| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
Since commit 1c4f283151b191c51cbd76d7f304cc1fe7be3019 we obvious depend on this.
Signed-off-by: Christian König <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Framebuffer blitting operation should be skipped if any of the
dimensions (width/height) of src/dst rect is zero.
V2: Move the dimension check after error checking in _mesa_BlitFramebuffer.
Fixes: fbblit(negative.nullblit.zeroSize) in Intel oglconform
https://bugs.freedesktop.org/show_bug.cgi?id=59495
Note: Candidate for all the stable branches.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
|
|
|
|
|
|
| |
Those cases were apparently forgotten.
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
| |
instead just warn when creating the surface, rendering will simply happen
to first layer.
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
We can't handle them yet, however we can safely just warn (we will
just render to first layer, which is fine since we can't handle
rendertarget system value neither).
Also make behavior more predictable with buffer surfaces
(it would sometimes hit bogus asserts because of the union in the surface,
instead create the surface but assert when trying to set a buffer
in the framebuffer).
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
| |
Trivial. Matches softpipe's code.
|
|
|
|
| |
Signed-off-by: Tom Stellard <[email protected]>
|
|
|
|
| |
All the functions in this file are now implemented in C.
|
|
|
|
|
|
|
|
| |
Just delete unused kernels rather than marking them as internal and
running the GlobalDCE pass.
Also implement this function in C and inline it into
radeon_llvm_get_kernel_module()
|
| |
|
| |
|
|
|
|
| |
Also make the function static since it is not used anywhere else.
|
| |
|
|
|
|
|
|
|
|
| |
Actually use $DEFINES, so we can see if GLX_INDIRECT_RENDERING is defined
If GLX_INDIRECT_RENDERING is defined, _GLAPI_SKIP_PROTO_ENTRY_POINTS will
be defined, and libglapi won't contain the 'protocol entry points', so we
should provide stubs in check_table.cpp
|
|
|
|
|
|
|
|
| |
It looks like this has been broken since commit
1a1db1746db82efc7f0643508886dfc78a15eb71 "Standardize names of OpenGL
functions."
Signed-off-by: Jon TURNEY <[email protected]>
|
|
|
|
| |
Signed-off-by: Jon TURNEY <[email protected]>
|
|
|
|
| |
Fixes the scons build.
|
|
|
|
|
|
|
|
|
|
|
| |
Fixes this build error with make check.
CC collision.o
In file included from ../../../../../src/mesa/main/hash_table.h:34:0,
from collision.c:31:
../../../../../src/mesa/main/compiler.h:51:53: fatal error: c99_compat.h: No such file or directory
Signed-off-by: Vinson Lee <[email protected]>
|
|
|
|
| |
Should get the builds going again.
|
|
|
|
| |
Reviewed-by: José Fonseca <[email protected]>
|
|
|
|
| |
Reviewed-by: José Fonseca <[email protected]>
|
|
|
|
| |
Reviewed-by: José Fonseca <[email protected]>
|
|
|
|
| |
Reviewed-by: José Fonseca <[email protected]>
|
|
|
|
| |
Reviewed-by: José Fonseca <[email protected]>
|
|
|
|
| |
Reviewed-by: José Fonseca <[email protected]>
|
|
|
|
|
|
| |
To allow rendering in 16-bit/channel RGBA buffers.
Reviewed-by: José Fonseca <[email protected]>
|
| |
|
|
|
|
|
| |
Fixes autotools build failure. Not sure if there are more, as I have
difficulties in building the full tree.
|
| |
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
| |
Handled by top level .gitignore.
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
| |
One fewer place to have to update.
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
| |
If geometry shader is present its stream output info should
be used instead of the vs and we shouldn't use the pre-clipped
corrdinates.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
|
|
|
|
|
|
| |
NOTE: Candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
| |
We were in four already...
NOTE: Candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
| |
NOTE: Candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
In cases where the vertex element size is smaller than the vertex buffer
stride, the previous calculation could end up 1 too low. This would result
in the GPU using index 0 instead of the maximum index for those elements,
which would be visible as intermittent distorted triangles.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
| |
When doing a blit with the 3D engine, the rasterizer or zsa cso may
be NULL.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|