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* spirv/nir: Handle texture projectorsJason Ekstrand2016-07-221-0/+15
| | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "12.0" <[email protected]>
* nir/spirv: Refactor coordinate handling in handle_textureJason Ekstrand2016-07-221-29/+28
| | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "12.0" <[email protected]>
* spirv/nir: Refactor type handling in handle_textureJason Ekstrand2016-07-221-5/+8
| | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "12.0" <[email protected]>
* spirv/nir: Move opcode selection higher up in handle_textureJason Ekstrand2016-07-221-48/+48
| | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "12.0" <[email protected]>
* anv/image: Assert that the image format is actually supportedJason Ekstrand2016-07-221-2/+5
| | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "12.0" <[email protected]>
* spirv/nir: Don't increment coord_components for array lod queriesJason Ekstrand2016-07-221-1/+1
| | | | | | | | | For lod query instructions, we really don't care whether or not the sampler is an array type because that doesn't factor into the LOD. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "12.0" <[email protected]>
* i965: Get rid of the do_lower_unnormalized_offsets passJason Ekstrand2016-07-224-109/+0
| | | | | | | | | We can do this in NIR now. No need to keep a GLSL pass lying around for it. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "12.0" <[email protected]>
* i965/nir: Enable NIR lowering of txf and rect offsetsJason Ekstrand2016-07-221-0/+2
| | | | | | | | | | | | | | This fixes the following piglit tests on gen6+: tex-miplevel-selection textureProjGradOffset 2DRect tex-miplevel-selection textureGradOffset 2DRect tex-miplevel-selection textureGradOffset 2DRectShadow tex-miplevel-selection textureProjGradOffset 2DRect_ProjVec4 tex-miplevel-selection textureProjGradOffset 2DRectShadow Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "12.0" <[email protected]>
* nir/lower_tex: Add support for lowering coordinate offsetsJason Ekstrand2016-07-222-0/+64
| | | | | | | | | | On i965, we can't support coordinate offsets for texelFetch or rectangle textures. Previously, we were doing this with a GLSL pass but we need to do it in NIR if we want those workarounds for SPIR-V. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "12.0" <[email protected]>
* nir/lower_tex: Add some helpers for working with tex sourcesJason Ekstrand2016-07-221-16/+30
| | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "12.0" <[email protected]>
* nir: Add a helper for determining the type of a texture sourceJason Ekstrand2016-07-221-0/+44
| | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "12.0" <[email protected]>
* anv/pipeline: Set binding_table.gather_texture_startJason Ekstrand2016-07-221-0/+1
| | | | | | | | This should get texture gather working on gen8+ and mostly working on gen7. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "12.0" <[email protected]>
* spirv/nir: Properly handle gather componentsJason Ekstrand2016-07-221-1/+11
| | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "12.0" <[email protected]>
* spirv/nir: Add support for shadow samplers that return vec4Jason Ekstrand2016-07-221-1/+2
| | | | | | | | | | While SPIR-V technically doesn't support "old style" shadow, the shadow-compare gather instruction does return a vec4 so we need to be able to set the old_style_shadow bit in NIR. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "12.0" <[email protected]>
* spirv/nir: Fix some texture opcode assertsJason Ekstrand2016-07-221-2/+2
| | | | | | | | | We can't get an lod with txf_ms and SPIR-V considers textureGrad to be an explicit-LOD texturing instruction. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "12.0" <[email protected]>
