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* Fixes for AIX, SunOS, Darwin. -dlopen flag to build dlopen()'able modulesBrian Paul2006-04-131-11/+51
| | | | for AIX, Darwin. (Dan Schikore)
* Use -I$(INCDIR) to get Mesa, not system headers (Dan Schikore)Brian Paul2006-04-131-5/+5
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* updated tests for defining __FUNCTION__ (Dan Schikore)Brian Paul2006-04-131-3/+6
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* added 'const' (Dan Schikore)Brian Paul2006-04-131-1/+1
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* compile fix from Dan SchikoreBrian Paul2006-04-131-0/+2
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* GLboolean cannot hold GLuint! usage of tmus >= 4 no longer lock r300.Aapo Tahkola2006-04-121-12/+7
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* allow rotation w/ mouseBrian Paul2006-04-111-1/+42
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* add missing 'union' keywordBrian Paul2006-04-111-2/+3
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* FBConfig support for EXT_tfpDavid Reveman2006-04-113-1/+68
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* Add attrib_list to glXBindTexImageEXTDavid Reveman2006-04-111-1/+1
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* Add attrib_list to glXBindTexImageEXTDavid Reveman2006-04-111-2/+25
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* Fix CreateDrawableDavid Reveman2006-04-111-1/+7
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* More GLSL code:Michal Krol2006-04-1139-583/+882
| | | | | | | | | | | | - use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs;
* get fog going(for real)Aapo Tahkola2006-04-111-1/+0
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* rectangular fp16 fixes (Ewald Snel)Aapo Tahkola2006-04-111-0/+18
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* Fog support (Ewald Snel)Aapo Tahkola2006-04-116-24/+177
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* use _mesa_debug() instead of message() - fixes poor formatting of outputBrian Paul2006-04-101-55/+34
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* Destroy the GL context after driDestroyTextureHeap, because the driver'sEric Anholt2006-04-093-12/+12
| | | | DestroyTexObj has a dependence on the glCtx and may segfault otherwise.
* fix some conflict happenings at context destroy by freeing buffers ↵Aapo Tahkola2006-04-082-8/+14
| | | | immediately. array locking can be done with vbos for vtxfmt_a so we dont really need to try to reuse them.
* regenerate SPARC assembly dispatch (bug 6484)Brian Paul2006-04-072-6/+17
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* added sunos5-64-gcc (bug 6484)Brian Paul2006-04-071-0/+1
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* replace >&/dev/null with >/dev/null so it works with all shellsBrian Paul2006-04-071-1/+1
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* bump version to 6.5.1Brian Paul2006-04-072-8/+8
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* Fix some warnings on x86_64Alan Hourihane2006-04-078-10/+16
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* make miniglx use libdrm properlyDave Airlie2006-04-072-5/+3
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* Coverity #943: Avoid a NULL chase.Adam Jackson2006-04-071-4/+7
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* Coverity #1083: Fix a use after free case.Adam Jackson2006-04-061-3/+7
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* fixed line clipping bug 6512Brian Paul2006-04-061-0/+1
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* Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the valueBrian Paul2006-04-067-9/+11
| | | | | only includes the 6 frustum bits, not the user-clip plane bit, nor the vertex cull bit.
* Fix line clipping bug 6512.Brian Paul2006-04-061-24/+28
| | | | This fix is to discard the line if both dot products are negative.
* minor CFLAGS clean-upBrian Paul2006-04-061-2/+4
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* Set DRIVER_DEFINES instead of DEFINES to fix duplicate flags problemBrian Paul2006-04-063-4/+4
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* Replace DEFINES with DRIVER_DEFINES. If a driver needs to set extra flags,Brian Paul2006-04-061-4/+4
| | | | | do so with DRIVER_DEFINES. This eliminates the duplicated flags we were passing to each cc command.
* minor CFLAGS reorderingBrian Paul2006-04-061-2/+2
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* remove unused varBrian Paul2006-04-061-2/+0
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* update a couple MESA_FORMAT_Zxxx occurancesBrian Paul2006-04-061-2/+2
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* re-enable animationBrian Paul2006-04-061-1/+1
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* fix render to depth texture bugsBrian Paul2006-04-061-0/+1
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* Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul2006-04-0612-129/+299
| | | | | | | This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions.
* Added render to depth texture support with GL_EXT_framebuffer_object.Brian Paul2006-04-061-99/+227
| | | | | Only render the shadow/depth texture when really needed, not every frame. Remove support for old SGIX shadow extensions.
* do additional checking for setting up depth/stencil wrappersBrian Paul2006-04-061-3/+7
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* remove duplicated framebuffer attachment testBrian Paul2006-04-051-1/+2
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* Remove the code that checks for duplicated framebuffer attachments (whichBrian Paul2006-04-051-21/+1
| | | | | generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT). This was removed in version 117 of the GL_EXT_framebuffer_object spec.
* pass -m32 or -m64 to linker for SunOS as needed (bug 6484)Brian Paul2006-04-051-4/+22
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* add tiling/fence support for the miniglx driverDave Airlie2006-04-052-20/+292
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* don't waste the reserved memory, take an approximation of the poolDave Airlie2006-04-051-19/+89
| | | | allocator from the X.org driver - not as complicated
* just some comments/docsBrian Paul2006-04-051-3/+19
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* set the texture border color for the depth textureBrian Paul2006-04-051-1/+5
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* first 6.5.1 bug fix - bug 6498Brian Paul2006-04-051-0/+7
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* Check/use texture border color when sampling depth textures. (bug 6498)Brian Paul2006-04-051-9/+16
| | | | Silence some warnings.