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*
nir: Add a a nir_shader_info struct
Jason Ekstrand
2015-10-02
4
-0
/
+66
*
nir/glsl: Take a gl_shader_program and a stage rather than a gl_shader
Jason Ekstrand
2015-10-02
3
-5
/
+9
*
i965: Move prog_data uniform setup to the codegen level
Jason Ekstrand
2015-10-02
6
-17
/
+26
*
i965: Move binding table setup to codegen time.
Jason Ekstrand
2015-10-02
10
-66
/
+67
*
i965/shader: Pull assign_common_binding_table_offsets out of backend_shader
Jason Ekstrand
2015-10-02
5
-11
/
+36
*
i965/nir: Simplify uniform setup
Jason Ekstrand
2015-10-02
2
-24
/
+16
*
i965/nir: Pull GLSL uniform handling into a common function
Jason Ekstrand
2015-10-02
6
-151
/
+133
*
i965/nir: Pull common ARB program uniform handling into a common function
Jason Ekstrand
2015-10-02
5
-34
/
+70
*
i965/vec4: Use the uniform count from nir_assign_var_locations
Jason Ekstrand
2015-10-02
1
-21
/
+11
*
i965/shader: Get rid of the setup_vec4_uniform_value helper
Jason Ekstrand
2015-10-02
5
-41
/
+0
*
i965/shader: Pull setup_image_uniform_values out of backend_shader
Jason Ekstrand
2015-10-02
3
-20
/
+42
*
i965/vec4: Get rid of the uniform_vector_size array
Jason Ekstrand
2015-10-02
5
-18
/
+5
*
i965/vec4: Use the actual channels used in pack_uniform_registers
Jason Ekstrand
2015-10-02
1
-14
/
+37
*
glsl/types: Make subroutine types have a single matrix column
Jason Ekstrand
2015-10-02
1
-2
/
+1
*
i965: Pull stage_prog_data.nr_params out of the NIR shader
Jason Ekstrand
2015-10-02
4
-24
/
+14
*
i965/vs: Move lazy NIR creation to codegen_vs_prog
Jason Ekstrand
2015-10-02
2
-12
/
+13
*
i965/vec4: Delete the old vec4_vp code
Jason Ekstrand
2015-10-02
8
-672
/
+0
*
i965/vec4: Delete the old ir_visitor code
Jason Ekstrand
2015-10-02
6
-2025
/
+2
*
i965/vec4: Always use NIR
Jason Ekstrand
2015-10-02
3
-49
/
+14
*
i965: don't forget to free image_param on prog_data free
Ilia Mirkin
2015-10-02
1
-0
/
+1
*
glsl: avoid leaking hiddenUniforms map when there are no uniforms
Ilia Mirkin
2015-10-02
1
-4
/
+4
*
mesa: avoid leaking closure when iterating over a string_to_uint_map
Ilia Mirkin
2015-10-02
1
-0
/
+1
*
nir: Fix uninitialized 'progress' variable in nir_lower_system_values.
Chris Wilson
2015-10-02
1
-1
/
+1
*
nir/remove_phis: handle trivial back-edges
Connor Abbott
2015-10-02
1
-0
/
+19
*
glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)
Kyle Brenneman
2015-10-02
2
-1
/
+6
*
mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.
Kyle Brenneman
2015-10-02
1
-1
/
+1
*
glx: Fix build errors with --enable-mangling (v2)
Kyle Brenneman
2015-10-02
2
-2
/
+12
*
glsl: validate binding qualifier on block members
Tapani Pälli
2015-10-02
1
-0
/
+4
*
glsl: emit row_major matrix's SSBO stores only for components in writemask
Samuel Iglesias Gonsalvez
2015-10-02
1
-0
/
+6
*
glsl: error out if non-constant indexing of SSBO arrays with GLSL ES
Tapani Pälli
2015-10-02
1
-6
/
+8
*
mesa: Add abs input modifier to base for POW in ffvertex_prog
Daniel Scharrer
2015-10-01
1
-3
/
+14
*
i965/fs: Print reg and reg_offset separately for ATTR files.
Kenneth Graunke
2015-10-01
1
-1
/
+1
*
i965/nir: Refactor input/output lowering setup into helpers.
Kenneth Graunke
2015-10-01
1
-20
/
+26
*
nir: Allow nir_lower_io() to only lower one type of variable.
Kenneth Graunke
2015-10-01
3
-6
/
+20
*
mesa: fix incorrect error in _mesa_BindTextureUnit()
Brian Paul
2015-10-01
1
-1
/
+2
*
mesa: remove _mesa_get_tex_unit_err() and fix error handling
Brian Paul
2015-10-01
2
-20
/
+7
*
mesa: consolidate texture binding code
Brian Paul
2015-10-01
1
-121
/
+79
*
mesa: fix indentation in _mesa_create_nameless_texture()
Brian Paul
2015-10-01
1
-9
/
+9
*
st/mesa: clean up #includes in st_draw.c
Brian Paul
2015-10-01
1
-2
/
+2
*
mesa: clean up #includes in sampler.cpp
Brian Paul
2015-10-01
1
-6
/
+5
*
mesa: clean up #includes in ir_to_mesa.cpp
Brian Paul
2015-10-01
1
-12
/
+10
*
mesa: clean up #includes in uniforms.h
Brian Paul
2015-10-01
1
-3
/
+3
*
mesa: clean up #includes in uniform_query.cpp
Brian Paul
2015-10-01
1
-7
/
+6
*
mesa: clean up #includes in pipelineobj.c
Brian Paul
2015-10-01
1
-3
/
+3
*
mesa: clean up #includes in ff_fragment_shader.cpp
Brian Paul
2015-10-01
1
-12
/
+10
*
main: Fix block index when mixing UBO and SSBO blocks
Iago Toral Quiroga
2015-10-01
1
-3
/
+2
*
mesa: use strtok_s for strtok_r on windows
Tapani Pälli
2015-10-01
1
-0
/
+3
*
meta: Handle array textures in scaled MSAA blits
Ian Romanick
2015-09-30
1
-15
/
+20
*
i965/miptree: Add PRM references for most struct members (v2)
Chad Versace
2015-09-30
1
-25
/
+154
*
i965/miptree: Rename align_w,align_h -> halign,valign
Chad Versace
2015-09-30
9
-52
/
+62
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