* nv50/ir: allow to swap sources for OP_SUBSamuel Pitoiset2016-07-221-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows the load-propagation pass to swap the sources in presence of immediate values. Maxwell (GM107): total instructions in shared programs :1928187 -> 1927634 (-0.03%) total gprs used in shared programs :330741 -> 330154 (-0.18%) total local used in shared programs :28032 -> 28032 (0.00%) local gpr inst bytes helped 0 271 425 425 hurt 0 0 194 194 Fermi (GF114): total instructions in shared programs :2334474 -> 2333829 (-0.03%) total gprs used in shared programs :380934 -> 380215 (-0.19%) total local used in shared programs :33304 -> 33264 (-0.12%) local gpr inst bytes helped 5 314 521 521 hurt 0 4 195 195 No regressions on GM107 and GF114 with full piglit. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* gallium/radeon: make deferred flushes asynchronousMarek Olšák2016-07-221-0/+2
| | | | Reviewed-by: Edward O'Callaghan <[email protected]>
* gallium: add PIPE_FLUSH_DEFERREDMarek Olšák2016-07-223-2/+13
| | | | | | | | | | | | | There are 2 uses: - Asynchronous flushing for multithreaded drivers. - Return a fence without flushing (mid-command-buffer fence). The driver can defer flushing until fence_finish is called. This is required to make Bioshock Infinite faster, which creates 1000 fences (flushes) per frame. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* gallium/os: use CLOCK_MONOTONIC for sleeps (v2)Marek Olšák2016-07-222-6/+14
| | | | | | v2: handle EINTR, remove backslashes Reviewed-by: Eric Engestrom <[email protected]>
* mapi: fix typo in macro nameEric Engestrom2016-07-223-3/+3
| | | | | | | Fixes: 5ec140c17b54c2592009 ("mapi: Massage code to allow clang to compile.") Reported-by: Alexandre Demers <[email protected]> Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Eric Engestrom <[email protected]>
* docs: Put swr back on the GL_ARB_texture_buffer_object_rgb32 list.Kenneth Graunke2016-07-221-1/+1
| | | | | Looks like this was lost when resolving merge conflicts in commit d1fbd4cdb1bdb8041362a8e5f05833c43a39c9a6.
* glsl: subroutine types cannot be comparedAndres Gomez2016-07-221-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | subroutine variables are to be used just in the way functions are called. Although the spec doesn't say it explicitely, this means that these variables are not to be used in any other way than those left for function calls. Therefore, a comparison between 2 subroutine variables should also cause a compilation error. From The OpenGL® Shading Language 4.40, page 117: " To use subroutines, a subroutine type is declared, one or more functions are associated with that subroutine type, and a subroutine variable of that type is declared. The function currently assigned to the variable function is then called by using function calling syntax replacing a function name with the name of the subroutine variable. Subroutine variables are uniforms, and are assigned to specific functions only through commands (UniformSubroutinesuiv) in the OpenGL API." From The OpenGL® Shading Language 4.40, page 118: " Subroutine uniform variables are called the same way functions are called. When a subroutine variable (or an element of a subroutine variable array) is associated with a particular function, all function calls through that variable will call that particular function." Fixes GL44-CTS.shader_subroutine.subroutines_cannot_be_assigned_float_int_values_or_be_compared Signed-off-by: Andres Gomez <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: fix varying output setupTimothy Arceri2016-07-231-1/+1
| | | | | | | | | | | | Since 7f53fead5c we treat every location as using all four components so we only need special handling for doubles when they cross multiple locations. This fixes a crash in GL45-CTS.enhanced_layouts.varying_locations where the outputs array would overflow when a dmat2 was stored at the max varying location i.e 30. Reviewed-by: Iago Toral Quiroga <[email protected]>
* nvc0/mme: fix offsets used for indirect drawsSamuel Pitoiset2016-07-222-8/+8
| | | | | | | | | | This fixes a regression introduced in 1da704a94c57aa0b0cf8faaa3236fe47dfb8f88c because the offset has moved from 0x180 to 0x1a0, and the macros have to be re-compiled. Fixes: 1da704a ("nvc0: increase the tex handles area size in the driver") Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: fix offsets of MP perf counters input parametersSamuel Pitoiset2016-07-221-15/+15
