| Commit message (Collapse) | Author | Age | Files | Lines |
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Extend ilo_builder_writer_reloc() for Gen8 memory addressing. Add new
wrappers, ilo_builder_surface_reloc64(() and ilo_builder_batch_reloc64().
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Based on what we know from the classic driver.
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Accumulated changes for various renames and additions, including Gen8
definitions. Some of the dynamic state __SIZE no longer means the size of an
element, but the size of an array of elements. The changes can be seen in
ilo_render_dynamic.c.
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Add dsa_get_stencil_enable_gen6(), dsa_get_depth_enable_gen6(), and
dsa_get_alpha_enable_gen6() to be called from ilo_gpe_init_dsa().
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Make ilo_blend_state more space efficient and forward-looking.
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Use signed int for sample positions and add helpers to access them. Call them
patterns instead of positions.
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total instructions in shared programs: 5950326 -> 5949286 (-0.02%)
instructions in affected programs: 88264 -> 87224 (-1.18%)
helped: 692
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Hurts some Psychonauts shaders, but after the next patch (which this
enables) they're fewer instructions than before this patch.
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LINTERP is implemented as a PLN instruction or a LINE+MAC. PLN and MAC
can do conditional mod. CINTERP is just a MOV.
total instructions in shared programs: 5952103 -> 5950284 (-0.03%)
instructions in affected programs: 324573 -> 322754 (-0.56%)
helped: 1819
We lose the SIMD16 in one Unigine Heaven shader which appears six times
in shader-db.
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Dead since
commit 284ce20901b0c2cfab1d952cc129b8f3cd068f12
Author: Eric Anholt <[email protected]>
Date: Fri Aug 20 10:52:14 2010 -0700
Remove remnants of the old glsl compiler.
Reviewed-by: Kenneth Graunke <[email protected]>
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And unfortunately other shaders do the same thing but with >=/<= which
we can't apply this optimization to because of NaNs.
instructions in affected programs: 23309 -> 22938 (-1.59%)
Reviewed-by: Kenneth Graunke <[email protected]>
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No change on shader-db on i965.
v2: Reword the comment due to feedback from Erik Faye-Lund
Reviewed-by: Connor Abbott <[email protected]> (v1)
Reviewed-by: Jason Ekstrand <[email protected]> (v1)
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We want the size of a float per component, not the size of a whole vec4.
NIR instructions on i965:
total instructions in shared programs: 1261937 -> 1261929 (-0.00%)
instructions in affected programs: 114 -> 106 (-7.02%)
Looking at one of these examples (tesseract), it's from vec4 load_consts
for a MRT solid fill, which do get CSEed now that we don't memcmp off the
end of the const value and into the SSA def. For the 1-component loads
that are common in i965, we were only memcmping off into the rest of the
usually zero-filled const_value.
Reviewed-by: Connor Abbott <[email protected]>
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Missed in commit ca675b73, but got right in the companion commit 3c28b2c0.
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xfont.c:237:14: error: implicit declaration of function 'GetGLXDRIDrawable' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
glxdraw = GetGLXDRIDrawable(CC->currentDpy, CC->currentDrawable);
^
Fixes regression from 291be28476ea60c6fb1eb2a882e2e25def5d3735
Signed-off-by: Jeremy Huddleston Sequoia <[email protected]>
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../../../src/mesa/main/compiler.h:47:10: fatal error: 'util/macros.h' file not found
Signed-off-by: Jeremy Huddleston Sequoia <[email protected]>
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Lots of shaders divide by exp2(...) which we turn into a multiplication
by the reciprocal. We can avoid the reciprocal by simply negating exp2's
argument.
total instructions in shared programs: 5947154 -> 5946695 (-0.01%)
instructions in affected programs: 118661 -> 118202 (-0.39%)
helped: 380
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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