemoryBarrier to
obtain coherency would be particularly expensive in our driver stack,
and require a lot of additional bookkeeping.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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For svga, the use of persistent / coherent maps is typically slightly
slower than without them. It's probably a bit case-dependent and
possible to tune, but for now, make sure we can disable those.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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With SWTNL and index translation we're mapping buffers for reading. These
buffers are commonly upload_mgr buffers that might already be referenced
by another submitted or unsubmitted GPU command. A synchronous map will
then trigger a flush and sync, at least on Linux that doesn't distinguish
between read- and write referencing. So map these buffers async. If they
for some obscure reason happen to be dirty (stream-output, buffer-copy),
the resource_buffer code will read-back and sync anyway. For persistent /
coherent buffers a corresponding read-back and sync will happen in the
kernel fault handler.
Testing: Piglit quick. No regressions.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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In the case of SWTNL and index translation we were uploading index buffers
and then reading out from them using the CPU. Furthermore, when translating
indices we often cached the results with an upload_mgr buffer, causing the
cached indexes to be immediately discarded on the next write to that
upload_mgr buffer.
Fix this by only uploading when we know the index buffer is going to be
used by hardware. If translating, only cache translated indices if the
original buffer was not a user buffer. In the latter case when we're not
caching, use an upload_mgr buffer for the hardware indices.
This means we can also remove the SWTNL hand-crafted index buffer upload
mechanism in favour of the upload_mgr.
Finally avoid using util_upload_index_buffer(). It wastes index buffer
space by trying to make sure that the offset of the indices in the
upload_mgr buffer is larger or equal to the position of the indices in
the source buffer. From what I can tell, the SVGA device does not
require that.
Testing done: Piglit quick. No regressions.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Add a flag in the surface cache key and a winsys usage flag to
specify coherent memory.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Previously unsynchronized maps have been assumed to also be persistent,
Now destinguish between persistent and unsynchronized map and also support
PIPE_TRANSFER_PERSISTENT from ARB_buffer_storage.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This useful for testing, also because with vtest the dri configuration
is not read.
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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On GLES hosts GL_SAMPLES_PASSED is emulated by GL_ANY_SAMPLES_PASSED which returns a boolen.
With this tweak the value that is returned if any sample passed can be set. This
may be of iterest when an application decides whether some geometry is rendered based
on an amount of visibility and not just a binary desicion. virgelrenderer sets a default
of 1024 on th host.
v2: Remove reference from virgl and correct description (Emil)
v3: Send the tweak binary encoded instead of using strings (Gurchetan)
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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texture
With Qemu this final swizzle is not needed, but with vtest it is, i.e. it depends on
how a program using virglrenderer uses the surface that is rendered to, hence
a tweak is added.
v2: Update description and fix spelling (Emil)
v3: Send tweak as binary value instead of using strings (Gurchetan)
Reviewed-by: Gurchetan Singh <[email protected]>
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These tweaks are used to fix rendering issues with Valve games and
at least also "The Raven Remastered" when run on a GLES host.
v2: Fix type in define and remove virgl from driconf option (Emil)
v3: Encode tweak binary instead of using strings (Gurchetan)
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Tie in the check whether the host supports tweaks and whether this tweak
is enabled.
v2: Add comment about the emulated formats not being used directly in the
guest (Gurchetan)
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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This will be enabled in later patches by the emulation tweak.
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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This will make it a single location when we want to replace a format.
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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This works only for the drm variant of virgl and not for the vtest
variant.
v2: Rebase, replace the configuration query function by a pointer to
the configuration data.
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Emil Velikov <[email protected]> (v1)
Reviewed-by: Gurchetan Singh <[email protected]>
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Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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These were previously handled by the spirv_to_nir, but that changed to
be an explict pass in 23d30f4099f "spirv,nir: lower
frexp_exp/frexp_sig inside a new NIR pass"
Reviewed-by: Jason Ekstrand <[email protected]>
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In ARB_gl_spirv we'll be able to use variables for uniform buffers, so
don't use the descriptor intrinsics to lower the block access.
Reviewed-by: Jason Ekstrand <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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Just as was allowed by autotools.
Fixes: 108d257a168 "meson: build libEGL"
Reviewed-by: Eric Engestrom <[email protected]>
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Apparently the android part was never ported to meson.