| | | | | | | | | | | | | This fixes a regression introduced in 1da704a94c57aa0b0cf8faaa3236fe47dfb8f88c because the offset has moved from 0x600 to 0x620, and the kernels used for reading MP perf counters have to be re-assembled. This also fixes amd_performance_monitor_measure piglit. Fixes: 1da704a ("nvc0: increase the tex handles area size in the driver") Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats.Kenneth Graunke2016-07-211-0/+5
| | | | | | | | | | | | | | | | | | | | The GL_EXT_texture_format_BGRA8888 extension specification defines a GL_BGRA_EXT unsized internal format (which is a little odd - usually BGRA is a pixel transfer format). The extension is written against the ES 1.0 specification, so it's a little hard to map, but I believe it's effectively adding it to the table used here, so we should allow it here as well. Note that GL_EXT_texture_format_BGRA8888 is always enabled (dummy_true), so we don't need to check if it's enabled here. This fixes mipmap generation in Skia and ChromeOS. Signed-off-by: Kenneth Graunke <[email protected]> References: https://bugs.chromium.org/p/chromium/issues/detail?id=630371 Reviewed-by: Ian Romanick <[email protected]> Reported-by: Stéphane Marchesin <[email protected]> Cc: [email protected]
* i965: Fix "operation operation" in comment.Kenneth Graunke2016-07-211-1/+1
| | | | | | From the redundant redundant department. Reported-by: Michael Schellenberger Costa <[email protected]>
* i965: Fix shared atomic intrinsics to pay attention to base.Kenneth Graunke2016-07-211-1/+12
| | | | | | Cc: "12.0" <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* nir: Add a base const_index to shared atomic intrinsics.Kenneth Graunke2016-07-211-10/+10
| | | | | | | | | | | | | | | | | | | Commit 52e75dcb8c04c0dde989970c4c587cbe8313f7cf made nir_lower_io start using nir_intrinsic_set_base instead of writing const_index[0] directly. However, those intrinsics apparently don't /have/ a base, so this caused assert failures. However, the old code was happily setting non-existent const_index fields, so it was pretty bogus too. Jason pointed out that load_shared and store_shared have a base, and that the i965 driver uses that field. So presumably atomics should have one as well, so that loads/stores/atomics all refer to variables with consistent addressing. Cc: "12.0" <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: re-enable varying packing in GL4.4+Timothy Arceri2016-07-221-30/+24
| | | | | | | | We can still do packing we just need to get the packing type from the consumer rather than the producer. Reviewed-by: Iago Toral Quiroga <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97033
* i965: Include VUE handles for GS with invocations > 1.Kenneth Graunke2016-07-211-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We always resort to the pull model for instanced GS inputs. So, we'd better include the VUE handles, or else we can't actually pull anything. Ian reports that on his branch with OES_geometry_shader enabled, this fixes a bunch of dEQP-GLES31.functional.geometry_shading tests:: - instanced.draw_2_instances_geometry_2_invocations - instanced.draw_2_instances_geometry_8_invocations - instanced.draw_4_instances_geometry_2_invocations - instanced.draw_4_instances_geometry_8_invocations - instanced.draw_8_instances_geometry_2_invocations - instanced.draw_8_instances_geometry_8_invocations - instanced.geometry_2_invocations - instanced.geometry_32_invocations - instanced.geometry_8_invocations - instanced.geometry_max_invocations - instanced.geometry_output_different_2_invocations - instanced.geometry_output_different_32_invocations - instanced.geometry_output_different_8_invocations - instanced.geometry_output_different_max_invocations - instanced.invocation_output_vary_by_attribute - instanced.invocation_output_vary_by_texture - instanced.invocation_output_vary_by_uniform - query.primitives_generated_instanced Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Tested-by: Ian Romanick <[email protected]>
* mesa: Add -fno-math-errno -fno-trapping-math to CXXFLAGS.Matt Turner2016-07-211-0/+3
