| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
| |
Reported by Coverity.
Fixes: fbcd167314 ("radv: Add on-demand compilation of built-in shaders.")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
The last parameter of radeon_set_sh_reg_seq() is the number of
dwords to emit. We were lucky because WAVES_PER_SH(0x3) is 3 but
it was initialized to 0.
COMPUTE_RESOURCE_LIMITS is correctly set when generating
compute pipelines, so we don't need to initialize it.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
| |
Signed-off-by: Andres Gomez <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
VK_NULL_HANDLE replaces NULL to avoid following building error:
external/mesa/src/amd/vulkan/radv_meta_decompress.c:365:54: error:
incompatible pointer to integer conversion passing 'void *' to parameter
of type 'VkShaderModule' (aka 'unsigned long long') [-Werror,-Wint-conversion]
VkResult ret = create_pipeline(cmd_buffer->device, NULL, samples,
^~~~
prebuilts/clang/host/linux-x86/clang-4053586/lib64/clang/5.0.300080/include/stddef.h:105:16:
note: expanded from macro 'NULL'
# define NULL ((void*)0)
^~~~~~~~~~
external/mesa/src/amd/vulkan/radv_meta_decompress.c:97:32:
note: passing argument to parameter 'vs_module_h' here
VkShaderModule vs_module_h,
^
1 error generated.
Fixes: fbcd167314 ("radv: Add on-demand compilation of built-in shaders.")
Signed-off-by: Mauro Rossi <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This patch fixes a regression in mesa 18.2 and mesa-dev branches
for HAVE_DRM_GRALLOC code path which is causing black screen on Android
and prevents boot due to SIGSEGV MAPERR crash related to unproper handling
of drm_gralloc drm FD in new droid_open_device() path.
Problem is due to c7bb82136b ("egl/android: Add DRM node probing and filtering")
To avoid the crash the former existing working droid_open_device() is restored,
renamed droid_open_device_drm_gralloc() and kept within HAVE_DRM_GRALLOC braces.
Tested with mesa-dev and mesa 18.2 branch and oreo-x86 bootanimation
and Androdi GUI booting is fixed with i965, nouveau, radeon.
The changes are compatible with gbm_gralloc, I've tested build with hwc too.
(v2) remove indentation from HAVE_DRM_GRALLOC pre-processor directive
NOTE: Definition of enum{} for GRALLOC_MODULE_PERFORM_GET_DRM_FD
is not necessary and it's actually causing a redefinition building error,
because in HAVE_DRM_GRALLOC path gralloc_drm.h is already exported
by libgralloc_drm which is currently still a dependency.
Fixes: c7bb82136b ("egl/android: Add DRM node probing and filtering")
Cc: "18.2" <[email protected]>
Signed-off-by: Mauro Rossi <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106283
Reviewed-by: Alejandro Piñeiro <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Accessing scalar constant as an array in function call or
initializer list triggered assert in get_array_element.
Examples:
func(0[0]);
vec2 t = { 0[0], 0 };
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107550
Signed-off-by: Danylo Piliaiev <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
|
| |
|
|
|
|
| |
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
| |
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
|
|
| |
The diff looks like it moves code that I didn't touch.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
| |
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
| |
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
| |
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
| |
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
One more CFL ID added to spec.
Align with kernel commit d0e062ebb3a4 ("drm/i915/cfl:
Add a new CFL PCI ID.")
Cc: José Roberto de Souza <[email protected]>
Cc: Anuj Phogat <[email protected]>
Signed-off-by: Rodrigo Vivi <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Starting with a6xx, half and full precision registers conflict. Which
makes things a bit more efficient, ie. if some parts of the shader are
heavy on half-precision and others on full precision, you don't have to
allocate the worst case for both. But it means we need to setup some
additional conflicts.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
| |
Collapse is_temp() into it's only callsite, and pass compiler object as
struct rather than void. Just cleanups to reduce noise in next patch.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
We originally did this because at the time we didn't know all the
bitfields to configure where various frag shader sysval's went. But
we do.
So switch to using sysvals for all the frag shader inputs.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
| |
This way, unused sysval inputs, like frag_vcoord, get the correct regid
value to disable the input.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
| |
create_input()/create_input_compmask() should take the ctx as arg,
rather than block, to enforce that all inputs are created in the first
block, so that RA sees them as live at the start of the shader.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
| |
Make it more clear that this is varying fetch related. Also fixup some
comments. Just cleanup for next patches.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
| |
Used internally in freedreno/ir3 for the vec2 value that hw passes to
shader to use as coordinate for bary.f (varying fetch) instruction.
This is not the same as SYSTEM_VALUE_FRAG_COORD.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
| |
Move it from the compile ctx to the compiler object, before adding
new things for a6xx.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Behavior wrt firstInstance got changed, and a divisor of 0 has been
disallowed.
The new version of the ext got published in specification 1.1.81.
Sending to stable since the only known user is DXVK, which needs
this for correctness.
Reviewed-by: Samuel Pitoiset <[email protected]>
CC: 18.2 <[email protected]>
|
|
|
|
|
|
|
| |
Follow radeonsi.
Fixes: 3665f66ef26 "radv: Add support for ETC2 textures."
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
| |
CC: <[email protected]>
Acked-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
|
|
|
| |
Following patches will be doing further cleanup after calling
fd_context_destroy() so it is easier if we move the free() into
the per-gen backend code.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
this patch brings a number of changes to ir2:
-ir2 now generates CF clauses as necessary during assembly. this simplifies
fd2_program/fd2_compiler and is necessary to implement optimization passes
-ir2 now has separate vector/scalar instructions. this will make it easier
to implementing scheduling of scalar+vector instructions together. dst_reg
is also now seperate from src registers instead of a single list
-ir2 now implements register allocation. this makes it possible to compile
shaders which have more than 64 TGSI registers
-ir2 now implements the following optimizations: removal of IN/OUT MOV
instructions generated by TGSI and removal of unused instructions when
some exports are disabled
-ir2 now allows full 8-bit index for constants
-ir2_alloc no longer allocates 4 times too many bytes
Signed-off-by: Jonathan Marek <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
| |
Signed-off-by: Andres Gomez <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
In environments where we cannot cache, e.g. Android (no homedir),
ChromeOS (readonly rootfs) or sandboxes (cannot open cache), the
startup cost of creating a device in radv is rather high, due
to compiling all possible built-in pipelines up front. This meant
depending on the CPU a 1-4 sec cost of creating a Device.
For CTS this cost is unacceptable, and likely for starting random
apps too.
So if there is no cache, with this patch radv will compile shaders
on demand. Once there is a cache from the first run, even if
incomplete, the driver knows that it can likely write the cache
and precompiles everything.
Note that I did not switch the buffer and itob/btoi compute pipelines
to on-demand, since you cannot really do anything in Vulkan without
them and there are only a few.
This reduces the CTS runtime for the no caches scenario on my
threadripper from 32 minutes to 8 minutes.
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
| |
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
While at it, share the exemplars and account for a non-occurring
fs key.
Reviewed-by: Dave Airlie <[email protected]>
|