CC: <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Apparently the android part was never ported to meson.
CC: <[email protected]>
Acked-by: Samuel Pitoiset <[email protected]>
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For the block BLOCK_TEXEL_VIEW_COMPATIBLE case, this didn't matter
because the flags were already more-or-less what we wanted. However,
for gen7 stencil shadow images, it still had ISL_SURF_USAGE_STENCIL_BIT
so we were getting W-tiled which isn't what we want for the shadow. By
passing just ISL_SURF_USAGE_TEXTURE_BIT (and CUBE if we care), we now
get something that's actually texturable.
Fixes: f3ea0cf828 "anv: Add stencil texturing support for gen7"
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Copies to a shadow image happen during a VkCmdPipelineBarrier or at
subpass transitions. We could potentially be a bit more conservative
but these transitions shouldn't happen often and it's better to have our
bases covered.
Fixes: f3ea0cf828 "anv: Add stencil texturing support for gen7"
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Most places in NIR, we treat matrices like arrays. The one annoying
exception to this has been nir_constant where a matrix is a first-class
thing. This commit changes that so a matrix nir_constant is the same as
an array nir_constant. This makes matrix nir_constants a tiny bit more
expensive but shrinks all others by 96B.
Reviewed-by: Karol Herbst <[email protected]>
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Reviewed-by: Karol Herbst <[email protected]>
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Reviewed-by: Karol Herbst <[email protected]>
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Now that nir_const_value is a scalar, there's no reason why we need
multiple paths here and it's just extra paths to keep working. While
we're here, we also add a vtn_fail_if check that component indices are
in-bounds.
Reviewed-by: Karol Herbst <[email protected]>
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Reviewed-by: Karol Herbst <[email protected]>
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Reviewed-by: Karol Herbst <[email protected]>
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Reviewed-by: Karol Herbst <[email protected]>
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It only accepts 32-bit integers so it should have a more descriptive
name. This patch should not be a functional change.
Reviewed-by: Karol Herbst <[email protected]>
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All of the callers for this function are looking at interpolation
qualifiers and want to make sure they're declared flat. Any 64-bit
integer inputs need to be flat. It's also makes the function make more
sense since "integer" is fairly generic.
Reviewed-by: Karol Herbst <[email protected]>
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All of the callers of this function really just want to know if the type
is an integer and don't care about bit size.
Reviewed-by: Karol Herbst <[email protected]>
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Even if only variables access flags are changed, the existing NIR
infrastructure expects metadata to be explicitly preserved, so do
that. Don't care about avoiding preserve to be called twice since the
cost is negligible.
This scenario can be triggered by dead variables, and also by other
intrinsics that read the variables -- but not cause progress to be
made when processing the intrinsics.
Fixes: f2d0e48ddc7 "glsl/nir: Add optimization pass for access flags"
Reviewed-by: Kenneth Graunke <[email protected]>
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Unwrap any array in the variable type so we can get the sampler dim.
This fixes piglit test
spec/arb_arrays_of_arrays/execution/image_store/basic-imageStore-const-uniform-index.shader_test.
Fixes: f2d0e48ddc7 "glsl/nir: Add optimization pass for access flags"
Reviewed-by: Kenneth Graunke <[email protected]>
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Rather than checking __GLIBC__/__UCLIBC__ macros as a proxy for
execinfo.h presence, just check directly. This allows the build to work
on musl.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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The disk cache code tries to allocate a 256 Kbyte buffer on the stack.
Since musl only gives 80 Kbyte of stack space per thread, this causes a
trap.
See https://wiki.musl-libc.org/functional-differences-from-glibc.html#Thread-stack-size
(In musl-1.1.21 the default stack size has increased to 128K)
[mattst88]: Original author unknown, but I think this is small enough
that it is not copyrightable.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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%lu is for unsigned long, %zu is for size_t. Just cast the data.
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We don't execute any of the commands to record snapshots, so we can't
actually produce a real result. We do however need to avoid waiting
on a syncpt which will never be signalled. So, just return 0.
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Support a new virgl bind type for shared buffers.
Signed-off-by: David Riley <[email protected]>
Reviewed-By: Gert Wollny <[email protected]>
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Using the existing VK_EXT_debug_report extension.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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