| | | | | | | | | | | | Not sure why I forgot to add them to CXXFLAGS in commit f55c408067 or commit 875458b778. Cuts about 1k of .text. text data bss dec hex filename 5806354 287816 29384 6123554 5d7022 i965_dri.so before 5805497 287744 29384 6122625 5d6c81 i965_dri.so after Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: Drop -fno-builtin-memcmp.Matt Turner2016-07-211-8/+0
| | | | | | | | | | | | According to the referenced bug report, gcc-4.5 and newer do not inline memcmp(). I see no difference in performance of ipers with llvmpipe on a Sandybridge (which does not have "Enhanced REP MOVSB/STOSB") by removing this flag. I attempted to confirm the problem with gcc-4.4, but it fails to compile for quite a few different reasons. Reviewed-by: Ian Romanick <[email protected]>
* mapi: Massage code to allow clang to compile.Matt Turner2016-07-214-6/+23
| | | | | | | | | | According to https://llvm.org/bugs/show_bug.cgi?id=19778#c3 this code was violating the spec, resulting in it failing to compile. Cc: [email protected] Co-authored-by: Tomasz Paweł Gajc <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89599 Reviewed-by: Emil Velikov <[email protected]>
* docs: Add extensions not part of any GL or GL ES versionIan Romanick2016-07-211-0/+56
| | | | | | | | | | | Based loosely on patches submitted ages ago by Thomas Helland. v2: Add lots of missing data provided by Ilia. Fix sort order of GL_ARB_sparse_texture extensions suggested by Ilia. v3: Note that Dave Airlie has started work on GL_ARB_bindless_texture. Signed-off-by: Ian Romanick <[email protected]>
* docs: Update GL3.txt for OpenGL 4.0 on i965-ish hardwareIan Romanick2016-07-211-13/+13
| | | | Signed-off-by: Ian Romanick <[email protected]>
* docs: Update GL3.txt for OpenGL ES on i965-ish hardwareIan Romanick2016-07-211-13/+15
| | | | Signed-off-by: Ian Romanick <[email protected]>
* i965: print error messages if gs fails to compileTimothy Arceri2016-07-211-0/+6
| | | | | | We do this for all other stages. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: enable GL4.4 for Gen8+Timothy Arceri2016-07-212-2/+2
| | | | Acked-by: Kenneth Graunke <[email protected]>
* i965: enable ARB_enhanced_layouts for gen6+Timothy Arceri2016-07-211-1/+1
| | | | Reviewed-by: Edward O'Callaghan <[email protected]>
* i965/vec4: add packing support for tcs load outputsTimothy Arceri2016-07-213-7/+17
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* i965/vec4: add support for packing tes inputsTimothy Arceri2016-07-211-4/+10
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* i965/vec4: add support for packing tcs outputsTimothy Arceri2016-07-211-0/+7
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* i965/vec4: support packing tcs inputsTimothy Arceri2016-07-212-2/+7
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* i965/vec4: add component packing for gsTimothy Arceri2016-07-211-0/+2
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* i965/vec4: add support for packing vs/gs/tes outputsTimothy Arceri2016-07-213-4/+45
| | | | | | | | | | | Here we create a new output_generic_reg array with the ability to store the dst_reg for each component of user defined varyings. This is needed as the previous code only stored the dst_reg based on the varying location which meant packed varyings would overwrite each other. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* i965/vec4: add support for packing inputsTimothy Arceri2016-07-211-0/+2
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* i965: add helper for creating packing writemaskTimothy Arceri2016-07-211-0/+7
| | | | | | | | | | | For example where n=3 first_component=1 this will give us 0xE (WRITEMASK_YZW). V2: Add assert to check first component is <= 4 (Suggested by Ken) Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* i965: add helpers for creating component layout swizzleTimothy Arceri2016-07-211-0/+3
| | | | | | | | | This will be used to swizzle components to the beginning or end of the vector based on the component layout qualifier and whether we are doing a load or store. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* vc4: Return V3D version details in the GL renderer info.Eric Anholt2016-07-202-1/+12
| | | | This is as close as we get to a name for the 3D blocks.