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* draw: remove unused varsKeith Whitwell2008-04-252-4/+0
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* frontend for rendering without eltsZack Rusin2008-04-256-7/+421
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* scons: More windows userspace fixes.José Fonseca2008-04-251-1/+1
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* gallium: Tell the driver the texture is updated when we finish rendering to it.Michel Dänzer2008-04-251-0/+4
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* gallium: Windows user mode portability fixes.José Fonseca2008-04-256-33/+53
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* gallium: New configuration header.José Fonseca2008-04-252-0/+114
| | | | | | To abstract all those weird #ifdef (__???__) checks. It should typically be the first included header.
* scons: Teach scons about user-land windows.José Fonseca2008-04-253-139/+158
| | | | | | | Actually, more like get rid of all our hacks when compiling for user-land windows. Only MSVC is supported atm though.
* gallium: fix an edgeflags crashBrian Paul2008-04-241-1/+5
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* draw: remove old assignment of edgeflag valueKeith Whitwell2008-04-241-1/+0
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* gallium: initial edgeflags codeBrian Paul2008-04-241-1/+59
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* gallium: plug in softpipe_set_edgeflags() functionBrian Paul2008-04-243-0/+14
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* gallium: commentsBrian Paul2008-04-241-2/+2
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* draw: default edgeflag should be oneKeith Whitwell2008-04-241-1/+1
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* gallium: disable the bitmap/texcoord biasBrian Paul2008-04-241-1/+1
| | | | Doesn't seem to be needed after fixing the float->int conversion problem.
* mesa: adjust glBitmap coords by a small epsilonBrian Paul2008-04-241-2/+3
| | | | | | Fixes problem with bitmaps jumping around by one pixel depending on window size. The rasterpos is often X.9999 instead of X+1. Run progs/redbook/drawf and resize window to check.
* gallium: use cso_destroy_vertex/fragment_shader() functionsBrian Paul2008-04-245-13/+18
| | | | | Also, rearrange the st_destroy_context() code a bit to prevent some invalid/NULL ptr derefs during tear-down.
* gallium: make cso_release_all() publicBrian Paul2008-04-242-2/+4
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* gallium: minor clean-ups, commentsBrian Paul2008-04-241-5/+9
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* gallium: tweak the new shader delete funcsBrian Paul2008-04-241-4/+8
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* gallium: added cso_delete_vertex_fragment_shader() functionsBrian Paul2008-04-242-0/+23
| | | | | | | | | | The state tracker now uses these functions to free shaders, rather than the pipe->delete_vs/fs-state() functions. Before, we could get in a situation where we free() a shader and happen to alloc() a new one at the same address. The cso_set_vertex/fragment_shader() function would no-op the state change since the pointers were the same. This led to problems elsewhere, of course. The new delete functions null-out the CSO's current shader pointers.
* gallium: Make sure the size of non-existent storage components is set to 0.Michel Dänzer2008-04-241-3/+3
| | | | | Before adding support for formats with unused storage components, the size of components swizzled to 0 or 1 was ignored, so this didn't matter.
* i915: Fix for wrong texture in texobj with VBUFJakob Bornecrantz2008-04-241-0/+3
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* translate: Actually return a value from translate_cache_create().Michal Krol2008-04-241-0/+1
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* trivial: simple edgeflag testKeith Whitwell2008-04-242-0/+142
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* draw: handle edgeflags and reset-line-stipple againKeith Whitwell2008-04-2413-374/+348
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* xlib: only shortcircuit makecurrent if NO_RAST set, otherwise window size ↵Keith Whitwell2008-04-241-1/+9
| | | | updates fail
* gallium: Initial support for pixel formats with unused storage components.Michel Dänzer2008-04-245-47/+157
| | | | | Also clarify that RGB formats with no (used) alpha component are treated as having alpha = 1.0.
* gallium: reorder code to fix a recursive flushBrian Paul2008-04-231-4/+2
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* gallium: fix issues in recursive flushingBrian Paul2008-04-236-11/+42
| | | | | | | | | | When flushing/rendering, some stages (like AA line/point) need to set pipe/driver state. Those driver functions often call draw_flush(). That leads to recursion. Use new draw->suspend_flush flag to explicitly prevent that in the key places. Remove the draw->vcache_flushing field. Reuse draw->flushing as a debug/assertion var.
* gallium: fix commentsBrian Paul2008-04-231-3/+3
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* gallium: fix comments, whitespace changesBrian Paul2008-04-231-14/+7
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* gallium: passthrough tri, not pointBrian Paul2008-04-231-1/+1
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* Add translate cache to fetch_emit stage and add out of memoryZack Rusin2008-04-233-7/+22
| | | | checks to code creating the cache.
* Create a sharable translate_cache and use it.Zack Rusin2008-04-238-123/+173
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* gallium: fix potential divide by zero in fog computationBrian Paul2008-04-231-3/+5
| | | | It's legal for Fog.Start == Fog.End and conformance testing does so.
* gallium: additional debug codeBrian Paul2008-04-231-0/+13
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* gallium: move logicop test outside of loopBrian Paul2008-04-231-5/+5
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* gallium: fix broken PIPE_BLENDFACTOR_SRC_ALPHA_SATURATEBrian Paul2008-04-231-10/+7
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* gallium: more vertex debug codeBrian Paul2008-04-231-7/+17
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* fix the simple hash finding function and use itZack Rusin2008-04-233-23/+12
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* gallium: Fix texture refcount leak.José Fonseca2008-04-241-0/+7
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* pipebuffer: New function to flush the buffer cache.José Fonseca2008-04-242-3/+12
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* gallium: Add extern "C" to the headers.José Fonseca2008-04-242-0/+18
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* gallium: fix broken hashing for vertex translationBrian Paul2008-04-231-5/+13
| | | | | | | It seems we get hash collisions fairly easily and the code as it was didn't deal with that properly. I think we need a simpler hashing interface...
* draw: remove stupid debug (Keith)Keith Whitwell2008-04-231-1/+1
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* draw: add missing break (Jakob)Keith Whitwell2008-04-231-1/+2
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* mesa: add dedicated point-wide-smooth test, restore original tri.c as tri-orig.cKeith Whitwell2008-04-234-14/+284
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* fix non-i386 buildsBen Skeggs2008-04-231-0/+2
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* gallium: added a flushing_vcache flag, test in draw_do_flush()Brian Paul2008-04-223-1/+4
| | | | Fixes broken polygon stipple, aaline, aapoint stages
* gallium: fix bad logic in bind_pstip_fragment_shader(): use &&, not ||Brian Paul2008-04-221-1/+1
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